Difference between revisions of "Sacred 2:Daemonic Rituals"

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When you come to the [[Sacred 2:Orcish Byway Cemetary|Orcish Byway Cemetary]], you'd see a person, standing right in the middle of it. This man looks very upset, but doesn't seem to mourn for his dead relative or friend. So you decide to approach the man and ask about what happened to him. He turns out to be a [[Sacred 2:Conjuror|Conjuror]] who practices summoning rituals. And what makes him so desperate is the big mistake he just did, while trying to summon a follower of [[Sacred 2:Book 5 - Kuan, God of War|Kuan]].<br>
 
When you come to the [[Sacred 2:Orcish Byway Cemetary|Orcish Byway Cemetary]], you'd see a person, standing right in the middle of it. This man looks very upset, but doesn't seem to mourn for his dead relative or friend. So you decide to approach the man and ask about what happened to him. He turns out to be a [[Sacred 2:Conjuror|Conjuror]] who practices summoning rituals. And what makes him so desperate is the big mistake he just did, while trying to summon a follower of [[Sacred 2:Book 5 - Kuan, God of War|Kuan]].<br>
 
[[Image:Dark rituals dialog1.png|430px]]<br>
 
[[Image:Dark rituals dialog1.png|430px]]<br>
After hearing that a powerful daemon of [[Sacred 2:Book 6 - Ker, Goddess of Evil|Ker]] is roaming aroun the land of [[Sacred 2:Artamark|Artamark]], you decide to find that creature and battle it. It doesn't matter whether or not you a caring about savin Ancaria from this menace. This [[Sacred 2:Succubus|Succubus]] seems to be an interesting opponent to fight anyway. So in a search for the daemon you leave the [[Sacred 2:Orcish Byway Cemetary|Cemetary]]. The [[Sacred 2:Succubus|Succubus]] doesn't seem to go very far from it, so you'd be able to find her in the nearest forest. This daemon may be a difficult opponent for some players, since it has a significant amount of a [[Sacred 2:Leech life from opponents|Life Leech]] and may summon some [[Sacred 2:Demon Enemy|minor demons]] to assist it in battle.<br>
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After hearing that a powerful daemon of [[Sacred 2:Book 6 - Ker, Goddess of Evil|Ker]] is roaming around the land of [[Sacred 2:Artamark|Artamark]], you decide to find that creature and battle it. It doesn't matter whether or not you a caring about saving Ancaria from this menace. This [[Sacred 2:Succubus|Succubus]] seems to be an interesting opponent to fight anyway. So in a search for the daemon you leave the [[Sacred 2:Orcish Byway Cemetary|Cemetary]]. The [[Sacred 2:Succubus|Succubus]] doesn't seem to go very far from it, so you'd be able to find her in the nearest forest. This daemon may be a difficult opponent for some players, since it has a significant amount of a [[Sacred 2:Leech life from opponents|Life Leech]] and may summon some [[Sacred 2:Demon Enemy|minor demons]] to assist it in battle.<br>
 
But though you manage to defeat the [[Sacred 2:Succubus|Succubus]], you are not able to kill her. While being badly wounded, the daemon escapes the battlefield by teleporting somewhere out of your sight. Being disappointed with this fact, you return to the [[Sacred 2:Conjuror|Conjuror]] to tell him the news.<br>
 
But though you manage to defeat the [[Sacred 2:Succubus|Succubus]], you are not able to kill her. While being badly wounded, the daemon escapes the battlefield by teleporting somewhere out of your sight. Being disappointed with this fact, you return to the [[Sacred 2:Conjuror|Conjuror]] to tell him the news.<br>
 
[[Image:Dark rituals dialog2.png|430px]]<br>
 
[[Image:Dark rituals dialog2.png|430px]]<br>
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{{S2frame|[[Image:Dark rituals camera5.jpg|400px]]|left}}  
 
