Sacred:Runes

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Runes are small tokens representing the character abilities that are classified as Combat Arts. Each rune represents a single art, and correspondingly, each art is represented by a single rune. Runes may be "read" (right click with the mouse) to either acquire a new ability, or to increase the level of a current ability. Additionally, Runes may be socketed into equipment. When socketed, a rune provides a secondary bonus to the character, in addition to the increased level of ability.

Runes are specific to each class of character in that they may only be "read" by the designated character in order to acquire the ability represented, and when socketed, the increased level only applies to the designated character. The secondary benefit, however, is granted to all character classes. In illustration, here is an example rune description:

Flameskin

flameskin.png Bonus when Socketed into Equipment

Flameskin +1
Experience Gained from Monsters +3%

Only a Battle Mage will be granted Flameskin +1, and only if the character has read at least one Flameskin rune, but all characters will earn Experience Gained from Monsters +3%

There is one exception to this – some Combat Arts are shared by multiple character classes, Attack, Hard Hit and Multi Hit. Socketing a Gladiator Attack rune will increase a Seraphim's Attack ability as well. In the world of Ancaria, again and again you will find combat arts and magic spells that your hero cannot use. These can be exchanged with a Combo Master.

Swap Ratio

2:1 Random runes of all classes

3:1 Random runes of one's own class

4:1 Any desired runes of one's own class (When four runes are placed for exchange, the rune to be created will be shown. You can select the desired rune with the arrow keys)