Difference between revisions of "Sacred 2:The Lives of Others"

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* '''Quest Objective:''' TYPE IN OBJECTIVE OF QUEST
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* '''Quest Objective:''' Track down the priests and an orc and recover items used in resurrections
* '''Quest Difficulty:''' TYPE IN NUMBER OF STARS THIS QUEST INDICATES AS DIFFICULTY
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* '''Quest Difficulty:''' No diffculty given for quest
* '''Quest Giver:''' TYPE IN FULL NAME OF NPC QUEST GIVER [[Sacred 2:QUEST GIVER |QUEST GIVER ]]
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* '''Quest Giver:''' [[Ensign Zahar|Ensign Zahar]]
* '''Location(s):''' TYPE IN REGION AND/OR TOWN THE QUEST IS GIVEN IN [[Sacred 2:REGION|REGION]] [[Sacred 2:PLACE|PLACE]]
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* '''Location(s):''' [[Sacred 2:Artamark|Artamark]] region north of [[Sacred 2:Dragonmaw Pass|Dragonmaw Pass]]
* '''Prerequisite Quest:''' TYPE IN PREREQUISITE QUEST IF ONE IS NEEDED TO BE GIVEN THIS [[Sacred 2:QUEST|QUEST]]
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* '''Prerequisite Quest:''' [[Sacred 2:In Search of Life|In Search of Life]]
* '''Next Quest:''' TYPE IN NAME OF NEXT [[Sacred 2:QUEST|QUEST]]
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* '''Next Quest:''' [[Sacred 2:Orcish Necromancers|Orcish Necromancers]]
* '''Reward:''' TYPE IN REWARD RECEIVED UPON COMPLETION OF THIS QUEST [[Sacred 2:Gold|Gold]] [[Sacred 2:Experience|Experience]]
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* '''Reward:''' [[Sacred 2:Gold|Gold]] [[Sacred 2:Experience|Experience]]
|WIDTH="50%" VALIGN="TOP"|UPLOAD A "TAB" MAP AND "M" MAP PICTURE SHOWING THE LOCATION WHERE THIS QUEST BEGINS AND REPLACE THIS TEXT WITH IT HERE.  EXAMPLE:
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* '''Main Quest Page:''' [[Sacred 2:Shadow Warrior Class Chain Quest - Light]]
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{{S2frame|[[Image:sample_worldmap.jpg|250px]][[Image:Quest_Name_map.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
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{{S2frame|[[Image:zaharmap.jpg|250px]][[Image:zahartab.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
 
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== Quick Walkthrough ==
 
== Quick Walkthrough ==
TYPE IN A FEW SENTENCES WHAT THE QUESTS GOALS ARE AND HOW TO ACHIEVE THEM USING BULLET FORM. FOR EXAMPLE:
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* Talk to [[Ensign Zahar|Ensign Zahar]]
* TALK TO "QUEST GIVER"
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* Escort Zahar and defeat 8 [[Sacred 2:Revenant|Revenants]]
* KILL 20 "ENEMY TYPE" AND COLLECT "WHATEVER QUEST ITEMS THEY DROP"
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* Return to where you met Zahar and talk to him
* RETURN TO "QUEST GIVER" FOR REWARD
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* Travel to [[Sacred 2:Griffinborough|Griffinborough]]
|WIDTH="40%" VALIGN="TOP"|{{S2frame|[[Image:Quest_Location.jpg|500px]]}}
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* Speak to [[Sacred 2:Notary A. Point|Notary A. Point]]
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* Travel to [[Sacred 2:Trallheim Manor|Trallheim Manor]] and enter cellar
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* Defeat [[Sacred 2:Lair of the Undead|Lair of the Undead]] and [[Sacred 2:Dumb Undead|Dumb Undead]]
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* Defeat [[Sacred 2:High Priest Hessus|High Priest Hessus]], [[Sacred 2:Johannes|Johannes]] and [[Sacred 2:John the Resurrector|John the Resurrector]]
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* Pick up '''The Book of the Dead''' and leave cellar
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* Travel to [[Sacred 2:Orcish Byway|Orcish Byway]] and speak to [[Sacred 2:Farmer Benjamin|Farmer Benjamin]]
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* Travel to [[Sacred 2:Orcish Byway Cemetery|Orcish Byway Cemetery]] and enter vault
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* Kill 6 [[Sacred 2:Undead - Undead|Undead]]
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* Kill the [[Sacred 2:Undead Beast|Undead Beast]]
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* Talk to [[Sacred 2:Abbott Charolus - NPC|Abbott Charolus]] then defeat him
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* Pick up '''Demonic Essense''' and leave vault
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* Speak to [[Sacred 2:James Orkus|James Orkus]] standing just outside the vault before leaving the cemetery to start the next quest.
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== Detailed Walkthrough ==
 