{{S2frame|[[Image:Dark rituals camera5.jpg|400px]]|left}}  
 
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<br clear="both" />
Then you need to find and kill 10 [[Sacred 2:Harpy|Harpies]] in order to collect 10 vials of Harpy Blood, which seems to be quite a useful ingridient. Since your character is quite used to spilling monsters' blood, the most tough part of this task would be to find the suitable [[Sacred 2:Harpy|Harpies]]. Only ordinary orange-coloured [[Sacred 2:Harpy|Harpies]] would suit your task. But it looks like their natural habitat doesn't matter. You may find some harpies near the [[Sacred 2:Hermit - Tol Rumazil|Hermit's]] hut. But you may also look for them in any other place of the world of Ancaria.<br>
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Then you need to find and kill 10 [[Sacred 2:Harpy|Harpies]] in order to collect 10 vials of Harpy Blood, which seems to be quite a useful ingridient. Since your character is quite used to spilling monsters' blood, the most tough part of this task would be to find some suitable [[Sacred 2:Harpy|Harpies]]. Only ordinary orange-coloured [[Sacred 2:Harpy|Harpies]] would suit your task. But it looks like their natural habitat doesn't matter. You may find some harpies near the [[Sacred 2:Hermit - Tol Rumazil|Hermit's]] hut. But you may also look for them in any other place in the big world of Ancaria.<br>
 
''- If you can't find enough [[Sacred 2:Harpy|Harpies]] near the [[Sacred 2:Hermit - Tol Rumazil|Hermit's]] hut, you can teleport to the [[Sacred 2:Dragonmaw Pass|Dragonmaw Pass]] and easily find enough of them just near the portal.''<br>
 
''- If you can't find enough [[Sacred 2:Harpy|Harpies]] near the [[Sacred 2:Hermit - Tol Rumazil|Hermit's]] hut, you can teleport to the [[Sacred 2:Dragonmaw Pass|Dragonmaw Pass]] and easily find enough of them just near the portal.''<br>
Now when you have enough of this monsters and the ingridients that should be taken from them, you should move further, because only another crazy [[Sacred 2:Hermit - Seraphim Island|Hermit Conjuror]] knows what else is needed for the ritual they prepare. You still have now idea what they are going to do, yet hope that it would help to catch the daemon.<br>
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Now when you've had enough of these monsters and the ingridients that should be taken from them, you should move further, because only another crazy [[Sacred 2:Hermit - Seraphim Island|Hermit Conjuror]] knows what else is needed for the ritual they prepare. You still have now idea what they are going to do, yet hope that it would help to catch the daemon.<br>
 
The [[Sacred 2:Hermit - Seraphim Island|Hermit]] you need to find now lives on the [[Sacred 2:Seraphim Island|Seraphim Island]].<br>
 
The [[Sacred 2:Hermit - Seraphim Island|Hermit]] you need to find now lives on the [[Sacred 2:Seraphim Island|Seraphim Island]].<br>
 
''- And again, if you are walking through the main campaign, it would be better to forget about this quest for now, until the storyline would bring you to the [[Sacred 2:Seraphim Island|Seraphim Island]]. But if you have the world explored already, the fastest way to find the next hermit would be to teleport right to the [[Sacred 2:Seraphim Island|Seraphim Island]] and then walk through it.''<br>
 
''- And again, if you are walking through the main campaign, it would be better to forget about this quest for now, until the storyline would bring you to the [[Sacred 2:Seraphim Island|Seraphim Island]]. But if you have the world explored already, the fastest way to find the next hermit would be to teleport right to the [[Sacred 2:Seraphim Island|Seraphim Island]] and then walk through it.''<br>
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[[Image:Dark rituals dialog5.png|430px]]<br>
 
[[Image:Dark rituals dialog5.png|430px]]<br>
 
This [[Sacred 2:Hermit - Human Outpost|Hermit]] looks even more crazy than the previous two. He tells you something about the opportunity to tame the daemon. Not exactly the thing you were going to do with it, but if it would make the [[Sacred 2:Succubus|Succubus]] harmless, it's good too. He also mentions some 'Brotherhood'. What could that 'Brotherhood' be?<br>
 
