Sacred 2:Chance for Double Hit
Provides a percent chance that a single hit animation will give rise to two hits (essentially, the hit is cloned, any % chances for anything, or life leech will occur twice) thus causing a double hit or put another way; double the amount of damage as was expected.
Ranged weapons are unable (at the code level) to trigger Double Hits. Keep this in mind when choosing combat art modifications. This modifier should be more properly called "Chance for Close Combat Double Hits."
This modifier also has no effect on Spell type combat arts.
If a double hit occurs & the second/cloned hit takes the target's HP down below the threshold for Deathblow, the second/cloned hit won't have it's damage doubled by Deathblow.
Availability of Chance for Double Hit +X% as Item Modifier
This modifier is available on the following unique weapons as a gold modifier:
- Ancrid's Blade
- Bareneret's Judgement
- Extremely Mighty Bat of Devastation
- Gronkor's Downfall
- Uruk's Destiny
This modifier is available on the following set items as a gold modifier:
This modifier is available on the following set as the full set item bonus:
This modifier is available on the following legendary weapons as a gold modifier:
Availability of Chance for Double Hit +X% as Combat Art
This modifier is available on the following Combat Arts as a choice of modifier: