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This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.
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Aspect
- Malevolent Champion
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Double Attack - Chance to strike twice with one hit. (20% chance)
- Wounding - Chance that a successful hit will leave the opponent with a open wound (damage over time). (9.8% + 0.2% per CA level chance)
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Silver
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- Double Strike - Increases the chance of double attack. (20% chance)
- Intent - Chance to land critical hits. (9.9% + 0.1% per CA level chance)
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Gold
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- Envenom - Adds poison damage to Frenzied Rampage. (2.8% + 1.4% per CA level)
- Vampire - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2% + 1% per CA level)
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Skills
The following skills will affect this combat art:
- Tactics Lore will both increase this combat art's damage as well as the life leech effect of the vampire modification.
- Malevolent Champion Focus (decreases regeneration time)
- Damage Lore (increases secondary damage effects i.e. burn, poison etc)
- Concentration (decreases regeneration time)
Usage Strategies
- Is particularly effective while dual wielding
- Using 'Regen per Hit' mod, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
Pros and Cons
Pros
Cons
- Slow execution speed while mounted
- Does not work with ranged weapons
Stats Chart
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PICTURE HERE
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