Difference between revisions of "Sacred 2:Ingame Tooltips"

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*If you get a lot of damage while being mounted, your mount will die first and throw you.  Use the time gained to flee or to heal yourself.
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*If you get a lot of [[Sacred 2:Damage|damage]] while being mounted, your mount will die first and throw you.  Use the time gained to flee or to [[Sacred 2:Healing|heal]] yourself.
*If your character suddenly takes a lot of damage in combat, check your opponents health bar to see if your character is protected by relics against your enemy's damage type  fire frost magic poison.
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*If your character suddenly takes a lot of damage in combat, check your opponents health bar to see if your character is protected by [[Sacred 2:Relics|relics]] against your enemy's [[Sacred 2:Damage Types|damage type]] fire frost magic poison.
*If a character doesn't die over a long period of time, his survival bonus will increase.  This will boost the enemy level and their items above the character level.  The chance for more valuable loot is increased, as well.
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*If a character doesn't die over a long period of time, his [[Sacred 2:Survival Bonus|survival bonus]] will increase.  This will boost the [[Sacred 2:Combat and Game Basics|enemy level]] and their items above the character level.  The chance for more valuable loot is increased, as well.
 
*Some foes are exceptionally strong.  Those are elite enemies.  You can recognize them by their gold aura and a special symbol on the minimap.
 
*Some foes are exceptionally strong.  Those are elite enemies.  You can recognize them by their gold aura and a special symbol on the minimap.
*The attack value does not determine the damage but the chance your weapon will hit.  The higher the value, the better the chance for you to score a hit with your weapon.
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*The [[Sacred 2:Attack Value|attack value]] does not determine the damage but the [[Sacred 2:Combat and Game Basics|chance your weapon will hit]].  The higher the value, the better the chance for you to score a hit with your [[Sacred 2:Weapons|weapon]].
*The best protection for your character are breastplate, spaulders and a helmet.  A shield will provide additional protection.
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*The best protection for your character are breastplate, spaulders and a helmet.  A [[Sacred 2:Shields|shield]] will provide additional protection.
 
*The damage type  magic damage    does not refer to damage from spells.
 
*The damage type  magic damage    does not refer to damage from spells.
*The defense value is independent from armor.  During an attack, the attack value and the defense value will be compared to calculate whether the attack succeeds or not.
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*The [[Sacred 2:Defense Value|defense value]] is independent from [[Sacred 2:Armour Lore|armor]].  During an attack, the attack value and the defense value will be compared to calculate whether the attack succeeds or not.
*The different damage types have fixed side effects  fire and poison deal additional damage-over-time, frost slows movement and magic reduces the target's attributes.
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*The different damage types have fixed side effects  [[Sacred 2:Fire|fire]] and [[Sacred 2:Poison|poison]] deal additional [[Sacred 2:Damage over Time|damage-over-time]], [[Sacred 2:Ice|frost]] slows movement and [[Sacred 2:Magic|magic]] reduces the target's attributes.
 
*The glowing circle around an enemy shows if the enemy is lower than (gray or green circle), equal to (yellow circle) or much higher than (red or purple circle) that of the player character.
 
*The glowing circle around an enemy shows if the enemy is lower than (gray or green circle), equal to (yellow circle) or much higher than (red or purple circle) that of the player character.
 
*The survival bonus is a reward for not dying.  It increases your character's attributes and thus strengthens attack and defensive skills.
 
*The survival bonus is a reward for not dying.  It increases your character's attributes and thus strengthens attack and defensive skills.

Revision as of 23:44, 4 July 2010