Difference between revisions of "Sacred 2:Frenzied Rampage"

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The following [[Sacred 2:Skills |skills]] will affect this [[Sacred 2:Combat Arts|combat art]]:
 
The following [[Sacred 2:Skills |skills]] will affect this [[Sacred 2:Combat Arts|combat art]]:
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] will both increase this combat art's damage as well as the life leech effect of the vampire modification.
 
* [[Sacred 2:Tactics Lore|Tactics Lore]] will both increase this combat art's damage as well as the life leech effect of the vampire modification.
* [[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]] (decreases regeneration time)
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* [[Sacred 2:Aspect Focus|Malevolent Champion Focus]] (decreases regeneration time and increases [[Sacred 2:Highest Combat Art Level Without Penalty|highest combat art level without penalty]]).
 
* [[Sacred 2:Concentration|Concentration]] (decreases regeneration time)
 
* [[Sacred 2:Concentration|Concentration]] (decreases regeneration time)
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* [[Sacred 2:Combat Discipline|Combat Discipline]] (increases damage).
 +
* [[Sacred 2:Stamina|Stamina]] (decreases regeneration time).
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* [[Sacred 2:Strength|Strength]] and [[Sacred 2:Dexterity|Dexterity]] (depends on the weapon) will increase the damage of your attacks, and thus they will increase the damage of Frenzied Rampage.
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* ...
  
 
== Usage Strategies ==
 
== Usage Strategies ==

Revision as of 13:12, 16 January 2010

06.gif This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

Aspect

SW_Asp_02.png - Malevolent Champion

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Double Attack - Chance to strike twice with one hit. (20% chance)
  • Wounding - Chance that a successful hit will leave the opponent with a open wound (damage over time). (9.8% + 0.2% per CA level chance)

MODicons_10.gif Silver
  • Double Strike - Increases the chance of double attack. (20% chance)
  • Intent - Chance to land critical hits. (9.9% + 0.1% per CA level chance)

MODicons_08.gif Gold
  • Envenom - Adds poison damage to Frenzied Rampage. (2.8% + 1.4% per CA level)
  • Vampire - Chance for the Shadow Warrior to leech from the target and add them to his own hitpoints. (2 + 1 per CA level) - This works exactly the same as Life Leeched +X and is modified by Tactics Lore, but not by +% Damage.

Skills

The following skills will affect this combat art:

Usage Strategies

  • Is particularly effective while dual wielding
  • Using 'Regen per Hit' mod, and 'Chance to Double Hit' from Combat Art enhancements will allow the player to increase Combat Art level significantly without suffering from a high regeneration time.
  • While using 2-handed energy weapons. Will shoot 3 times. When used in a combo, eg with Scything Sweep, has chance to fire 6 times (higher chance at higher character level).

Pros and Cons

Pros

  • Target range is further out than similar melee Combat Arts such as Demonic Blow and Scything Sweep
  • Works with 2-handed energy weapons.

Cons

  • Slow execution speed while mounted

Stats Chart

FrenziedRampage320.jpg