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  • ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a
    7 KB (1,068 words) - 23:17, 23 October 2013
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    278 bytes (37 words) - 03:10, 11 February 2010
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    284 bytes (39 words) - 14:28, 11 February 2010
  • == Chance to halve regeneration time == ...50%. Very useful for high level Combat Arts that have a long regeneration time.
    3 KB (407 words) - 07:29, 18 February 2014
  • =Formula for calculating the Regeneration Time= [[Sacred 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the
    8 KB (1,152 words) - 21:09, 8 March 2014
  • 3 KB (404 words) - 00:34, 16 September 2013
  • ...generation time +x%_2ndBuff + regeneration time +x%_3rdBuff + regeneration time +x%_UniqueMount)''' ...generation time -x%_1)*(1 - regeneration time -x%_2)*...*(1 - regeneration time -x%_n)'''
    9 KB (390 words) - 21:09, 8 March 2014

Page text matches

  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time|Regeneration Time]]
    318 bytes (38 words) - 19:02, 23 April 2011
  • ...it takes for this to happen is called [[Sacred:Regeneration|Regeneration]] time. During this interval, the cursor will be white, and the ability will be un The regeneration time depends upon several factors, and is represented by fairly complex [[Sacred
    532 bytes (81 words) - 02:34, 27 April 2011
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    432 bytes (55 words) - 03:37, 16 January 2015
  • ...e, negative figures will reduce the amount of time. Armor has a white-text Regeneration Penalty modifier. Regeneration Penalty is measured on the Character Inventory Screen by this meter:
    325 bytes (47 words) - 21:19, 19 October 2013
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Aspects|Aspect]] -X% (depends on [[Sacred 2:Character Class|C
    933 bytes (125 words) - 10:52, 17 January 2015
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]
    563 bytes (72 words) - 19:05, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    434 bytes (50 words) - 05:46, 30 March 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    729 bytes (83 words) - 22:54, 14 December 2014
  • *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]] *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]]
    605 bytes (80 words) - 19:48, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    369 bytes (40 words) - 00:37, 6 December 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] *[[Sacred 2:Shield Regeneration|Shield Regeneration]]
    361 bytes (42 words) - 00:43, 6 December 2010
  • ...age runes as possible and still keep regeneration time lower than duration time. So you can keep it allways on.
    861 bytes (131 words) - 22:42, 3 April 2008
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    427 bytes (49 words) - 17:03, 30 November 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    354 bytes (43 words) - 05:45, 30 March 2014
  • * [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    969 bytes (142 words) - 08:09, 9 January 2017
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    278 bytes (37 words) - 03:10, 11 February 2010
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Revered Technology|Revered Technology]] * [[Sacred 2:Shield Regeneration|Shield Regeneration]]
    818 bytes (100 words) - 20:33, 17 December 2022
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    278 bytes (38 words) - 20:48, 13 September 2013
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% The regeneration time bonus has a possibility for spawning for any [[Sacred 2:Aspects|aspect]] of
    788 bytes (105 words) - 08:55, 17 January 2015
  • ...tem modifier]] will decrease the [[Sacred 2:Regeneration Time|regeneration time]] of any of the 5 [[Sacred 2:Combat Arts|Combat Arts]] within the [[Sacred
    284 bytes (39 words) - 14:28, 11 February 2010
  • Improves the regeneration rate and the casting time of the Seraphim´s celestial magic
    120 bytes (18 words) - 16:44, 29 December 2007
  • == Physical Regeneration == *Lower Combat Art Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p
    277 bytes (36 words) - 19:57, 27 October 2009
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    2 KB (240 words) - 00:28, 26 September 2016
