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A pillar of intense, bright light will appear from the heavens and strike down onto the target area. Adaptations include one short burst against a single strong enemy or a devastating area attack against groups of enemies.
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Aspect
- Celestial Magic
Modifications
Bronze
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- Hypnosis - Attracts opponents to the center of the pillar. (1200 area / 160% from default damaging area)
- Delude - Reduces opponents' attack values within the area of effect. (65 + 1 per CA level decrease)
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Silver
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- Brightness - Increases the area of effect. (33.3% increase)
- Conserve - Increases duration of Radiant Pillar. (50% increase)
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Gold
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- Magnify - Increase damage of Radiant Pillar. (35.7% increase)
- Ordeal - Inflicts twice as much damage when the opponent's health has fallen below a threshold value. (25% + 0.5% per CA level of max health)
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Skills
The following skills will affect this combat art:
- Celestial Magic Lore - improves combat art damage, critical chance and casting speed
- Celestial Magic Focus - improves regeneration time and increases the maximum combat art level
- Concentration - directly reduces regeneration time for this skill
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Usage Strategies
Best used against large groups of enemies (7+). Improve it with Hypnotize mod and continue casting additional pillars in close proximity to the first one for best effect. The enemies will be drawn from one pillar to another. It is also the best weapon the caster Seraphim has at her disposal against various Bosses.
Pros and Cons
Pros
- Wonderful Area of Effect spell
- Extremely useful versus large groups of enemies
- Good Pillar range and duration time
- Can cast several pillars around the first one to draw enemies from one to another
Cons
- Damage is relatively low compared to similar area of effect skills of other casters
- Slightly difficult to balance damage, duration and regeneration time for this combat art
Stats Chart
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