Difference between revisions of "Sacred 2:Physical"

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<onlyinclude>http://www.sacredwiki.org/images/bbicons/physical.jpg [[Sacred 2:Physical|Physical]]</onlyinclude> is one of the five basic [[Sacred 2:Damage Types|Elemental Damage and resistance types]]. Physical damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically chosen to use against select opponents. 
  
<onlyinclude>http://www.sacredwiki.org/images/bbicons/physical.jpg [[Sacred 2:Physical|Physical]]</onlyinclude> is an elemental [[Sacred 2:Damage Types|damage type]] that manifests when elements are not socketed within weapons.
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==Blacksmithing==
  
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The Physical [[Sacred 2:Damage Types|damage type]], manifests when NO elements are socketed within weapons.  No damage types[[Sacred 2:Forging|forged]] into weapons or armor which will increase the weapon's [[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]]  which is a [[Sacred 2:Secondary Damage Effects|Secondary Damage Effect]] as well as a [[Sacred 2:Detrimental magic effects|Detrimental magic effects]]. If successful, the effect of Chance to inflict Open Wounds is a is a [[Sacred 2:Damage over Time|Damage over Time]]. ''Socketing elements into a weapon will actually lower the physical Damage-over-Time of Open Wounds, as the weapon will then have a percentage of its physical damage converted into another element.''
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[http://www.sacredwiki.org/images/Sacred_2/Modifers%20and%20Conditions/phys800.jpg http://www.sacredwiki.org/images/Sacred_2/Modifers%20and%20Conditions/th_phys800.jpg]
 
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http://www.sacredwiki.org/images/Sacred_2/Modifers%20and%20Conditions/pipephyspic.jpg
 
  
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==Damage Type==
  
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Physical, as well, can be a default damage type of some [[Sacred 2:Character Class|class]]'s [[Sacred 2:Combat Arts|Combat Arts]].  Depending upon the chosen combat art, it may even be mixed with other, different, damage types. For example, the Inquisitor's [[Sacred 2:Eruptive Desecration|Eruptive Desecration]] elemental damage type starting composition is 100%.  This means that each of the explosions hits with 100% Physical damage, and will be particularly powerful against any enemies with no resistance to Physical damage.
*[[Sacred 2:Physical|Physical]] - No extra special colors or animated effects upon the weapon.
 
* Detrimental Effect - Can ''potentially'' inflict [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] (Damage-over-Time) if the correct modifiers, weapon or skill lore unlocks are chosen. Socketing elements into a weapon will actually lower the physical Damage-over-Time of [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]], as the weapon will then have a percentage of its physical damage converted into another element.
 
  
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==Resistances==
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Increasing a player's Physical [[Sacred 2:damage|resistance]] via armor or [[Sacred 2:Forging|forging]] rings or amulets into worn gear or weapons can also decrease [[Sacred 2:Damage|damage]] done by incoming Physical attacks from opponents via their melee, ranged or spell.  Players should always attempt to use Physical damage type against enemies who have the ''least'' resistance to it. Using Physical damage type via weapon/ranged or spell versus an enemy who has tremendous PHysical resistance can reduce a player's damage by a ''minimum'' of 50 percent!

Revision as of 18:55, 25 March 2011

physical.jpg Physical is one of the five basic Elemental Damage and resistance types. Physical damage can be used as damage via melee/ranged and in magical combat by choosing Combat Arts with the element a player has strategically chosen to use against select opponents.

Blacksmithing

The Physical damage type, manifests when NO elements are socketed within weapons. No damage typesforged into weapons or armor which will increase the weapon's Chance to inflict Open Wounds which is a Secondary Damage Effect as well as a Detrimental magic effects. If successful, the effect of Chance to inflict Open Wounds is a is a Damage over Time. Socketing elements into a weapon will actually lower the physical Damage-over-Time of Open Wounds, as the weapon will then have a percentage of its physical damage converted into another element.

Damage Type

Physical, as well, can be a default damage type of some class's Combat Arts. Depending upon the chosen combat art, it may even be mixed with other, different, damage types. For example, the Inquisitor's Eruptive Desecration elemental damage type starting composition is 100%. This means that each of the explosions hits with 100% Physical damage, and will be particularly powerful against any enemies with no resistance to Physical damage.

Resistances

Increasing a player's Physical resistance via armor or forging rings or amulets into worn gear or weapons can also decrease damage done by incoming Physical attacks from opponents via their melee, ranged or spell. Players should always attempt to use Physical damage type against enemies who have the least resistance to it. Using Physical damage type via weapon/ranged or spell versus an enemy who has tremendous PHysical resistance can reduce a player's damage by a minimum of 50 percent!