Difference between revisions of "Sacred 2:Shadow Warrior"

From SacredWiki
Jump to navigation Jump to search
Line 42: Line 42:
 
and therefore bring a tranquil end to his unholy life. Alternatively, he could seek revenge upon the
 
and therefore bring a tranquil end to his unholy life. Alternatively, he could seek revenge upon the
 
people who caused his misery and use the Great Machine to attain ultimate power and immortality.
 
people who caused his misery and use the Great Machine to attain ultimate power and immortality.
 +
 +
== Aspect: Death Warrior ==
 +
 +
In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any
 +
kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle
 +
cry every time he lashes out at an enemy with one of his powerful combat arts.
 +
 +
*'''Demonic Blow'''
 +
 +
The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially
 +
useful against strong or heavily-armored opponents.
 +
 +
*'''Scything Sweep'''
 +
 +
A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow
 +
is very effective against large hordes of opponents and it may help to break free from the grasp of
 +
enemies.
 +
 +
*'''Ruinous Onslaught'''
 +
 +
The Shadow Warrior charges towards his target in a straight line while his battle cry crescendos. The
 +
longer the distance for his charge, the more devastating is the effect upon impact.
 +
 +
*'''Grim Resilience''' (buff)
 +
 +
This combat art enables the Shadow Warrior to increase his life force and regeneration for all combat arts. However, the damage he inflicts will decrease while the art is active
 +
 +
'' Additional fighting skills for this aspect will be announced later''
 +
 +
== Aspect: Malevolent Champion ==
 +
 +
The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic
 +
use in favor of physical attacks.
 +
 +
*'''Frenzied Rampage'''
 +
 +
This attack consists of a quick succession of strikes directed at one or more targets. Further
 +
developments of this combat art include an increased number of strikes or better aim of the hits.
 +
 +
*'''Shield Strike'''
 +
 +
The shield is used as an additional weapon. The Shadow Warrior uses the shield to execute a
 +
decisive strike forward against all nearby opponents.
 +
 +
*'''Battle Surge'''
 +
 +
This combat art increases the Shadow Warrior's mobility considerably. He can use it to leap away
 +
from close combat in order to save himself; however, he may also jump close to an opponent in order
 +
to engage in close combat, which allows him to take advantage of the element of surprise.
 +
 +
*'''Reflective Emanation''' (buff)
 +
 +
Reflective aura with a certain chance to mirror close combat damage back at the attacker.
 +
 +
''Additional fighting skills for this aspect will be announced later''
 +
 +
== Aspect: Astral Lord ==
 +
 +
 +
The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth
 +
and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the
 +
Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.
 +
 +
*'''Shadow Veil'''
 +
 +
The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells his shadow veil will be lifted, rendering him visible.
 +
 +
*'''Nether Allegiance ''' (Buff)
 +
 +
The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished.
 +
 +
*'''Skeletal Fortification'''
 +
 +
Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius.
 +
 +
''Additional fighting skills for this aspect will be announced later''
 +
 +
== Special Mount: Hellhound ==
 +
 +
The Shadow Warrior has a special mount at his command: the Hellhound. It is slower than a horse,
 +
but much stronger in close combat. When the Shadow Warrior rides the Hellhound, it is able to adopt
 +
some of the fighting skills of the Shadow Warrior very effectively. It will attack with bites and kicks, and
 +
‘Ruinous Onslaught’ will become far more devastating from atop the Hellhound.
 +
 +
The Hellhound will increase protection values for some combat arts while others will be more effective,
 +
and it also provides increased mobility. In spectral form, the Hellhound becomes invisible, which can
 +
provide many advantages for tactical approaches in battle. Therefore, the Hellhound is an
 +
indispensable companion for the Shadow Warrior.
  
 
=Shadow Warrior Dark=
 
=Shadow Warrior Dark=

Revision as of 10:25, 11 September 2008

ShadowWarriorPage.jpg

As a champion of all forms of combat, the Shadow Warrior is proficient in hand-to-hand battles and has mastered powerful armed techniques. Having come into contact with the underworld in the past, he can also call upon fallen comrades to assist him.

Humans are former slaves of the Elves. They were entrusted to the Elves so that they might become civilized, just as the Seraphim used to civilize the Elves. Currently, they do not have any power in Ancaria. They are obedient laborers, assisting the Elves in building their palaces, erecting sacred buildings for the High Priests and cultivating the fields. Frequently, an Elven Lord requires more troops than T-Energy can provide. In these cases, he has no choice but to literally pluck Humans from the fields. Each Elven Lord has a small group of Human elite fighters in order to drill and shape these troops and lead them into battle: the Shadow Warriors.

The Shadow Warrior is an experienced fighter. He is well armored and his skills include proficiency in all available slashing, crushing and pole arm weapons. His self-discipline is renowned. Powered by all these attributes, he excels at battling T-Energy creatures.

