Difference between revisions of "Sacred 2:Cascading Shroud"

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{|
 
{|
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_09.gif
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/HE/HE_09.gif
|The High Elf becomes wisp-like in substance. Her fogged appearance makes her a difficult target for weapons, but increases her vulnerability to fire.
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|The [[Sacred 2:High Elf|High Elf]] becomes wisp-like in substance. Her fogged appearance makes her a difficult target for weapons, but increases her vulnerability to fire.
 
|}
 
|}
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{|width="100%"
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|width="25%" valign="top"|
 
==Aspect==
 
==Aspect==
http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_02.png - '''Mystic Stormite'''
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http://www.sacredwiki.org/images/Sacred_2/Aspects/HE_Asp_03.png - '''[[Sacred 2:Mystic Stormite|Mystic Stormite]]'''
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|width="75%" valign="top"|
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==Innate Abilities (Lvl 1)==
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* [[Sacred 2:Chance to evade|Chance to Evade Attacks]]: +6.0%.  Increases per Combat Art level.
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* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: [[Sacred 2:Physical|Physical]] +30.2%.  Increases per Combat Art level.
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* Sensitivity: [[Sacred 2:Fire|Fire]] +50% (fixed, can be countered by taking the "Steam" mod).
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* Duration: 20.1 seconds.  Increases per Combat Art level
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* [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 1.0s = 61.0 seconds.
 +
|}
  
 
== Modifications ==
 
== Modifications ==
 +
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
* '''Faint''' - Reduces the probability of being struck by weapons. (4% + 0.2% per CA level evade)
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* '''Faint''' - Reduces the probability of being struck by weapons. (4% + 0.2% per CA level chance to evade)
* '''Mist''' - Additionally reduces physical damage. (20% + 0.2% per CA level dampening)
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* '''Mist''' - Additionally reduces physical damage. (20% + 0.2% per CA level damage mitigation)
 
|}
 
|}
 
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Intangible''' - Chance to fully resist root effects. (49.5% + 0.5% per CA level chance)
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* '''Intangible''' - Chance to fully resist root effects. (49.5% + 0.5% per CA level [[Sacred 2:Block chance: Root|Block chance: Root]])
* '''Inconspicuous''' - Reduces the chance to be detected by opponents. (1% + 0.5% per CA level reduced chance)
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* '''Inconspicuous''' - Reduces the chance to be detected by opponents. (10% + 5% per CA level reduced chance)
 
|}
 
|}
 
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Steam''' - Reduces the vulnerability to fire effects. (10% + 0.4% per CA level dampening)
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* '''Steam''' - Reduces the vulnerability to fire effects. (10% + 0.4% per CA level damage mitigation)
* '''Facileness''' - Increases run speed while Cascading Shroud is active. (20% + 0.2% per CA level increase)
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* '''Facileness''' - Increases [[Sacred 2:Run Speed|run speed]] while Cascading Shroud is active. (20% + 0.2% per CA level increase)
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|}
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|valign="top"|
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{| align="right"
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|{{s2frame|{{#ev:youtube|Az6m-AoZDh4|400}}|center|Cascading Shroud without Modifications}}
 
|}
 
|}
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__NOTOC__
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<BR CLEAR=right>
  
==Skills==
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|}
The following skills will affect this combat art:
 
* Mystic Stormite Focus - improves regeneration time and maximum combat art levels
 
* Concentraton - directly improves regeneration time
 
* ...
 
* ...
 
* ...
 
  
== Usage Strategies ==
+
==Skills and Attributes==
...
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The following [[Sacred 2:Skills|skills]] will affect this combat art:
 +
 
 +
* [[Sacred 2:Mystic Stormite Lore|Mystic Stormite Lore]] - improves [[Sacred 2:Casting Speed|casting speed]] and allows for modification points.
 +
 
 +
* [[Sacred 2:Mystic Stormite Focus|Mystic Stormite Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher level combat art without penalty]], allows for modification points.
 +
 
 +
* [[Sacred 2:Concentration |Concentration]] - directly improves regeneration time
 +
 
 +
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]].
 +
 
 +
The following [[Sacred 2:Attributes|attributes]] will affect this combat art:
  
 +
*[[Sacred 2:Stamina|Stamina]] will lower regeneration time
  
 +
== Usage Strategies ==
 +
*It's a wonderful skill to keep up at all times. Severely reduces the physical damage the High Elf receives and can be modded to avoid detection by monsters, thus walking around them and picking them off at will. However, one should exercise serious caution against monsters and [[Sacred 2:Boss|bosses]] with fire-based attack, as it will inflict additional damage because of the penalty that is coming with Cascading Shroud.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
Pros
+
'''Pros'''
*...
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* Great physical damage mitigation
*...
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* Flexible - can be modded for evasion or further reduction of physical damage
Cons
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* Makes you hard to detect by monsters with the silver modification "inconspicuous", HE becomes fully invisible on 18 CA level
*...
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* Can be used for a speed boost or to run away from a difficult situation with the proper mod
*...
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'''Cons'''
 +
* One should exercise extreme caution around monsters and bosses with fire-based attack
 +
* It has a limited duration and no way to reduce the lengthy cooldown.
  
