Sacred 2:Warding Energy Lore

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wardingenergy.gif Warding Energy Lore

Increases maximum shield energy. Shields also absorb more damage. Allows the use of special trophies.

A lot of general information regarding energy shield usage is given in the article Energy Shields.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Shield Energy, +%: 7,4 31,2 53,7 72,5 88,9 103 115,3 126 130,1 135,6 146,3 165,8 182,8 198,1 211,6 223,8 234,8 249,3 262,1 273,3 283,2
Damage Absorbtion: 1 6 10 14 17 20 23 25 26 27 29 33 36 39 42 44 46 49 52 54 56
Shield Regeneration, +%: - - - - - - - - - 11,9 12,7 14,2 15,4 16,5 17,4 18,2 19 19,9 20,7 21,4 22


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Mastery


Properties

  • The Seraphim's two forms of energy shields do not regenerate during combat, even with Mastery of this skill. To regenerate it, you must spend at least 5 seconds in a safe location. The Temple Guardian's T-Energy Shroud shield can be modified to regenerate while in combat.
  • This skill will unlock item attributes that require Warding Energy Lore skill (like "Shield Regeneration (Warding Energy Lore)).

Breakpoints


The Shield Energy bonus at a given skill level x is given fairly precisely by the following formulas:

  • 300*(x+1.5)/(x+100) Pre-Mastery
  • 450*(x-32.5)/(x+66) Mastery

The Shield Regeneration bonus at a given skill level x is given fairly precisely by the following formulas:

  • 30.9*(x-32.8)/(x+34.6) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, shield energy bonus value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

450*(75-32.5)/(75+66) = 450*42.5/141 = 135.64

This value compared with the table value is a good example of the precision the formulas offer.


See Also