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The Seraphim leaps into battle, inflicting damage when she lands in her target area. In critical situations, this jump may also be used in order to escape.
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Aspect
- Exalted Warrior
Modifications
- See also: Sacred 2:Combat Art Modifications
Bronze
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- Spurt - Extends the range of Assailing Somersault. (33.3% increase)
- Athletic - Decrease the regeneration time of Assailing Somersault. (20% decrease)
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Silver
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- Brawn - Increase weapon damage. (~20% increase)
- Impetus - Inflicts damage not only on the target but also on nearby opponents. (~2.25m area)
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Gold
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- Bewilder - The seraphim leaps away, briefly reducing the run speed of opponents at her starting location. (1-1/(1+(500+5*calvl)/1000) percent reduced movement speed; ~33% at CA-Lvl 1, ~35% at CA-Lvl 10, ~43% at CA-Lvl 50 (guess))
- Concussion - Chance to stun the target. (15% + 0.1% per CA level chance)
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Skills
The following skills will affect this combat art:
Usage Strategies
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Pros and Cons
Pros
- Useful not only as an offensive and defensive move, this Combat Art can help cross small rivers and get out of areas your character seems "stuck" in.
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Cons
- Sometimes when performing this Combat Art against an enemy, the enemy will move out of range and your attack will not be successful.
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Stats Chart
- Duration (which?) is 0.6 + 0.005*CA-Lvl.
- Weapon damage multiplier is 1 + 0.004*CA-Lvl and 1.2 + 0.004*CA-Lvl with Brawn.
- Attack rating is increased by 20 + 35*CA-Lvl.
- Damage modifer is increased by 36 + 9*CA-Lvl percentage points.
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Assailing Somersault without Modifications
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