Difference between revisions of "Sacred 2:Meteor"

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==Innate Abilities (Lvl 1) [[File:Fire.png]]==
 
==Innate Abilities (Lvl 1) [[File:Fire.png]]==
 
* [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Fire|Fire]] (hits in multiple pulses after exploding)
 
* [[Sacred 2:Damage|Damage]]: 23-23 [[Sacred 2:Fire|Fire]] (hits in multiple pulses after exploding)
* Penalizes [[Sacred 2:Opponent's attack value|enemy attack rating]] by 50 + 2 per level.
+
* [[Sacred 2:Opponent's attack value|Opponent's attack rating]]: -4.9%
 +
* Range: 5.7m
 
* Duration: 3.0 seconds
 
* Duration: 3.0 seconds
* Hits per Second: 1.34
+
* Hits: 1.34/s
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.9s + 9.8s = 13.8 seconds (Cooldown decreases per CA level).
+
* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 3.9s + 14.5s = 18.4 seconds (Cooldown decreases per CA level).
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Starfire''' - Fire burns faster, reducing time between damage pulses (+0.34 hits per second).
+
* '''Starfire''' - Increases the speed of the damage pulses (+0.34 hits per second).
* '''Petrify''' - [[Sacred 2:Chance to stun opponents|Chance to stun enemies]] for 3 seconds (50% + 0.5% per level).
+
* '''Petrify''' - Adds a [[Sacred 2:Chance to stun opponents|Chance to stun opponents]] for 3 seconds (50% + 0.5% per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Starfire''' - Fire burns faster, reducing time between damage pulses (+0.34 hits per second).
+
* '''Starfire''' - Increases the speed of the damage pulses (+0.34 hits per second).
* '''Blind''' - Additionally penalizes enemy attack rating by 50 + 2 per level.
+
* '''Blind''' - Further decreases opponent attack rating by 5% + 2% per level.
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Scorch''' - Fire burns stronger, increasing damage by 30%.
+
* '''Scorch''' - Increases the base fire damage inflicted by 33%.
* '''Scatter''' - Area of effect increased by 25%.
+
* '''Scatter''' - Increases the area of effect by 25%.
 
|}
 
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== Usage Strategies ==
 
== Usage Strategies ==
 
* There is a delay between summoning the Meteor and having it crash down on enemies.  Account for this delay as necessary when casting it or putting Meteor in combos.
 
* There is a delay between summoning the Meteor and having it crash down on enemies.  Account for this delay as necessary when casting it or putting Meteor in combos.
* [[Sacred 2: Combat art range|Combat Art Range]] +X% on gear will increase the radius of the fire blast when Meteor hits.
+
* The the radius of the fire blast slowly increases as Meteor levels up. '''Scatter''' gold mod will increase both the base range and the scaling effect, so at every high levels the radius will be nearly doubled. [[Sacred 2: Combat art range|Combat Art Range]] +X% on gear will boost the radius even more.
 +
* The percentage reduction to enemy attack rating is subject to diminishing returns, so even with the '''Blind''' mod it will not reach much higher than -45%.
 
* Take the mods '''Starfire - Starfire - Scorch''' to maximize the raw damage potential of Meteor.
 
* Take the mods '''Starfire - Starfire - Scorch''' to maximize the raw damage potential of Meteor.
 
* Take the mods '''Petrify - Blind - Scatter''' for maximum crowd control against mobs.
 
* Take the mods '''Petrify - Blind - Scatter''' for maximum crowd control against mobs.

Revision as of 20:01, 5 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Meteor_-_D2F.png Reaching out to the heavens, the Sorceress calls down a falling star to strike her adversaries. This flaming ball of rock deals explosive damage to the target and leaves a patch of fiery burning earth behind, reducing large areas to cinders.

This is a Spell Damage Based Combat Art.

Aspect

Fire_spells.png - Fire Spells

Innate Abilities (Lvl 1) Fire.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Starfire - Increases the speed of the damage pulses (+0.34 hits per second).
  • Petrify - Adds a Chance to stun opponents for 3 seconds (50% + 0.5% per level).

MODicons_10.gif Silver
  • Starfire - Increases the speed of the damage pulses (+0.34 hits per second).
  • Blind - Further decreases opponent attack rating by 5% + 2% per level.

MODicons_08.gif Gold
  • Scorch - Increases the base fire damage inflicted by 33%.
  • Scatter - Increases the area of effect by 25%.
Meteor


Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • There is a delay between summoning the Meteor and having it crash down on enemies. Account for this delay as necessary when casting it or putting Meteor in combos.
  • The the radius of the fire blast slowly increases as Meteor levels up. Scatter gold mod will increase both the base range and the scaling effect, so at every high levels the radius will be nearly doubled. Combat Art Range +X% on gear will boost the radius even more.
  • The percentage reduction to enemy attack rating is subject to diminishing returns, so even with the Blind mod it will not reach much higher than -45%.
  • Take the mods Starfire - Starfire - Scorch to maximize the raw damage potential of Meteor.
  • Take the mods Petrify - Blind - Scatter for maximum crowd control against mobs.

Pros and Cons

Pros

  • Good damage output, wide area of effect.

Cons

  • Meteor comes in a steep angle and sometimes hits a hillside or building instead of the target area.

Gallery