Sacred 2:Regeneration per hit
Revision as of 20:11, 24 October 2009 by Gogoblender (talk | contribs) (New page: Every hit reduces the regeneration time of any Combat Arts that are still on cool down by this amount of time. Non-weapon-based combat arts cannot trigger this eff...)
Every hit reduces the regeneration time of any Combat Arts that are still on cool down by this amount of time. Non-weapon-based combat arts cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and weapon-based combat arts) can trigger this effect.