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Elemental Magic|Elemental Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    436 bytes (47 words) - 00:07, 29 March 2014
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2: Mentalism|Mentalism]]
    444 bytes (51 words) - 18:04, 13 January 2017
  • *[[Sacred 2:Regeneration Time: Arrant Pyromancer|Regeneration Time: Arrant Pyromancer]]
    341 bytes (38 words) - 23:57, 23 April 2011
  • ...nus of this modifier is that the [[Sacred 2:Regeneration Time|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal
    603 bytes (99 words) - 14:40, 11 February 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    964 bytes (118 words) - 22:12, 25 September 2016
  • ...be cured much faster. Even allies within range will feel an increased life regeneration rate.<br /> ...nt afflictions is reduced (increased HP regeneration for a short amount of time).<br />
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  • *[[Sacred 2:Regeneration Time: Celestial Magic|Regeneration Time: Celestial Magic]]
    362 bytes (42 words) - 19:35, 23 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Dragon Magic|Dragon Magic]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    512 bytes (62 words) - 00:35, 14 January 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Nature Weaver]] * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    384 bytes (45 words) - 11:32, 14 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior|Death Warrior]] -X%
    1 KB (150 words) - 09:12, 15 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    313 bytes (39 words) - 19:49, 23 April 2011
  • ...little investment. Constitution will not improve combat arts regeneration time. |class="skillslc" align="left" | Physical Regeneration +%:
    879 bytes (79 words) - 21:26, 26 July 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    443 bytes (58 words) - 09:18, 7 May 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    646 bytes (92 words) - 20:57, 28 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X% *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    382 bytes (50 words) - 19:13, 25 November 2010
  • Decreases the general [[Sacred 2:Regeneration Time:|regeneration time]] of [[Sacred 2:Combat Arts|combat arts]]. '''Average Combat Art Regeneration Time XXX.X%'''
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    386 bytes (47 words) - 17:05, 30 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    900 bytes (107 words) - 09:33, 12 March 2011
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    417 bytes (53 words) - 00:45, 6 December 2010
  • ...tion in your health. You possess an innate healing, recovering health over time at a fixed rate. ...sical Regeneration]]. The speed of recovery is also affected by [[Physical Regeneration]].
    782 bytes (116 words) - 16:18, 29 December 2007
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]
    830 bytes (94 words) - 06:14, 10 January 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time: Astute Supremacy]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    412 bytes (43 words) - 07:48, 13 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    397 bytes (54 words) - 17:12, 25 November 2010
  • ...:Potions|Potions]] decrease the [[Sacred 2:Regeneration Time:|regeneration time]] of all [[Sacred 2:Combat Arts|Combat Arts]]. |Regeneration Bonus||Duration
    871 bytes (100 words) - 08:02, 13 January 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    790 bytes (101 words) - 18:09, 6 March 2011
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    402 bytes (48 words) - 22:07, 24 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    408 bytes (53 words) - 16:57, 30 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    422 bytes (53 words) - 22:12, 25 November 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    368 bytes (44 words) - 09:49, 11 May 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Capricious Hunter|Capricious Hunter]]
    841 bytes (103 words) - 00:30, 26 September 2016
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    428 bytes (53 words) - 18:16, 25 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration *time]]
    437 bytes (55 words) - 14:21, 25 November 2010
  • ...age can only hit one monster at a time, but is quick to recast, with a low regeneration. *Very low regeneration per cast.
