Difference between revisions of "Sacred 2:Nefarious Netherworld Lore"

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* [[Sacred 2:Casting Speed|Execution Speed]] +Z%
 
* [[Sacred 2:Casting Speed|Execution Speed]] +Z%
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Other Effects:
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*[[Sacred 2:Soul Reaver|Soul Reaver]]: Increases the [[Sacred 2:HItpoint Regeneration|hitpoint regeneration]] from the '''Recreation''' modification.
  
  

Revision as of 17:39, 15 December 2019

nefariousnetherworldlore.gif Nefarious Netherworld Lore

Increases inflicted damage, critical hit chance, and the execution speed of the Nefarious Netherworld Aspect of the Inquisitor. Enables the use of modifications for the aspect.

  • Damage +X% (refer to table below)

Other Effects:


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Damage. +%: 9,8 41,7 71,5 96,9 118,5 137,3 153,6 168,1 173,5 180,8 195,1 221,1 243,8 264,2 282,2 298,3 313,1 332,5 349,5 364,5 377,7
Critical Hit, +%: 0,4 2 3,5 4,8 5,9 6,8 7,6 8,4 8,6 9 9,7 11 12,1 13,2 14,1 14,9 15,6 16,6 17,4 18,2 18,8
Execution Speed, +%: 1,9 8,3 14,3 19,2 23,7 27,3 30,7 33,5 34,7 36 39 44,2 48,7 52,7 56,4 59,5 62,5 66,5 69,9 72,9 75,5


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Mastery

  • Further increases inflicted damage.

Properties

  • Only hard points count for modification purposes (skill bonuses don't give modification points).
  • Prior to game version 2.40.0 (including consoles), the increased execution speed has no effect in combos. This was fixed in version 2.40.0.

Breakpoints

  • The bonuses are increased in steps as shown in the full table


The damage bonus at a given skill level x is given fairly precisely by the following formulas:

  • 400*(x+1.5)/(x+100) Pre-Mastery
  • 600*(x-32.5)/(x+66) Mastery

The Critical Hit chance bonus at a given skill level x is given fairly precisely by the following formulas:

  • 20*(x+1.5)/(x+100) Pre-Mastery
  • 30*(x-32.5)/(x+66) Mastery

The Execution Speed bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80*(x+1.5)/(x+100) Pre-Mastery
  • 120*(x-32.5)/(x+66) Mastery

The bold marked numbers are the smallest upper bounds of this progression, which will never at any skill level be exceeded.

As an example, damage at x=75: 75 is the first mastery level, so we take the mastery formula and we have

600*(75-32.5)/(75+66) = 600*42.5/141 = 180.85

This value compared with the table value is a good example of the precision the formulas offer.


See Also