Sacred 2:Fury - Diablo 2 Fallen
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NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.
Modifications
None. Fury is a special combat art available only when the Druid transforms into the Werewolf. Therefore modification points cannot be used on it. |
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Skills and Attributes
No skills or attributes affect the damage, regeneration, or execution speed of Fury. This combat art only increases in power as the character levels up and the level of Werewolf increases.
Usage Strategies
- The Werewolf should use Fury as often as possible, and at high levels he can have it active most of the time during combat (Fury duration will be ~27 seconds when Werewolf is level 100).
- Even if the Werewolf never loses enough hitpoints to activate the increased damage, the increased attack speed and other modifiers are very valuable. If his hitpoints do become low, the the increased damage will make the Werewolf's innate life-leeching powers even more powerful.
- All of the Werewolf's innate abilities (and his special CA's including Fury) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will have a much more powerful Fury (with higher damage bonus, lower regen time, and faster speed) when the character is level 50 than when they are level 1. This scaling makes up for the fact that no attributes or skills increase Fury.
Pros and Cons
Pros
- Very fast attack speed and chance to bypass armor allows for quick kills and faster life-leeching.
- Chance to reflect close combat is a valuable defense
- Improves the Werewolf's other CA, Maul
Cons
- Requires taking damage and losing life to activate increased damage.
- No way to improve its powers except for increasing character level and CA level of Werewolf.
- 30 second cooldown can't be reduced
Gallery
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