Sacred:Formulae and Calculators

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Revision as of 07:03, 20 October 2007 by Eric olsen (talk | contribs) (→‎Attribute: linked heading rephrased my previous edit)
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Attribute

Initial attribute values are allocated to all characters when they are created. These values are automatically increased by one tenth of their initial value every time a character gains a level.

More formally, defining

L as the current character level;
BV as the Base Value of the attribute (the unmodified value it has at level 1);
AA as the number of Allocated Attribute Points (the number of points you have "spent" on this attribute);
EB as Equipment Bonus (the increase to the attribute due to equipped items); and, finally,
AV as the displayed Actual Value of the attribute

then the formula for calculating the current attribute value is

AV = EB + AA + BV * (1 + (L - 1)/10)

If the displayed Attribute Value is white, this indicates no equipment bonus is in effect. If the displayed value is blue, then at least one item equipped is increasing that attribute.