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  • Improves regeneration for all [[Sacred 2:Combat Arts|Combat Arts]] and grants the ability to main ...ion Time:|Regeneration Time]] / [[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X%
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  • {{CMframe|[[File:Hydra's regeneration.jpg]]}} * [[Sacred 2:Regeneration Time:|Regeneration Time]]
    874 bytes (128 words) - 03:02, 4 January 2017
  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Chance to halve Regeneration time/es|Tiempo de regeneración]]
    630 bytes (78 words) - 21:09, 12 September 2013
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]] *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
    408 bytes (42 words) - 12:23, 14 January 2017
  • ...us of this modifier is that the [[Sacred 2:Regeneration Time:|regeneration time]] of the affected Combat Arts is only increased by a fraction of the normal
    602 bytes (97 words) - 00:10, 29 March 2014
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    416 bytes (51 words) - 12:31, 16 January 2017
  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    398 bytes (48 words) - 11:59, 13 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    466 bytes (61 words) - 13:57, 25 November 2010
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    452 bytes (53 words) - 17:10, 30 November 2010
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% * [[Sacred 2:Regeneration per hit|Regeneration per hit]] +X
    468 bytes (58 words) - 19:54, 1 December 2016
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    618 bytes (84 words) - 10:30, 17 January 2015
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    761 bytes (95 words) - 18:14, 16 February 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Mystic Stormite|Mystic Stormite]] -X%
    781 bytes (100 words) - 19:05, 14 May 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    767 bytes (102 words) - 15:50, 11 April 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Celestial Magic|Celestial Magic]]
    443 bytes (54 words) - 12:31, 16 January 2017
  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Hitpoint Regeneration/es|Regeneración de puntos de golpe]]
    755 bytes (97 words) - 14:24, 29 January 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] *[[Sacred 2:Damage over time: Physical|Damage over time: Physical]]
    430 bytes (48 words) - 08:50, 13 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Delphic Arcania|Delphic Arcania]]
    446 bytes (54 words) - 06:45, 11 May 2014
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. *One of the lowest regeneration [[Sacred:CA_and_Spell_Regeneration_Formulae_(%2B_Base_Value),_by_Telenochek
    1,018 bytes (145 words) - 13:11, 19 February 2015
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%
    1 KB (135 words) - 00:35, 26 September 2016
  • *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]] *[[Sacred 2:Regeneration per hit/es|Regeneración por golpe]]
    694 bytes (89 words) - 13:50, 29 January 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    909 bytes (108 words) - 05:55, 10 January 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior| Death Warrior]]
    426 bytes (50 words) - 09:07, 15 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Death Warrior|Death Warrior]]
    437 bytes (50 words) - 09:10, 15 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]
    953 bytes (113 words) - 06:12, 10 January 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% (possible [[Sacred 2:Aspects|Aspect]]-specific variations)
    806 bytes (111 words) - 07:04, 16 January 2015
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    414 bytes (47 words) - 20:44, 13 September 2013
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    410 bytes (47 words) - 20:12, 13 September 2013
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    426 bytes (53 words) - 21:08, 7 July 2011
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Nature Weaver|Nature Weaver]]
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve Regeneration time]] +X%
    350 bytes (41 words) - 20:48, 9 February 2014
  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
    342 bytes (36 words) - 20:47, 9 February 2014
  • ...combat arts]] cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and [[Sacred 2:Weapo ...one of the most powerful modifiers in game, allowing almost-instantaneous regeneration of a Combat Art, even if a player has eaten a significant number of runes.
    2 KB (372 words) - 20:59, 21 October 2013
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] for the DE).
    1 KB (196 words) - 12:37, 19 February 2015
  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 14.0/s + 7.0/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +50.0%
    4 KB (506 words) - 20:56, 7 January 2020
  • == Mental Regeneration == *Lower Spell Regeneration Time (look at the [[Sacred:Formulae and Calculators|Formulae and Calculators]] p
    470 bytes (65 words) - 19:57, 27 October 2009
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
    438 bytes (53 words) - 20:13, 13 September 2013
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (2 - only Confusion has such a low RLT for the DE).
    986 bytes (143 words) - 12:41, 19 February 2015
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Cabalistic Voodoo|Cabalistic Voodoo]]
    1 KB (140 words) - 00:33, 26 September 2016
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    981 bytes (120 words) - 00:37, 27 February 2016
  • ...ll do damage to all attackers. Depending on the strength and regeneration time of the Celestial Light that a particular seraphim is casting, this spell ca ...he level of Heavenly Magic is, which affects damage as well as the casting time.
