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- 08:17, 9 February 2009 diff hist +138 N Sacred 2:Mage Staffs This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:16, 9 February 2009 diff hist +138 N Sacred 2:Two Handed Swords This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:16, 9 February 2009 diff hist +147 N Sacred 2:Swords This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:15, 9 February 2009 diff hist +141 N Sacred 2:Short Swords This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:15, 9 February 2009 diff hist +111 N Sacred 2:Sabers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:15, 9 February 2009 diff hist +106 N Sacred 2:Daggers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:14, 9 February 2009 diff hist +151 N Sacred 2:Bastard Swords This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:14, 9 February 2009 diff hist +141 N Sacred 2:Throwing Stars This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:13, 9 February 2009 diff hist +165 N Sacred 2:Throwing Daggers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:13, 9 February 2009 diff hist +147 N Sacred 2:Short Bows This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:13, 9 February 2009 diff hist +168 N Sacred 2:Recurved Bows This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:12, 9 February 2009 diff hist +148 N Sacred 2:Long Bows This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:12, 9 February 2009 diff hist +155 N Sacred 2:Energy Weapons This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:11, 9 February 2009 diff hist +156 N Sacred 2:Energy Pistols This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:11, 9 February 2009 diff hist +129 N Sacred 2:Blowguns This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:10, 9 February 2009 diff hist +98 N Sacred 2:Poles This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses.
- 08:10, 9 February 2009 diff hist +109 N Sacred 2:Javelins This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:09, 9 February 2009 diff hist +115 N Sacred 2:Halberds This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:09, 9 February 2009 diff hist +92 N Sacred 2:Whips This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.
- 08:08, 9 February 2009 diff hist +133 N Sacred 2:Two Handed Hammers This is based on taking apart the locale/en_US/Itemnames.csv and scripts/server/blueprint.txt files, and is the categories the game actually uses. Names associated with each type to follow.