Difference between revisions of "Sacred 2:Howl"

From SacredWiki
Jump to navigation Jump to search
 
(One intermediate revision by the same user not shown)
Line 17: Line 17:
  
 
==Innate Abilities (Lvl 1)==
 
==Innate Abilities (Lvl 1)==
* Slows enemy movement and attack speed: 20% + 0.5% per level
+
* Opponent's Total Speed: -17.0%
* Lower Enemy [[Sacred 2:Attributes|Attributes]]: 21% + 0.5% per level
+
* Opponent's [[Sacred 2:Attributes|Attributes]]: -17.6%
* Duration: 10 s + 0.1 s per level
+
* Duration: 10 seconds
 
* Radius: 10 meters
 
* Radius: 10 meters
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 2.3 seconds
+
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.9 seconds
 
|}
 
|}
  
Line 27: Line 27:
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Intimidate''' - Howl sends enemies [[Sacred 2:Chance to fear opponents away|running in fear]].
+
* '''Intimidate''' - Adds a 100% chance to send opponents [[Sacred 2:Chance to fear opponents away|fleeing in fear]].
* '''Hesitate''' - Further slows enemy attack speed by 50% + 1% per level.
+
* '''Hesitate''' - Further decreases opponent attack speed by 50% + 1% per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Fumble''' - Lowers [[Sacred 2:Opponent's attack value|enemy attack rating]] by 50 + 10 per level.
+
* '''Fumble''' - Decreases [[Sacred 2:Opponent's attack value|opponent attack rating]] by 5% + 1% per level.
* '''Trip''' - Further slows enemy movement speed by 50% + 0.5% per level.
+
* '''Trip''' - Further decreases opponent movement speed by 50% + 0.5% per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Tremble''' - Lowers enemy stats even further (11% + 0.2% per level).
+
* '''Tremble''' - Further decreases opponent attributes by 11% + 0.2% per level.
 
* '''Resound''' - Increases the [[Sacred 2:Combat art range|effective range]] of Howl by 50%.
 
* '''Resound''' - Increases the [[Sacred 2:Combat art range|effective range]] of Howl by 50%.
 
|}
 
|}
Line 71: Line 71:
  
 
== Usage Strategies ==
 
== Usage Strategies ==
* Combat Art Range +X% and the gold mod '''Resound''' will boost the radius.
+
* Combat Art Range +X% and the gold mod '''Resound''' will boost the radius. Even without these, the radius naturally increases as Howl levels up, tripling by max CA level 200.
 
* Cast it as much as you like, as the effects are cumulative and will slow enemies to a crawl and weaken them considerably.
 
* Cast it as much as you like, as the effects are cumulative and will slow enemies to a crawl and weaken them considerably.
 +
* The debuff durations begin at 10s and will slowly increase, reaching 12s at max level. Though the debuffs will stack with each casting, they deliver diminishing returns, so will never reduce any opponent values to "0".
  
 
== Pros and Cons ==
 
== Pros and Cons ==

Latest revision as of 20:28, 7 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Howl.png A Barbarian warrior in battle is a fearsome enough sight. They cover their bodies with strange markings and the fire in their eyes can be seen from across a battlefield. Early in his training a warrior must learn how to tap the primal energies around him and utter a howl in battle-a bellow so fierce that it will cause enemies to falter. This permits the warrior an easy kill.

This is a Spell Damage Based Combat Art.

Aspect

War_cries.png - War Cries

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Intimidate - Adds a 100% chance to send opponents fleeing in fear.
  • Hesitate - Further decreases opponent attack speed by 50% + 1% per level.

MODicons_10.gif Silver
  • Fumble - Decreases opponent attack rating by 5% + 1% per level.
  • Trip - Further decreases opponent movement speed by 50% + 0.5% per level.

MODicons_08.gif Gold
  • Tremble - Further decreases opponent attributes by 11% + 0.2% per level.
  • Resound - Increases the effective range of Howl by 50%.
Howl


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Combat Art Range +X% and the gold mod Resound will boost the radius. Even without these, the radius naturally increases as Howl levels up, tripling by max CA level 200.
  • Cast it as much as you like, as the effects are cumulative and will slow enemies to a crawl and weaken them considerably.
  • The debuff durations begin at 10s and will slowly increase, reaching 12s at max level. Though the debuffs will stack with each casting, they deliver diminishing returns, so will never reduce any opponent values to "0".

Pros and Cons

Pros

  • Enemies can't resist the effects of this CA
  • The effects of multiple castings stack.

Cons

  • Causes no damage, no skills or modifiers will intensify its effects.

Gallery