Difference between revisions of "Sacred 2:Werewolf - Diablo 2 Fallen"

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* Hitpoints: 165
 
* Hitpoints: 165
 
* [[Sacred 2:Damage|Damage]]: 28-28 [[Sacred 2:Physical|Physical]]
 
* [[Sacred 2:Damage|Damage]]: 28-28 [[Sacred 2:Physical|Physical]]
* [[Sacred 2:Attack Value|Attack value]]: 76
+
* [[Sacred 2:Attack Value|Attack value]]: 79
* [[Sacred 2:Defense Value|Defense value]]: 36
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* [[Sacred 2:Defense Value|Defense value]]: 38
 
* [[Sacred 2:Attack Speed|Attack speed]]: 100.5%
 
* [[Sacred 2:Attack Speed|Attack speed]]: 100.5%
 
* [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15.0%
 
* [[Sacred 2:Chance for critical hits|Chance for Critical Hits]]: 15.0%
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* Attack and Defense increase by 40% per level
 
* Attack and Defense increase by 40% per level
 
* Attack Speed and Cast Speed increase by 0.5% per level
 
* Attack Speed and Cast Speed increase by 0.5% per level
* Run Speed +40%
+
* Movement Speed +40%
* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.2% + 0.4% per level
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* [[Sacred 2:Damage Mitigation|Damage Mitigation]]: All types 0.2% + 0.3% per level
* [[Sacred 2:Max. Hitpoints|Max hitpoints]]: 35 (+25 per level)
+
* [[Sacred 2:Max. Hitpoints|Max hitpoints]]: 10 +25 per level
 
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*'''Lycanthropy''' - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
 
*'''Lycanthropy''' - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
*'''Agile''' - Adds a [[Sacred 2:Chance to evade|chance to evade]] enemy attacks (15% + 0.5% per level).
+
*'''Agile''' - Adds a [[Sacred 2:Chance to evade|chance to evade]] weapon attacks (15% + 0.5% per level).
 
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*'''Hunger''' - The Werewolf's attacks inflict [[Sacred 2:Leech life from opponents|life leech damage]] (0.1% + 0.1% per level).
 
*'''Hunger''' - The Werewolf's attacks inflict [[Sacred 2:Leech life from opponents|life leech damage]] (0.1% + 0.1% per level).
*'''Eviscerate''' - Adds a 30% + 0.5% per level chance to cause [[Sacred 2:Chance to inflict Serious Open Wounds|Mortal Wounds]] (bleeding DOT plus 10% reduction to opponent's base hitpoints).
+
*'''Eviscerate''' - Adds a 30% + 0.5% per level chance to inflict [[Sacred 2:Chance to inflict Serious Open Wounds|Mortal Wounds]], which cause bleeding damage and 8% reduction to opponent's base hitpoints.
 
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== Usage Strategies ==
 
== Usage Strategies ==
* As of v10, the Werewolf has the Concentration skill and can cast buffs (2 maximum) while shapeshifted.  This means the Werewolf can take advantage of [[Sacred 2:Heart of Wolverine|Heart of Wolverine]], [[Sacred 2:Cyclone Armor|Cyclone Armor]], [[Sacred 2:Dire Wolf|Dire Wolf]], or [[Sacred 2:Grizzly|Grizzly]].
+
* The Werewolf has the Concentration skill and can cast buffs (2 maximum) while shapeshifted.  This means the Werewolf can take advantage of [[Sacred 2:Heart of Wolverine|Heart of Wolverine]], [[Sacred 2:Cyclone Armor|Cyclone Armor]], [[Sacred 2:Dire Wolf|Dire Wolf]], or [[Sacred 2:Grizzly|Grizzly]].
  
 
*All of the Werewolf's innate abilities (and his special CA's) scale with CA level.  However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1.  This scaling (partially) makes up for the fact that no attributes or skills increase his power.
 
*All of the Werewolf's innate abilities (and his special CA's) scale with CA level.  However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1.  This scaling (partially) makes up for the fact that no attributes or skills increase his power.

Revision as of 21:08, 6 January 2020

icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Werewolf_form.png This ability allows an enlightened Druid to take on the form of a wolf, imparting to him quicker reflexes and heightened combat facilities. Attacks will extend the transformation time. In his changed form, the Druid enters a trance and fully focuses on the battle.
Fury Feral Rage Change Back
Fury new icon.png Fury icon.png Change back icon.png

Aspect

Primal_magic_aspect.png - Primal Magic

Innate Abilities (Lvl 1)

From Weapons/Resistance/General tooltips:

From Sigma tooltip:

  • Damage: 2.5% + 10% per level
  • Armor increases by 6.5% per level
  • Attack and Defense increase by 40% per level
  • Attack Speed and Cast Speed increase by 0.5% per level
  • Movement Speed +40%
  • Damage Mitigation: All types 0.2% + 0.3% per level
  • Max hitpoints: 10 +25 per level

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Lycanthropy - Each successful hit now recharges shapeshifting duration by 0.5 seconds.
  • Agile - Adds a chance to evade weapon attacks (15% + 0.5% per level).

MODicons_10.gif Silver

MODicons_08.gif Gold
  • Hunger - The Werewolf's attacks inflict life leech damage (0.1% + 0.1% per level).
  • Eviscerate - Adds a 30% + 0.5% per level chance to inflict Mortal Wounds, which cause bleeding damage and 8% reduction to opponent's base hitpoints.
Werewolf


Skills and Attributes

The following skills will affect this combat art:

The following attributes will affect this combat art:

  • Stamina will lower regeneration time of Werewolf (but not the regeneration time of his special CA's)
  • Neither Strength nor Intelligence increase his damage

Usage Strategies

  • All of the Werewolf's innate abilities (and his special CA's) scale with CA level. However, they also scale with character level, meaning a Werewolf with only one rune read will be much more powerful when the character is level 50 than when they are level 1. This scaling (partially) makes up for the fact that no attributes or skills increase his power.
  • In this form the Druid's normal combat arts are replaced with special new ones, though he can still use his Divine Gift while in Werewolf form. Likewise the benefits of the Divine Devotion skill will still take effect even when shapeshifted.
  • If building a character around this CA, then the Divine Gift Might is highly recommended as it will make the Werewolf into an unstoppable killing machine.
  • Needless to say the Werewolf cannot ride a Horse or Draconicon. The Druid will automatically dismount to shapeshift and cannot re-mount until changing back.

Pros and Cons

Pros

  • Maintains power from Easy all the way into Hell difficulty.

Cons

  • A player cannot open containers, talk to NPCs or use mounts, merchants, smiths or runemasters while in this form. He also cannot manage his inventory, CA's or combos.
  • No skills, equipment, or attributes affect the powers of the Werewolf. Only the level of the CA (and higher character level) will increase his power.

Gallery

See Also