    3 KB (448 words) - 02:32, 27 April 2011
  • Improves the regeneration rate and the casting time of air magic. |class="skillslc" align="left" | Regeneration Air Magic +%:
    935 bytes (88 words) - 22:54, 26 July 2010
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. *Physical regeneration bonus = 25% + 5%*(Rune Level - 1)
    1 KB (182 words) - 13:02, 19 February 2015
  • Improves the regeneration rate and the casting time of water magic. |class="skillslc" align="left" | Regeneration Water Magic +%:
    943 bytes (92 words) - 22:55, 26 July 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astral Lord|Astral Lord]]
    573 bytes (71 words) - 10:35, 15 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]]
    608 bytes (79 words) - 04:19, 9 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    460 bytes (51 words) - 08:05, 8 January 2017
  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    395 bytes (48 words) - 03:13, 8 January 2017
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • |The spell increases the regeneration rate of spells. ...d idea to cast it on team mates as well to cut down there CAs regeneration time as well.
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    1 KB (131 words) - 19:01, 30 October 2022
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Revered Technology|Revered Technology]]
    581 bytes (71 words) - 14:09, 16 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    910 bytes (113 words) - 17:52, 30 March 2014
  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    582 bytes (76 words) - 17:34, 16 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    934 bytes (119 words) - 22:48, 25 September 2016
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Celestial Magic|Celestial Magic]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • |Briefly decreases the regeneration time of all combat arts and adds a bonus to intelligence. * Regeneration Time: -23.3%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time -X%]]
    595 bytes (77 words) - 09:13, 15 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]] -X%
    450 bytes (51 words) - 03:11, 8 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Mystic Stormite]]
    364 bytes (39 words) - 15:01, 14 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Capricious Hunter]]
    368 bytes (39 words) - 13:08, 14 January 2017
  • ...he character deflect almost all attacks back to the attacker for a certain time (grants "Chance to Reflect" for all types of attacks).<br /> <li>[[Sacred 2:Regeneration Time:|Regeneration Time]]: 900 seconds (15 minutes)</li>
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  • Improves the regeneration rate and the casting time of fire magic. |class="skillslc" align="left" | Regeneration Fire Magic +%:
    915 bytes (82 words) - 22:56, 26 July 2010
  • *[[Sacred 2:Regeneration Time:|Regeneration Time -X%]]
    1,013 bytes (130 words) - 02:56, 10 February 2016
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X% ...this weapon, which include increased Combat Art Range, Lower Regeneration time for all Combat Arts, and an increased spell intensity. Characters increasin
    2 KB (220 words) - 00:03, 16 February 2016
  • *[[Sacred 2:Regeneration Penalty from Buffs/es|Penalización a la regeneración por mejoras]] *[[Sacred 2:Regeneration Time/es|Tiempo de regeneración]]
    664 bytes (87 words) - 22:52, 12 September 2013
  • |Heals the Dryad over a brief period of time. * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +30.0/s
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  • Improves the regeneration rate and the casting time of earth magic. |class="skillslc" align="left" | Regeneration Earth Magic +%:
    939 bytes (86 words) - 22:55, 26 July 2010
  • ...rnings of impending blows to his comrades in arms. This will alert them in time to allow them to guard against the incoming attack. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 120.0s + 2.4s = 122.4s
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 30.0s + 3.2s = 33.2 seconds * '''Preacher''' - Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] of Instill Belief. (50% + 0.5% per CA level decrease)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Exalted Warrior|Exalted Warrior]]
    602 bytes (75 words) - 16:56, 16 January 2017
  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Devout Guardian|Devout Guardian]]
    438 bytes (52 words) - 18:26, 13 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time: Elemental Magic]] -X%
    326 bytes (38 words) - 04:36, 18 February 2014
  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X%
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • * Regeneration Time -% |class="skillslc" align="left"|Regeneration, -%:
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  • Improves the regeneration rate and the casting time of the Wood Elf's Moon Magic. |class="skillslc" align="left" | Regeneration Moon Magic +%:
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  • ...ugh the direst situations, allowing her to heal even the deepest wounds in time. It is in these times of silent worship that the Paladin is rejuvenated in * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 10 hp/s + 5 hp/s per level
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Capricious Hunter|Capricious Hunter]]
    420 bytes (47 words) - 13:07, 14 January 2017
  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (12 - only Pak-Dain and Pak-Nakor have a higher RLT for the DE).
