Difference between revisions of "Sacred 2:Lightning"

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==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/csdmg.jpg==
 
==Innate Abilities (Lvl 1) http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/csdmg.jpg==
 
* Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
 
* Total [[Sacred 2:Damage|Damage]]: 45-45 (35 [[Sacred 2:Magic|Magic]], 10 [[Sacred 2:Physical|Physical]])
* [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 40% + 0.4% per level
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* [[Sacred 2:Chance for Weaken|Chance for Weaken]]: 40.2%
* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.1 seconds
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* [[Sacred 2:Regeneration Time:|Regeneration Time:]] 7.5 seconds
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
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|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
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* '''Heavy Damage''' - Increases the damage of Lightning by 50%.
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* '''Heavy Damage''' - Increases the base magic damage of Lightning by 50%.
* '''Chain Lightning''' - The Lightning bounces to 2 additional opponents.
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* '''Chain Lightning''' - The lightning will chain to 2 additional opponents.
 
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----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
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|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
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* '''Heavy Damage''' - Increases the damage of Lightning by 50%.
+
* '''Heavy Damage''' - Increases the base magic damage of Lightning by 50%.
* '''Chain Lightning''' - The Lightning bounces to 2 additional opponents.
+
* '''Chain Lightning''' - The lightning will chain to 2 additional opponents.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
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|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
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* '''Explosion''' - Adds a 50% chance to [[Sacred 2:Chance to hit additional opponents|damage additional opponents]] in the vicinity of the target.
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* '''Explosion''' - Adds a 50% chance to also [[Sacred 2:Chance to hit additional opponents|hit opponents next to the target]].
* '''Critical''' - Increases the [[Sacred 2:Chance for critical hits|chance to land critical hits]] by 20.9% + 0.1% per level.
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* '''Critical''' - Increases the [[Sacred 2:Chance for critical hits|chance for critical hits]] by 20.9% + 0.1% per level.
 
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|valign="top"|
 
|valign="top"|
 
{| align="right"  
 
{| align="right"  
|{{s2frame|{{|400}}|center|Lightning}}
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|{{s2frame|{{#ev:youtube|o0P3OyCtup4|400}}|center|Lightning}}
 
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__NOTOC__
 
__NOTOC__
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* Modding for max crowd control and area of effect (AoE) damage: '''Chain Lightning - Chain Lightning - Explosion'''
 
* Modding for max crowd control and area of effect (AoE) damage: '''Chain Lightning - Chain Lightning - Explosion'''
 
* Or mix and match the modifications to get the desired mix of damage and area of effect.
 
* Or mix and match the modifications to get the desired mix of damage and area of effect.
 +
* Lightning has a very high Chance for Weaken that scales well into 80% and beyond, even without Damage Lore.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
* Reduction of enemy stats from Weaken will cause them to be increasingly vulnerable to subsequent attacks.
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* Reduction of enemy stats from a high Chance for Weaken will cause them to be increasingly vulnerable to subsequent attacks.
 
* Works very well in clustered groups of enemies if modded correctly.
 
* Works very well in clustered groups of enemies if modded correctly.
  

Latest revision as of 01:06, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Lightning.png This spell allows a Sorceress to summon the very power of the heavens and emit a tremendous surge of electrical energy. Creating a channel of lightning directed at her target, she cuts a swath through her opponents with pinpoint accuracy.

This is a Spell Damage Based Combat Art.

Aspect

Lightning_spells.png - Lightning Spells

Innate Abilities (Lvl 1) csdmg.jpg

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Heavy Damage - Increases the base magic damage of Lightning by 50%.
  • Chain Lightning - The lightning will chain to 2 additional opponents.

MODicons_10.gif Silver
  • Heavy Damage - Increases the base magic damage of Lightning by 50%.
  • Chain Lightning - The lightning will chain to 2 additional opponents.

MODicons_08.gif Gold
Lightning


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • Modding for single-target heavy damage: Heavy Damage - Heavy Damage - Critical
  • Modding for max crowd control and area of effect (AoE) damage: Chain Lightning - Chain Lightning - Explosion
  • Or mix and match the modifications to get the desired mix of damage and area of effect.
  • Lightning has a very high Chance for Weaken that scales well into 80% and beyond, even without Damage Lore.

Pros and Cons

Pros

  • Reduction of enemy stats from a high Chance for Weaken will cause them to be increasingly vulnerable to subsequent attacks.
  • Works very well in clustered groups of enemies if modded correctly.

Cons

  • Not a true AoE, as it requires at least 2-3 enemies in a bunch for its full damage potential. A single monster will not be affected by AoE damage and will not result in a Chain.

Gallery