This [[Sacred 2:Hermit - Human Outpost|Hermit]] looks even more crazy than the previous two. He tells you something about the opportunity to tame the daemon. Not exactly the thing you were going to do with it, but if it would make the [[Sacred 2:Succubus|Succubus]] harmless, it's good too. He also mentions some 'Brotherhood'. What could that 'Brotherhood' be?<br>
And of course he asks you to find one more ingridient. This time it's the Fire Pouch that allows Dragons to breath fire. Of course, battling a big dragon for the sake of ingridient is somewhat ridiculous, but luckily the [[Sacred 2:Young Dragon|Young Dragon's]] Fire Pouch would be appropriate too. So now you just have to kill a [[Sacred 2:Young Dragon|Young Dragon]] and retrieve the Fire Pouch. These little creatures are multiple in the region you're in, so it won't be hard to find what you need. You just have to kill the [[Sacred 2:Young Dragon|Young Dragons]] until you'd get the desirable quest item. It may take some time and several tries. Looks like this Fire Pouch is hard to find in a good quality. <br>
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And of course he asks you to find one more ingridient. This time it's the Fire Pouch that allows Dragons to breath fire. Of course, battling a big dragon for the sake of a little ingridient is somewhat ridiculous, but luckily the [[Sacred 2:Young Dragon|Young Dragon's]] Fire Pouch would be appropriate too. So now you just have to kill a [[Sacred 2:Young Dragon|Young Dragon]] and retrieve the Fire Pouch. These little creatures are multiple in the region you're in, so it won't be hard to find what you need. You just have to kill the [[Sacred 2:Young Dragon|Young Dragons]] until you'd get the desirable quest item. It may take some time and several tries. Looks like this Fire Pouch is hard to find in a good quality. <br>
Then you should go to... yes, you're right, yet another [[Sacred 2:Hermit - Swamp|Hermit]] that lives in [[Sacred 2:The Swamp|the Swamp]]. He lives it a hut in the northern part of [[Sacred 2:The Swamp|the Swamp]], near the portal.<br>
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Then you should go to... yes, you're right, yet another [[Sacred 2:Hermit - Swamp|Hermit]] that lives in [[Sacred 2:The Swamp|the Swamp]]. He lives in a hut in the northern part of [[Sacred 2:The Swamp|the Swamp]], near the portal.<br>
''- And once more, you may either teleport to this place directly, or wait for the campaign to lead you to it. Don't worry, it would. The place where this hermin lives is not only next to the portal, but also next to the place where you first enter [[Sacred 2:The Swamp|the Swamp Region]] while completing the main campaign.'' <br>
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''- And once more, you may either teleport to this place directly, or wait for the campaign to lead you there. Don't worry, it would. The place where this [[Sacred 2:Hermit - Swamp|Hermit]] lives is not only next to the portal, but also next to the place where you first enter [[Sacred 2:The Swamp|the Swamp Region]] while completing the main campaign.'' <br>
 
[[Image:Dark rituals dialog6.png|430px]]<br>
 
[[Image:Dark rituals dialog6.png|430px]]<br>
According to this [[Sacred 2:Hermit - Swamp|Hermit]] your journey would be finished soon. The next person you should meet is these hermits' [[Sacred 2:Master Conjuror|'Master']]. Hopefully, he could tell you more about what's going on here. <br>
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According to this [[Sacred 2:Hermit - Swamp|Hermit]], your journey would be finished soon. The next person you should meet is these hermits' [[Sacred 2:Master Conjuror|'Master']]. Hopefully, he could tell you more about what's going on here. <br>
 
But before you could meet him, you should find one more ingridient. It's a Pouch with the substance called 'Everwhet Mud'. This is the mud that can get dry under no circumstances. Of course, this mud is special enough to be gathered only from some special water-hole in these godforsaken swamps.<br>
 