When a Shadow Warrior falls in battle, he may be reanimated by an ancient magical spell, which will render him undead, but even more powerful than before. The ritual of giving ‘life’ back to a Shadow Warrior is potentially dangerous for the caster, as the summoned soul often has no desire to be revived and will attempt to resist the reanimation. If the spell-caster makes just one small mistake, the Shadow Warrior will renounce the magic user, kill him, and then wander the lands of Ancaria, undead, with his own free will.

The Shadow Warrior

The Shadow Warrior has fulfilled his duty. He has fallen during battle for a High Elf Lord and has been admitted to the Elysium. Knowing full well that he was one of the best of his trade, the High Elf Lord decides to bring the Shadow Warrior back from the realm of the dead by using T-Energy in order to secure his services beyond the boundaries of death itself. However, the conjuring ceremony goes spectacularly wrong as the summoned soul successfully defies the spell caster. Enraged because he has been torn away from the eternal paradise of the Elysium, he proceeds to kill everyone who participated in the ceremony, freeing himself from the potential ties that might bind him.

With this freedom, the warrior has but one goal: to leave this world once more and return to the Elysium; however, he is now a creature of T-Energy, rendering him unable to do so. His only choice is to destroy the Great Machine in order to stop the stream of T-Energy. The T-Energy within him would thus dissolve and end his unholy existence. If he were to die in his current form, he would be eternally bound to the perdition of the T-Energy stream.

As a free creature, he must now make a choice. He can fight for peace in Ancaria and destroy the Great Machine controlling all T-Energy within Ancaria, which would also drain the T-Energy within him and therefore bring a tranquil end to his unholy life. Alternatively, he could seek revenge upon the people who caused his misery and use the Great Machine to attain ultimate power and immortality.

Aspect: Death Warrior

In this aspect, the Shadow Warrior fights solely as a behemoth of a fighter and does not weave any kind of magic. His main characteristics are pure strength and stamina. He will bellow a mighty battle cry every time he lashes out at an enemy with one of his powerful combat arts.

  • Demonic Blow

The Shadow Warrior focuses his entire strength in a mighty, purposeful blow. This attack is especially useful against strong or heavily-armored opponents.

  • Scything Sweep

A powerful blow strikes all opponents in front of the Shadow Warrior and knocks them back. This blow is very effective against large hordes of opponents and it may help to break free from the grasp of enemies.

  • Ruinous Onslaught

The Shadow Warrior charges towards his target in a straight line while his battle cry crescendos. The longer the distance for his charge, the more devastating is the effect upon impact.

  • Grim Resilience (buff)

This combat art enables the Shadow Warrior to increase his life force and regeneration for all combat arts. However, the damage he inflicts will decrease while the art is active

Additional fighting skills for this aspect will be announced later

Aspect: Malevolent Champion

The Shadow Warrior of this aspect is a skilled, agile and battle-hardened warrior, disregarding magic use in favor of physical attacks.

  • Frenzied Rampage

This attack consists of a quick succession of strikes directed at one or more targets. Further developments of this combat art include an increased number of strikes or better aim of the hits.

  • Shield Strike

The shield is used as an additional weapon. The Shadow Warrior uses the shield to execute a decisive strike forward against all nearby opponents.

  • Battle Surge

This combat art increases the Shadow Warrior's mobility considerably. He can use it to leap away from close combat in order to save himself; however, he may also jump close to an opponent in order to engage in close combat, which allows him to take advantage of the element of surprise.

  • Reflective Emanation (buff)

Reflective aura with a certain chance to mirror close combat damage back at the attacker.

Additional fighting skills for this aspect will be announced later

Aspect: Astral Lord

The warrior who becomes an Astral Lord commands the spirits of the damned, summoning them forth and overseeing the battle from his ranged vantage point. To lead the charge into close combat, the Shadow Warrior must also follow either of the Death Warrior or Malevolent Champion aspects.

  • Shadow Veil

The Shadow Warrior will temporarily become invisible. When he executes short-range attacks or casts spells his shadow veil will be lifted, rendering him visible.

  • Nether Allegiance (Buff)

The Shadow Warrior is able to conjure spectral soldiers to accompany him. These apparitions will remain until they are extinguished.

  • Skeletal Fortification

Summons a stationary skeletal tower that will fire projectiles at opponents within a certain radius.

Additional fighting skills for this aspect will be announced later

Special Mount: Hellhound

The Shadow Warrior has a special mount at his command: the Hellhound. It is slower than a horse, but much stronger in close combat. When the Shadow Warrior rides the Hellhound, it is able to adopt some of the fighting skills of the Shadow Warrior very effectively. It will attack with bites and kicks, and ‘Ruinous Onslaught’ will become far more devastating from atop the Hellhound.

The Hellhound will increase protection values for some combat arts while others will be more effective, and it also provides increased mobility. In spectral form, the Hellhound becomes invisible, which can provide many advantages for tactical approaches in battle. Therefore, the Hellhound is an indispensable companion for the Shadow Warrior.

Shadow Warrior Dark

th_shadowwarrior.jpg

Shadow Warrior Light

th_shadowwarriorlight.jpg


Shadow Warrior: Death Warrior, Malevolent Champion, Astral Lord