Difference between revisions of "Sacred 2:Aspect Focus"

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{{Languages}}
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__NOTOC__
 
__NOTOC__
===Aspect Focus===
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==='''Aspect Focus'''===
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Aspect Focus skills enhance the [[Sacred 2:Combat Arts|Combat Arts]] within their respective [[Sacred 2:Aspects|Aspects]].  Each [[Sacred 2:Character Class|character]] has 3 Aspect Focus skills - 1 for each Aspect.  Following is a complete list of all Aspect Focus skills:
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{|-valign="top" cellpadding="10" border="1"
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|-valign="top"
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| '''[[Sacred 2:Dragon Mage|Dragon Mage]]''':
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*[[Sacred 2:Dragon Magic Focus|Dragon Magic Focus]]
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*[[Sacred 2:Elemental Magic Focus|Elemental Magic Focus]]
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*[[Sacred 2:Mentalism Focus|Mentalism Focus]]
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| '''[[Sacred 2:Dryad|Dryad]]''':
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*[[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]]
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*[[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]]
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*[[Sacred 2:Cabalistic Voodoo Focus|Cabalistic Voodoo Focus]]
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| '''[[Sacred 2:High Elf|High Elf]]''':
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*[[Sacred 2:Arrant Pyromancer Focus|Arrant Pyromancer Focus]]
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*[[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]]
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*[[Sacred 2:Delphic Arcania Focus|Delphic Arcania Focus]]
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| '''[[Sacred 2:Inquisitor|Inquisitor]]''':
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*[[Sacred 2:Gruesome Inquisition Focus|Gruesome Inquisition Focus]]
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*[[Sacred 2:Astute Supremacy Focus|Astute Supremacy Focus]]
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*[[Sacred 2:Nefarious Netherworld Focus|Nefarious Netherworld Focus]]
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|-valign="top"
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| '''[[Sacred 2:Seraphim|Seraphim]]''':
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*[[Sacred 2:Exalted Warrior Focus|Exalted Warrior Focus]]
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*[[Sacred 2:Celestial Magic Focus|Celestial Magic Focus]]
  
Decreases the regeneration time for the respective Aspect, and raises [[Sacred_2:Highest_Spell_Level_Without_Penalty|maximum spell levels without penalty]]. Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the aspect.
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*[[Sacred 2:Revered Technology Focus|Revered Technology Focus]]
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| '''[[Sacred 2:Shadow Warrior|Shadow Warrior]]''':
  
Aspect Focus includes skills like ''Capricious Hunter Focus'' (Dryad), ''Exalted Warrior Focus'' (Seraphim), ''Arrant Pyromancer Focus'' (High Elf) etc. All Aspect Focus skills offer identical bonuses.
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*[[Sacred 2:Death Warrior Focus|Death Warrior Focus]]
  
* Regeneration time -X% (refer to table below)
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*[[Sacred 2:Malevolent Champion Focus|Malevolent Champion Focus]]
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*[[Sacred 2:Astral Lord Focus|Astral Lord Focus]]
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| '''[[Sacred 2:Temple Guardian|Temple Guardian]]''':
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*[[Sacred 2:Devout Guardian Focus|Devout Guardian Focus]]
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*[[Sacred 2:Lost Fusion Focus|Lost Fusion Focus]]
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*[[Sacred 2:Source Warden Focus|Source Warden Focus]]
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|
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|}
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All Aspect Focus skills offer identical bonuses:
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* [[Sacred 2:Regeneration Time:|Regeneration Time]] -X% (refer to table below)
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* [[Sacred_2:Highest Combat Art Level Without Penalty|Highest Combat Art Level Without Penalty]] XX
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* Enables the use of [[Sacred 2:Combat Art Modifications|modifications]] for the Aspect.
  
  
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<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
 
<center>{{titlebar|C09709|[[/Full Table|Click here to see the full table]]}}</center>
  
 
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===Mastery===
====Mastery====
 
 
* Further decreases regeneration time.
 
* Further decreases regeneration time.
 
 
* Spell levels are raised even higher without penalty.  
 
* Spell levels are raised even higher without penalty.  
  