== Detailed Walkthrough ==
TYPE IN ADDITIONAL INFO.  LINKS TO PICTURES, MAPS, VIDEOS ARE PERMITTED IN THIS FIELD.  PICTURES OF DIALOGUES MUST BE 430PX WIDE AND SHOULD NOT BE FRAMED.  WHEN YOU WANT TO SHOW A TAB MAP AND "m" MAP IMAGE BESIDE EACHTOTHER IN A FRAME THEY MUST EACH BE SET TO 250PX.
 
  
KEEP IN MIND THIS SECTION IS MEANT TO HAVE WRITTEN CONTENT AND NOT JUST FOR PICTURES. TELL THE STORY OF THIS QUEST FOR READERS TO ENJOY. BE CREATIVE AND HAVE FUN WITH IT!
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Ensign Zahar tells you about seeing the Orc and priests that raced through the area. As they passed, Zahar saw a light in the forest. Looks like they wiped out a caravan and used the dead to test their resurrections. Guess it didn't turn out well since they were left behind. Well, can't leave those poor souls out there living a half-life. You and the ensign go a short walk north into the woods and dispatch the poor revenants.
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After the battle Zahar says it was an honor to fight along side you...a feeling you don't reciprocate. He also says he overheard one of the priests mention visiting a relative somewhere in Artamark.
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You decide to head to [[Sacred 2:Griffinborough|Griffinborough]] registry office and see if you can uncover anything. You meet up with [[Sacred 2:Notary A. Point|Notary A. Point]]. He looks through his records and can only find one estate that is owned by an Elf. That has got to be the place ! You get directions and head off to [[Sacred 2:Trallheim Manor|Trallheim Manor]].
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When you reach the estate nothing seems amiss. You notice a cellar entrance and decide to go in and investigate. Your instincts were correct, there are undead everywhere. You go further into the basement killing zombies as you go when you enter the end room. You'll see 3 of the elven priests practicing their unholy ritual.
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You rush in and send [[Sacred 2:High Priest Hessus|High Priest Hessus]], [[Sacred 2:Johannes|Johannes]] and [[Sacred 2:John the Resurrector|John the Resurrector]] to their well deserved deaths. After killing the priests you discover '''The Book of the Dead'''. You have one of the items needed...2 more to find.
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The book by itself can only create dumb undead beings. You feel you have no choice but to head after the Orc now. As you head towards Nor Plat, you travel through the town of [[Sacred 2:Orcish Byway|Orcish Byway]]. There you meet [[Sacred 2:Farmer Benjamin|Farmer Benjamin]]. He relates a story that's very interesting to you.
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The farmer has seen an abbot creeping around the town cemetery at night resurrecting the dead. He can even be heard laughing at times. Looks like his sanity is on the edge. You know this has to be another renegade priest and assure the farmer you will take care of everything.
  
PICTURES SUCH AS TO SHOW LOCATIONS SHOULD BE FRAMED AND MUST BE 400PX WIDE.  FRAMED IMAGES NEED A SPECIAL LINE OF CODE AFTER EACH WHICH YOU CAN SEE IN THE CODE BELOW; '''<NOWIKI><br clear="both" /></NOWIKI>'''
 
  
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WHEN YOU WANT TO SHOW A TAB MAP AND "m" MAP IMAGE BESIDE EACHTOTHER IN A FRAME THEY MUST EACH BE SET TO 250PX.
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You head east of of town to the [[Sacred 2:Orcish Byway Cemetery|Orcish Byway Cemetery]]. You head into the main vault, sure the abbot's down there. He's been up to no good. You are attacked by an undead beast, but it's not smart enough to be a major challenge. You talk to Abbot Charolus. He was one of the ones responsible for resurrecting you! He tells you that you can forget about recovering the 3 Ritual artifacts. An orc has stolen the '''Pyramid of Control'''. He doesn't know you have the book! Time to say goodbye to the abbot. Defeat him and pick up the '''Demonic Essense'''. Nothing more to been done here, so you head on out. At the vault entrance there is an orc waiting for you....!!
  
