Sacred 2:Poison

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poison.jpg Poison is one of the five basic Elemental Damage and resistance types. Poison damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically using against select opponents. Poison, in the form of a Poison Fang can be forged into weapons or armor which will increase the weapon's chance to successfully inflict Chance for Poison which is a Secondary Damage Effect. If successful, Chance to Poison will inflict a Damage over Time.

Poison, as well, may be a default element of some magic caster's Combat Arts, and depending on the Combat Art, may even be mixed with other elements (Malicious Totem's starting composition is 65% Physical/35% Poison)

Secondary Damage Effect

Chance for Poison is also a which causes Damage Over Time if/when triggered, and is as well, one of the Detrimental magic effects.


th_elementpoison.jpg

Increased Poison resistance via armor or forging can also decrease damage done by Poison coming from opponent via melee, ranged or spell.