But before you could meet him, you should find one more ingridient. It's a Pouch with the substance called 'Everwhet Mud'. This is the mud that can get dry under no circumstances. Of course, this mud is special enough to be gathered only from some special water-hole in these godforsaken swamps.<br>
 
''- As for the place where you can find the Pouch with Everwhet Mud, if you're familiar to the game, it would be enough to mention that it lies right under the bridge that leads you to the Ascaron Headquarters. If you don't know, where it is, you can take a look at the pictures below. The fastest way to get there is to teleport to the portal. If you don't have it active, you'd have to take a long walk through [[Sacred 2:The Swamp|the Swamp]].''<br>
 
''- As for the place where you can find the Pouch with Everwhet Mud, if you're familiar to the game, it would be enough to mention that it lies right under the bridge that leads you to the Ascaron Headquarters. If you don't know, where it is, you can take a look at the pictures below. The fastest way to get there is to teleport to the portal. If you don't have it active, you'd have to take a long walk through [[Sacred 2:The Swamp|the Swamp]].''<br>
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Now that you've finally got the Mud, you can proceed to the mentioned [[Sacred 2:Master Conjuror|Master Conjuror]], who lives in the west end of the [[Sacred 2:Bengaresh Desert|Bengaresh Desert]]. It'd be interesting to know what makes him live in such an inhospitable place.<br>
 
Now that you've finally got the Mud, you can proceed to the mentioned [[Sacred 2:Master Conjuror|Master Conjuror]], who lives in the west end of the [[Sacred 2:Bengaresh Desert|Bengaresh Desert]]. It'd be interesting to know what makes him live in such an inhospitable place.<br>
''- The fastest way to get to him is to use the boat portal to sail to [[Sacred 2:Turbak|Turbak]], and then head west along the seashore. Eigher way, you'd have to experience a long run through the [[Sacred 2:Bengaresh Desert|Bengaresh Desert]].''<br>
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''- The fastest way to get to him is to use the boat portal to sail to [[Sacred 2:Turbak|Turbak]], and then head west along the seashore. If you don't have such an opportunity, you'd have to experience a long run through the [[Sacred 2:Bengaresh Desert|Bengaresh Desert]].''<br>
 
[[Image:Dark rituals dialog7.png|430px]]<br>
 
[[Image:Dark rituals dialog7.png|430px]]<br>
And now you've finally found the [[Sacred 2:Master Conjuror|Master Conjuror]], these hermits' superior and tried to ask him some questions. Though he tends to rant a lot, maybe he is able to explain you some things. But he doesn't want to do it now. Instead of answering the questions you've got, he just rants and mentions that he needs something more. Well, you've gone too far with this quest to just stop now, so you should talk to him again in order to start the [[Sacred 2: Dark Invocation|next part of this chain quest]].
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And now you've finally found the [[Sacred 2:Master Conjuror|Master Conjuror]], these hermits' superior and tried to ask him some questions. Though he tends to rant a lot, maybe he is able to explain you some things. But he doesn't want to do it now. Instead of answering the questions you've got, he just rants and mentions that he needs something else. Well, you've gone too far with this quest to just stop now, so you should talk to him again in order to start the [[Sacred 2: Dark Invocation|next part of this chain quest]].
  
 
== Quest Enemies ==
 
== Quest Enemies ==
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== Logbook Entry ==
 
== Logbook Entry ==
UPLOAD A PICTURE SHOWING THE LOGBOOK FOR THIS QUEST AND REPLACE THIS TEXT WITH A THUMBNAIL OF IT HERE.  EXAMPLE:  
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LOGS COMING SOON (most probably tomorrow)  
 
{|
 
{|
 
|{{S2frame|[[Image:Quest Name log1.jpg|300px]]|left}}  
 
|{{S2frame|[[Image:Quest Name log1.jpg|300px]]|left}}  

Revision as of 20:55, 28 January 2011