DIALOGUES CAN BE CUT OUT NICELY LIKE THIS ONE:
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OR CROPPED WITH A FRAME:
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== Quest Enemies ==
 
== Quest Enemies ==
QUEST ENEMIES SHOULD BE IMPORTED FROM THEIR OWN PAGE USING THE EXAMPLE CODE BELOW.  DESCRIBE ANY SPECIAL ATTACKS THEY HAVE OR OTHER IMPORTANT INFO IF YOU LIKE.
 
  
=== [[Sacred 2:Sample Enemy|Sample Enemy]] ===
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== [[Sacred 2:Revenant|Revenant]] ==
{{:Sacred 2:Sample Enemy}}
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{{:Sacred 2:Revenant}}
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== [[Sacred 2:High Priest Hessus|High Priest Hessus]] ==
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{{:Sacred 2:High Priest Hessus}}
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== [[Sacred 2:Johannes|Johannes]] ==
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{{:Sacred 2:Johannes}}
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== [[Sacred 2:John the Resurrector|John the Resurrector]] ==
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{{:Sacred 2:John the Resurrector}}
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== [[Sacred 2:Abbot Charolus|Abbot Charolus]] ==
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{{:Sacred 2:Abbot Charolus}}
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== [[Sacred 2:Undead Beast|Undead Beast]] ==
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{{:Sacred 2:Undead Beast}}
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== Hirelings and Escorts ==
 
== Hirelings and Escorts ==
REPLACE THE BELOW WITH THE NAMES OF ANY HIRELINGS OR ESCORTS THAT ARE INVOLVED IN THIS QUEST.  BRIEFLY DESCRIBE THEIR INVOLVEMENT.  HOW DO THE BEHAVE WHEN THEY ARE WITH YOU?  wILL YOU FAIL THE QUEST IF THEY DIE?
 
  
* [[Sacred 2:Warrior|Warrior]] - Hireling. Not Immortal. Tries to fight.  If killed quest will fail.
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* [[Sacred 2:Child|Child]] - Escort. Immortal. Tries to escape the fight.
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* [[Sacred 2:Ensign Zahar|Ensign Zahar]] - Escort. Immortal. Will fight.
  
  
 
== Logbook Entry ==
 
== Logbook Entry ==
UPLOAD A PICTURE SHOWING THE LOGBOOK FOR THIS QUEST AND REPLACE THIS TEXT WITH A THUMBNAIL OF IT HERE.  EXAMPLE: 
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{|
 
{|
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== Notes ==
 
== Notes ==
TYPE IN ANY POSSIBLE BUGS, EXPLOITS, TRICKS, HINTS, SHORTCUTS ETC
 
  
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The Light and Shadow version of this quest are exactly the same.
  
  
 
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DECIDE WHICH OF THE FOLLOWING CATEGORY('S) APPLY TO THIS QUEST (LEAVE IN THE SACRED 2 QUEST CATEGORY) AND DELETE THOSE THAT DO NOT APPLY(AS WELL AS THIS COMMENT):
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[[Category:Sacred 2 Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Quest|{{PAGENAME}}]]
[[Category:Sacred 2 Side Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Chain Quest Part|{{PAGENAME}}]]
[[Category:Sacred 2 Chain Quest]|{{PAGENAME}}]]
 
 
[[Category:Sacred 2 Class Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Class Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Light Path Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Light Path Quest|{{PAGENAME}}]]
[[Category:Sacred 2 Shadow Path Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Artamark Quest|{{PAGENAME}}]]
[[Category:Sacred 2 Light Campaign Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Shadow Campaign Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 CM Patch Quest|{{SUBPAGENAME}}]]
 

Latest revision as of 09:18, 5 August 2013