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Summons a totem that will fire small poisonous arrows. Shrunken head may increase damage.
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Aspect
- Cabalistic Voodoo
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Innate Abilities (Lvl 1)
- Cooldown + Regeneration Time: 15.0s + 6.4s = 21.4s
- Damage: 13-13 (65% Physical/35% Poison)
- Duration: 20.0s
- Firing Frequency: 0.7/s (0.7 shots every second, not to be confused with 1 shot every 0.7 seconds.)
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Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Anxiety - Chance that hit opponents will run away. (20% + 0.2% per CA level chance)
- Solid - Increased duration of Malicious Totem. (25% + 0.25% per CA level increase)
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Silver
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- Pointed - Arrows inflict more damage. (73.8% increased physical damage / 44.3% increased overall damage)
- Venomous - Increases poison damage on arrows. (75% increased poison damage / 30% increased overall damage)
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Gold
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- Expert - Reduces the cooldown of Malicious Totem. (100% + 1% per CA level decrease)
- Rapid Fire - Increases the totem's firing rate. (43% on CA level 1, 50% on CA level 50, 55.6% on CA level 100, ... linear increase)
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Skills and Attributes
The following skills and attributes will affect this combat art:
- Intelligence will raise it's damage
- Cabalistic Voodoo Focus will decrease it's regeneration
- Cabalistic Voodoo Lore will increase it's damage
- Ancient Magic will raise it's damage
- Concentration will decrease it's regeneration
Usage Strategies
- Acute Mind will increase this Combat Art's damage and reduce the Regeneration Time (does not effect Cooldown Time)
Pros and Cons
Pros
- If you get the Solid Bronze mod and the Expert Gold mod and keep the regeneration down you can have multiple Totems summoned at once, at later levels almost constantly being able to have 2 on screen at any time.
- ...
Cons
Stats Chart
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