Difference between revisions of "Sacred 2:Iron Maiden"

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==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
==Innate Abilities (Lvl 1) [[File:Physical.png]]==
 
* [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] 9-9
 
* [[Sacred 2:Damage|Damage]]: [[Sacred 2:Physical|Physical]] 9-9
* [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Close Combat]]: 35% + 1% per level.
+
* [[Sacred 2:Chance to reflect: Close Combat|Chance to Reflect Melee]]: 35.9%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0%
 
* [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +45.0%
 
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{{See Also|Sacred 2:Combat Art Modifications}}
 
{{See Also|Sacred 2:Combat Art Modifications}}
 
{|
 
{|
|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
+
|width="100px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span>
 
|
 
|
 
* '''Spellshield''' - Adds a [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spell damage]] (30% + 1% chance per level).
 
* '''Spellshield''' - Adds a [[Sacred 2:Chance to reflect: Combat Arts|chance to reflect spell damage]] (30% + 1% chance per level).
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----
 
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{|
 
{|
|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
+
|width="100px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span>
 
|
 
|
* '''Torture''' - Boosts the chance to reflect close combat by 14% + 0.7% per level.
+
* '''Torture''' - Further increases the chance to reflect melee damage by 14% + 0.7% per level.
* '''Shell''' - Adds a [[Sacred 2:Chance to reflect: Ranged|chance to reflect ranged]] damage (30% + 1% chance per level).
+
* '''Shell''' - Adds a [[Sacred 2:Chance to reflect: Ranged|chance to reflect ranged]] weapon damage (30% + 1% chance per level).
 
|}
 
|}
 
----
 
----
 
{|
 
{|
|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
+
|width="100px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span>
 
|
 
|
* '''Sacrifice''' - Minions and party members receive 5% +0.1% of the damage intended for the Necromancer.
+
* '''Sacrifice''' - Minions and party members receive a portion of the damage intended for the Necromancer (5.0% + 0.2% per level).
* '''Life Tap''' - [[Sacred 2:Life leeched per hit|Leeches life]] from enemies to restore the Necromancer's health (8 + 5 life leech per level).
+
* '''Life Tap''' - Inflicts additional [[Sacred 2:Life leeched per hit|life leech damage]] that heals the Necromancer (8 + 5 per level).
 
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== Usage Strategies ==
 
== Usage Strategies ==
*If the gold mod '''Sacrifice''' is taken then at max CA level, minions will take 25% of the damage intended for the Necromancer.
+
*All reflect chances are subject to diminishing returns, so none will ever reach 100% chance to reflect. However, the '''Torture''' mod will allow Chance to Reflect Melee to get quite high, nearly 90% at the highest levels.
 +
*For maximum survivability, '''Spellshield''' and '''Shell''' mods should be considered.
 +
*If the gold mod '''Sacrifice''' is taken then at max CA level, minions will take 45% of the damage intended for the Necromancer. This would be very useful for a summoner with several minions.
 +
*Since v13, '''Life Tap''' gold mod applies its life leech damage to the buff's physical damage pulses inflicted on enemies in melee range. Prior to v13, the mod erroneously applied the life leech to the Necromancer's weapon attacks.
 +
*'''Teeth - Torture - Lifetap''' would be a good setup for a melee Necromancer looking to get the most offensive power out of Iron Maiden.
  
 
== Pros and Cons ==
 
== Pros and Cons ==
 
'''Pros'''
 
'''Pros'''
* ...
+
* Very high reflect chances, can be modded to reflect all types of damage.
 +
* Also has offensive properties and life leech.
  
 
'''Cons'''
 
'''Cons'''

Latest revision as of 02:04, 5 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Iron_maiden.png Iron_maiden_small.png This Combat Art is a (Buff)

This spell curses all attackers, condemning them to receive whatever pains they inflict upon others. The greater the skill of the Necromancer, the greater the magnitude of torment the victim receives for his wrongdoings. Also inflicts damage on any opponents who stray too near.

Aspect

Curses.png - Curses

Innate Abilities (Lvl 1) Physical.png

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Spellshield - Adds a chance to reflect spell damage (30% + 1% chance per level).
  • Teeth - Increases the physical damage inflicted on nearby enemies (15 + 5 per level).

MODicons_10.gif Silver
  • Torture - Further increases the chance to reflect melee damage by 14% + 0.7% per level.
  • Shell - Adds a chance to reflect ranged weapon damage (30% + 1% chance per level).

MODicons_08.gif Gold
  • Sacrifice - Minions and party members receive a portion of the damage intended for the Necromancer (5.0% + 0.2% per level).
  • Life Tap - Inflicts additional life leech damage that heals the Necromancer (8 + 5 per level).
Iron Maiden


Skills and Attributes

The following skills will affect this combat art:

  • Curses Lore - increases casting speed, increases the physical damage, increases life leech effect from the Life Tap modification, allows for modification points.
  • Concentration - will lower this combat art's regeneration time penalty.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time penalty

Usage Strategies

  • All reflect chances are subject to diminishing returns, so none will ever reach 100% chance to reflect. However, the Torture mod will allow Chance to Reflect Melee to get quite high, nearly 90% at the highest levels.
  • For maximum survivability, Spellshield and Shell mods should be considered.
  • If the gold mod Sacrifice is taken then at max CA level, minions will take 45% of the damage intended for the Necromancer. This would be very useful for a summoner with several minions.
  • Since v13, Life Tap gold mod applies its life leech damage to the buff's physical damage pulses inflicted on enemies in melee range. Prior to v13, the mod erroneously applied the life leech to the Necromancer's weapon attacks.
  • Teeth - Torture - Lifetap would be a good setup for a melee Necromancer looking to get the most offensive power out of Iron Maiden.

Pros and Cons

Pros

  • Very high reflect chances, can be modded to reflect all types of damage.
  • Also has offensive properties and life leech.

Cons

  • ...

Gallery