 
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===Properties===
====Properties====
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{{See Also|Sacred 2:Highest Combat Art Level Without Penalty}}
{{See Also|Sacred 2:Highest Spell Level Without Penalty}}
 
 
* Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you [[Sacred 2:Combat Art Modifications|modification]] points).
 
* Only hard points count for [[Sacred 2:Combat Art Modifications|modification]] purposes (skill bonuses don't give you [[Sacred 2:Combat Art Modifications|modification]] points).
 
* Highest Spell Level Without Penalty is the level you can go to in a combat art without starting to get partial benefits from the CA, but full penalties.  You can tell when you've reached the limit because your level in the CA after you read a rune will have a decimal point, i.e. 6.0, 7.2, etc.
 
* Highest Spell Level Without Penalty is the level you can go to in a combat art without starting to get partial benefits from the CA, but full penalties.  You can tell when you've reached the limit because your level in the CA after you read a rune will have a decimal point, i.e. 6.0, 7.2, etc.
 
* Highest Spell Level Without Penalty depends on character level as well as on the Focus Level. It increases at every level-up or when you put more points into Focus (for example, it is 98 at character/skill level 200).
 
* Highest Spell Level Without Penalty depends on character level as well as on the Focus Level. It increases at every level-up or when you put more points into Focus (for example, it is 98 at character/skill level 200).
  
====Breakpoints====
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===Breakpoints===
 
* The regeneration bonus is increased in steps as shown in the [[/Full Table|Aspect Focus full table]].
 
* The regeneration bonus is increased in steps as shown in the [[/Full Table|Aspect Focus full table]].
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The '''Regeneration time bonus''' at a given skill level x is given fairly precisely by the following formulas:
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* '''80.0'''*(x+1.50)/(x+21.25) Pre-Mastery
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* '''85.6'''*(x-32.9)/(x-19.0) Mastery
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As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have
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85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = '''64.35'''
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This value compared with the table value is a good example of the precision the formulas offer.
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===See Also===
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----
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Arts|Combat Arts]]
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*[[Sacred 2:Items|Items]]
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*[[Sacred 2:Item Modifiers|Item Modifiers]]
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*[[Sacred 2:Sacred 2 Player Contributed Guides|Player Contributed Guides]]

Latest revision as of 12:06, 22 December 2013


Aspect Focus

Aspect Focus skills enhance the Combat Arts within their respective Aspects. Each character has 3 Aspect Focus skills - 1 for each Aspect. Following is a complete list of all Aspect Focus skills:

Dragon Mage: Dryad: High Elf: Inquisitor:
Seraphim: Shadow Warrior: Temple Guardian:


All Aspect Focus skills offer identical bonuses:


Skill level 1 10 20 30 40 50 60 70 74 75 80 90 100 110 120 130 140 155 170 185 200
Regeneration -%: 9 29,4 41,7 49,2 54,2 57,8 60,5 62,7 63,4 64,3 66,1 68,8 70,9 72,5 73,8 74,8 75,7 76,8 77,7 78,4 79


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Mastery

  • Further decreases regeneration time.
  • Spell levels are raised even higher without penalty.

Properties

See also: Sacred 2:Highest Combat Art Level Without Penalty
  • Only hard points count for modification purposes (skill bonuses don't give you modification points).
  • Highest Spell Level Without Penalty is the level you can go to in a combat art without starting to get partial benefits from the CA, but full penalties. You can tell when you've reached the limit because your level in the CA after you read a rune will have a decimal point, i.e. 6.0, 7.2, etc.
  • Highest Spell Level Without Penalty depends on character level as well as on the Focus Level. It increases at every level-up or when you put more points into Focus (for example, it is 98 at character/skill level 200).

Breakpoints

The Regeneration time bonus at a given skill level x is given fairly precisely by the following formulas:

  • 80.0*(x+1.50)/(x+21.25) Pre-Mastery
  • 85.6*(x-32.9)/(x-19.0) Mastery

As an example, regeneration at x=75: 75 is the first mastery level, so we take the mastery formula and we have

85.6*(75-32.9)/(75-19) = 85.6*42.1/56 = 64.35

This value compared with the table value is a good example of the precision the formulas offer.

See Also