 +
== Stats Chart ==
 +
*Chance to Evade Attacks is 6 + 0.3*CA Level percent and 8 + 0.5*CA Level with '''Faint'''.
 +
*Physical damage mitigation is 30 + 0.2*CA Level percent and 50 + 0.4*CA Level with '''Mist'''. Cascading Shroud with Mist will provide complete physical damage immunity by CA level 125.
 +
*Sensitivity to fire is 50% and 50-(10 + 0.4*CA Level) with '''Steam'''. Steam completely negates the fire damage vulnerability at CA Level 100 and any further CA Levels will actually increase Fire damage mitigation.
 +
*Duration is 20 + 0.1*CA Level seconds.
  
== Stats Chart ==
+
==See Also==
 +
*[[Sacred 2:Buff#Temporary Buffs|Temporary Buff]]
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*[[Sacred 2:High Elf|High Elf]]
 +
*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
 +
*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:High Elf Guides|High Elf Guides]]
  
|valign="top"|
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==Gallery==
__TOC__
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{|valign="top" width="100%" padding="10px" style="font-size:1em;font-weight:bold;text-align:center"
<BR CLEAR=right>
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|-valign="top"
  
PICTURE HERE
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|width="180px"|
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<center>{{S2frame|[[File:Cascadingshroudshot.jpg|x220px]]|none}}</center>
  
 +
|width="180px"|
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<center>{{S2frame|[[Image:CascadingShroud.jpg|x220px]]|none}}</center>
  
 
|}
 
|}
  
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Latest revision as of 17:49, 11 July 2023

HE_09.gif The High Elf becomes wisp-like in substance. Her fogged appearance makes her a difficult target for weapons, but increases her vulnerability to fire.

Aspect

HE_Asp_03.png - Mystic Stormite

Innate Abilities (Lvl 1)

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Faint - Reduces the probability of being struck by weapons. (4% + 0.2% per CA level chance to evade)
  • Mist - Additionally reduces physical damage. (20% + 0.2% per CA level damage mitigation)

MODicons_10.gif Silver
  • Intangible - Chance to fully resist root effects. (49.5% + 0.5% per CA level Block chance: Root)
  • Inconspicuous - Reduces the chance to be detected by opponents. (10% + 5% per CA level reduced chance)

MODicons_08.gif Gold
  • Steam - Reduces the vulnerability to fire effects. (10% + 0.4% per CA level damage mitigation)
  • Facileness - Increases run speed while Cascading Shroud is active. (20% + 0.2% per CA level increase)
Cascading Shroud without Modifications


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • It's a wonderful skill to keep up at all times. Severely reduces the physical damage the High Elf receives and can be modded to avoid detection by monsters, thus walking around them and picking them off at will. However, one should exercise serious caution against monsters and bosses with fire-based attack, as it will inflict additional damage because of the penalty that is coming with Cascading Shroud.

Pros and Cons

Pros

  • Great physical damage mitigation
  • Flexible - can be modded for evasion or further reduction of physical damage
  • Makes you hard to detect by monsters with the silver modification "inconspicuous", HE becomes fully invisible on 18 CA level
  • Can be used for a speed boost or to run away from a difficult situation with the proper mod

Cons

  • One should exercise extreme caution around monsters and bosses with fire-based attack
  • It has a limited duration and no way to reduce the lengthy cooldown.

Stats Chart

  • Chance to Evade Attacks is 6 + 0.3*CA Level percent and 8 + 0.5*CA Level with Faint.
  • Physical damage mitigation is 30 + 0.2*CA Level percent and 50 + 0.4*CA Level with Mist. Cascading Shroud with Mist will provide complete physical damage immunity by CA level 125.
  • Sensitivity to fire is 50% and 50-(10 + 0.4*CA Level) with Steam. Steam completely negates the fire damage vulnerability at CA Level 100 and any further CA Levels will actually increase Fire damage mitigation.
  • Duration is 20 + 0.1*CA Level seconds.

See Also

Gallery