Difference between revisions of "Sacred 2:Dual wield"

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__NOTOC__
 
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===http://www.sacredwiki.org/images/Sacred_2/Skills/dualwield.gif Dual Wield===
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===http://www.sacredwiki.org/images/Sacred_2/Skills/dualwield.gif '''Dual wield'''===
  
Grants the ability to wield two one-handed weapons. Both the chance to hit with each weapon and the Attack Speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher-level offhand weapons.
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Grants the ability to wield two one-handed [[Sacred 2:Weapons|weapons]]. Both the chance to hit with each weapon and the Attack Speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher-level offhand weapons.
  
* Attack Value +X
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* [[Sacred 2:Attack Value|Attack Value]] +X
* Attack Speed +Y%
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* [[Sacred 2:Attack Speed|Attack Speed]] +Y%
* Item level without penalty Z
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* [[Sacred 2:Items/Usable Item Levels|Item level without penalty]] Z
 
 
 
 
The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''400'''*(x+1.5)/(x+100) Pre-Mastery
 
* '''600'''*(x-32.5)/(x+66) Mastery
 
The '''Attack Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
 
* '''80'''*(x+1.5)/(x+100) Pre-Mastery
 
* '''120'''*(x-32.5)/(x+66) Mastery
 
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 
 
 
As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 
 
 
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
 
 
 
This value compared with the table value below is a good example of the precision the formulas offer.
 
  
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
 
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===[[Sacred 2:Skill Mastery|Mastery]]===
====Mastery====
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* Grants a chance to execute a special attack animation that inflicts one additional hit (3 instead of 2).
* Grants the chance to land double hits.
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* Works only for basic melee attacks, not Combat Arts.
 +
* '''NOTE''': The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.
  
  
====Properties====
+
===Properties===
 
* Dual wield skill and bonuses apply '''only''' when two weapons are equipped in one weapon slot.
 
* Dual wield skill and bonuses apply '''only''' when two weapons are equipped in one weapon slot.
  
 
* The Attack, Speed and Item level bonuses will apply only if you are already holding both weapons. Otherwise the weapons will display the relevant penalties, if they exist (and if you don't have the weapon's specific skill).
 
* The Attack, Speed and Item level bonuses will apply only if you are already holding both weapons. Otherwise the weapons will display the relevant penalties, if they exist (and if you don't have the weapon's specific skill).
  
* Ranged weapons cannot be used in Dual Wield mode.
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* [[Sacred 2:Ranged Weapons|Ranged weapons]] cannot be used in Dual Wield mode.
  
 
* Dual Wield will '''not''' unlock weapon attributes that require a weapon skill (''like "Attack speed (Sword Weapons)"''). To get those, it is necessary to have their respective weapon skill.
 
* Dual Wield will '''not''' unlock weapon attributes that require a weapon skill (''like "Attack speed (Sword Weapons)"''). To get those, it is necessary to have their respective weapon skill.
  
* Dual Wield does '''not''' stack with sword or hafted weapons lore. Example: Let's say you have picked dual wield and sword lore skills and you're using two weapons in one slot. In that case, your sword lore skill will only apply to any attribute marked as "Modifier: Sword lore" on any weapon you find. It will not improve the attack speed or the attack value any further.
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* Dual Wield does '''not''' stack with [[Sacred 2:Sword Weapons|Sword Weapons]] or [[Sacred 2:Hafted Weapons|Hafted Weapons]]. Example: Let's say you have picked dual wield and sword lore skills and you're using two weapons in one slot. In that case, your sword lore skill will only apply to any attribute marked as "Modifier: Sword lore" on any weapon you find. It will not improve the attack speed or the attack value any further.
 +
 
 +
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level, see [[Sacred 2:Items/Usable Item Levels|Items/Usable Item Levels]]).
  
* "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level).
 
  
====Breakpoints====
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===Breakpoints===
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
 
* Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.
  
 
* The bonuses are increased in steps as shown in the [[/Full Table|Dual Wield full table]].
 
* The bonuses are increased in steps as shown in the [[/Full Table|Dual Wield full table]].
 +
 +
 +
The '''Attack Value bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''400'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''600'''*(x-32.5)/(x+66) Mastery
 +
The '''Attack Speed bonus''' at a given skill level x is given fairly precisely by the following formulas:
 +
* '''80'''*(x+1.5)/(x+100) Pre-Mastery
 +
* '''120'''*(x-32.5)/(x+66) Mastery
 +
The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.
 +
 +
As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have
 +
 +
600*(75-32.5)/(75+66) = 600*42.5/141 = '''180.85'''
 +
 +
This value compared with the table value is a good example of the precision the formulas offer.
 +
 +
 +
 +
===See Also===
 +
----
 +
*[[Sacred 2:Skills|Skills]]
 +
*[[Sacred 2:Combat Arts|Combat Arts]]
 +
*[[Sacred 2:Items|Items]]
 +
*[[Sacred 2:Item Modifiers|Item Modifiers]]
 +
*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 15:43, 23 June 2023


dualwield.gif Dual wield

Grants the ability to wield two one-handed weapons. Both the chance to hit with each weapon and the Attack Speed are increased. This skill will replace similar effects from other weapon skills. It will also be easier to use higher-level offhand weapons.


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Attack Value: 9 41 71 96 118 137 153 168 173 180 195 221 243 264 282 298 313 332 349 364 377
Attack Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5
Double Hit, +%: - - - - - - - - - 23 24,5 27,1 29,3 31,4 33,2 34,8 36,3 38,2 39,9 41,4 42,7


lsTitle.png
rsTitle.png

Mastery

  • Grants a chance to execute a special attack animation that inflicts one additional hit (3 instead of 2).
  • Works only for basic melee attacks, not Combat Arts.
  • NOTE: The special attack chance functions and increases from level 1, it just becomes visible and receives a big boost once the skill is mastered.


Properties

  • Dual wield skill and bonuses apply only when two weapons are equipped in one weapon slot.
  • The Attack, Speed and Item level bonuses will apply only if you are already holding both weapons. Otherwise the weapons will display the relevant penalties, if they exist (and if you don't have the weapon's specific skill).
  • Dual Wield will not unlock weapon attributes that require a weapon skill (like "Attack speed (Sword Weapons)"). To get those, it is necessary to have their respective weapon skill.
  • Dual Wield does not stack with Sword Weapons or Hafted Weapons. Example: Let's say you have picked dual wield and sword lore skills and you're using two weapons in one slot. In that case, your sword lore skill will only apply to any attribute marked as "Modifier: Sword lore" on any weapon you find. It will not improve the attack speed or the attack value any further.
  • "Item Level Without Penalty" reduces the speed penalties for equipping high-level weapons, it doesn't allow equipping weapons above certain threshold (which depends on character level, see Items/Usable Item Levels).


Breakpoints

  • Item level without penalty is increased by one for every two skill points spent, starting at character level value. It is capped at 250.


The Attack Value bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Attack Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, attack value at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also