Difference between revisions of "Sacred 2:Dragon Mage"

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'''[[Sacred 2:Dragon Magic|Dragon Magic]]'''
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== '''[[Sacred 2:Dragon Magic|Dragon Magic]]''' ==
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/berserk.png [[Sacred 2:Dragon Berserk|Dragon Berserk]] - Turn into a "dragon berserk", attack extend the transformation time. Can't talk to NPCs or use merchants/smiths/runemasters while in this form. Gives +% attack.
 
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/dragonform.png [[Sacred 2:Dragon Form|Dragon Form]] - Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus.
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===''' [[Sacred 2:Dragon Berserk|Dragon Berserk]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/berserk.png Turn into a "dragon berserk", attack extend the transformation time. A player cannot talk to NPCs or use merchants, smiths or runemasters while in this form. Gives +% attack.
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/DragonStrike.png [[Sacred 2:Dragon Strike|Dragon Strike]] - Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage.
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 +
===''' [[Sacred 2:Dragon Form|Dragon Form]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/dragonform.png Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus.
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/EternalFire.png [[Sacred 2:Eternal Fire|Eternal Fire]] - Ignites an enemy & easily jumps over to nearby enemies (like VD, but does fire DoT).
 
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Familiar.png [[Sacred 2:Familiar |Familiar]] (buff) - The mage summons a small dragon familiar which increases his stats (increases Int, HP & Willpower).
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==='''[[Sacred 2:Dragon Strike|Dragon Strike]]'''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/DragonStrike.png Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage.
  
'''[[Sacred 2:Elemental Magic|Elemental Magic]]'''
 
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Destroy.png [[Sacred 2:Destroyer |Destroyer]] - Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage).
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===''' [[Sacred 2:Eternal Fire|Eternal Fire]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/EternalFire.png Ignites an enemy & easily jumps over to nearby enemies (like VD, but does fire DoT).
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/gustofwind.png[[Sacred 2:Gust of Wind|Gust of Wind]] - A strong gust of wind can damage, stun or knock back enemies.
 
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/MagicBarrier.png [[Sacred 2:Magic Barrier |Magic Barrier]] - Summons a protective barrier of earth and stone.
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===''' [[Sacred 2:Familiar |Familiar]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Familiar.png The mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) (buff)
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Protector.png [[Sacred 2:Protector |Protector]] (buff) - Calls an earth elemental protector.
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== '''[[Sacred 2:elemental Magic|Elemental Magic]]''' ==
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Tornado.png [[Sacred 2:Tornado |Tornado]] - Unleashes a small tornado that moves towards the enemies.
 
  
'''[[Sacred 2:Mentalism|Mentalism]]'''
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===''' [[Sacred 2:Destroyer |Destroyer]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Destroy.png Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage).
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatTrance.png [[Sacred 2:Combat Trance|Combat Trance]] - Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.
 
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/EnergyBlaze.png[[Sacred 2:Energy Blaze|Energy Blaze]] (starting CA) - Magic energy damages and burns enemies in the area of effect.
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===''' [[Sacred 2:Gust of Wind|Gust of Wind]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/gustofwind.png A strong gust of wind can damage, stun or knock back enemies.
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Maelstrom.png [[Sacred 2:Maelstrom |Maelstrom]] - Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area).
 
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/MindStrike.png [[Sacred 2:Mind Strike|Mind Strike]] - A mental blow that deals more damage to armoured targets and slows the regeneration fo their combat arts.
+
===''' [[Sacred 2:Magic Barrier |Magic Barrier]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/MagicBarrier.png Summons a protective barrier of earth and stone.
  
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Runesofprotection.png [[Sacred 2:Runes of Protection|Runes of Protection]] (buff) - A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
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 +
===''' [[Sacred 2:Protector |Protector]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Protector.png
 +
Calls an earth elemental protector (buff)
 +
 
 +
 
 +
===''' [[Sacred 2:Tornado |Tornado]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Protector.png Unleashes a small tornado that moves towards the enemies.
 +
 
 +
== '''[[Sacred 2:Mentalism|Mentalism]]''' ==
 +
 
 +
===''' [[Sacred 2:Combat Trance|Combat Trance]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/CombatTrance.png Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.
 +
 
 +
 
 +
===''' [[Sacred 2:Energy Blaze|Energy Blaze]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/EnergyBlaze.png Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)
 +
 
 +
 
 +
===''' [[Sacred 2:Maelstrom |Maelstrom]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Maelstrom.png Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area).
 +
 
 +
 
 +
===''' [[Sacred 2:Mind Strike|Mind Strike]] '''===
 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/MindStrike.png
 +
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.
 +
 
 +
 
 +
===''' [[Sacred 2:Runes of Protection|Runes of Protection]] '''===
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 +
http://www.sacredwiki.org/images/Sacred_2/CombatArts/Runesofprotection.png
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(buff)  
 +
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).

Revision as of 16:20, 31 August 2009

dm120.jpg

Path

Can choose Light or Shadow path

The Story

The Dragon Mage is part of a cloak-and-dagger dragon cult from a remote part of the world. The members of this cult are not only respected but also accepted by dragons and live together with them in a community. Only a chosen few are granted the honour of being instructed by the dragons for training in the ancient dragon magic. A magic that comes from a dimension beyond this world. This energy can take on the powerful T-Energy, which is the source of all life and all magic on Ancaria.

Only the most powerful who complete this training are capable of assuming the form of a dragon and of using the concentrated power of dragon magic. Only they have the privilege of being allowed to carry the title “Dragon Mage”.

Dragon Mage Starting Attributes

Base starting attributes level 1, silver difficulty, no survival bonus, naked.

Strength Stamina Vitality Dexterity Intelligence Willpower Hitpoints
23 26 24 21 29 27 ???



Aspects and Combat Arts

Dragon Magic

Dragon Berserk

berserk.png Turn into a "dragon berserk", attack extend the transformation time. A player cannot talk to NPCs or use merchants, smiths or runemasters while in this form. Gives +% attack.


Dragon Form

dragonform.png Turn into a dragon, can cast certain fire spells & gains a % armour & a % attack/defence bonus.


Dragon Strike

DragonStrike.png Calls a dragon for aerial attacks (dragon flies over & casts a massive fireball doing AoE DoT fire damage.


Eternal Fire

EternalFire.png Ignites an enemy & easily jumps over to nearby enemies (like VD, but does fire DoT).


Familiar

Familiar.png The mage summons a small dragon familiar which increases his stats (Increases Intelligence, Health Points and Willpower) (buff)

Elemental Magic

Destroyer

Destroy.png Summons stone spirits that attack nearby enemies & explode (summons ~4 minions that run to a random monster & explode doing damage).


Gust of Wind

gustofwind.png A strong gust of wind can damage, stun or knock back enemies.


Magic Barrier

MagicBarrier.png Summons a protective barrier of earth and stone.


Protector

Protector.png Calls an earth elemental protector (buff)


Tornado

Protector.png Unleashes a small tornado that moves towards the enemies.

Mentalism

Combat Trance

CombatTrance.png Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.


Energy Blaze

EnergyBlaze.png Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)


Maelstrom

Maelstrom.png Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area).


Mind Strike

MindStrike.png A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.


Runes of Protection

Runesofprotection.png (buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).