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]]
    351 bytes (39 words) - 08:19, 14 January 2017
  • ...he speed at which a combat art's timer resets is known as the Regeneration Time. ...Mounts|mounts]]. Players can counter this and decrease their regeneration time by investing in various [[Sacred 2:Skills|skills]], [[Sacred 2:Attributes|a
    7 KB (1,068 words) - 23:17, 23 October 2013
  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time: Astute Supremacy]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Astute Supremacy|Astute Supremacy]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Capricious Hunter|Capricious Hunter]]
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  • For a short period of time, multiple, simultaneous bursts of electrical energy shoot forth from the pl * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X% ...bonuses. Its own bonuses help the Elf to become as elusive as the passing time and to do wonders with her personal clocks.
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  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: +30 hp/second +30 hp/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)
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  • ...er hit]]. Reduces regeneration time of Combat Arts by a flat amount every time a player hits an enemy. |class="skillslc" align="left"|[[Sacred 2:Regeneration per hit|Regeneration per hit]]
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  • ...is relatively easy to keep low, a seraphim can strike over and over, each time hoping for a massive amount of damage. This one strike is usually enough t ...eading runes and using Physical Regeneration and Concentration to keep the regeneration at manageable levels.
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] +X%
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  • ...2 Fallen|Assassin]]'s attack, casting, and movement speed for a period of time. * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 6.9s = 66.9 seconds
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] (Ring) *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Armor)
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    415 bytes (46 words) - 04:04, 5 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
    317 bytes (33 words) - 22:08, 9 February 2014
  • Improves the regeneration rate and casting time for traps. |class="skillslc" align="left" | Regeneration Ballistics +%:
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Gruesome Inquisition|Gruesome Inquisition]]
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    543 bytes (66 words) - 19:49, 1 December 2016
  • =Formula for calculating the Regeneration Time= [[Sacred 2:Regeneration Time:|Regeneration Time]] for all [[Sacred 2:Combat Arts|Combat Arts]] can be calculated using the
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Mentalism -X% (refer to table below)
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  • * (Armor) [[Sacred 2:Regeneration Time:|Regeneration Time]] * (Belt) [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Curses -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Exalted Warrior -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Celestial Magic -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Revered Technology -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Gruesome Inquisition -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Capricious Hunter -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Astute Supremacy -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Cabalistic Voodoo -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Nefarious Netherworld -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Nature Weaver -X% (refer to table below)
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  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (3 - only Mongoose and Confusion have a lower RLT).
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Storm Combat -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Berserk Combat -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Devout Guardian -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Death Warrior -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Dragon Magic -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Traps -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Amazon Magic -X% (refer to table below)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] (Armor) *[[Sacred 2:Shield Regeneration|Shield Regeneration]] (Armor)
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  • * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]]: 10.0/s +10.0/s per level * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 100.0s + 1.4s = 101.0 seconds
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Sublime Combat -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Dark Summons -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Tactical Warfare -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Fire Spells -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: War Cries -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Cold Spells -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Primal Magic -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Lightning Spells -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Elemental Magic -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Huntress Talents -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Nature Summons -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Lost Fusion -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Arrant Pyromancer -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Source Warden -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Mystic Stormite -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Malevolent Champion -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Astral Lord -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Delphic Arcania -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Elemental Magic -X% (refer to table below)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] [[Sacred 2:Mystic Stormite|Mystic Stormite]]
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  • == Chance to halve regeneration time == ...50%. Very useful for high level Combat Arts that have a long regeneration time.
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Martial Arts -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Shadow Disciplines -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Blessed Defense -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Devout Offense -X% (refer to table below)
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  • Decreases the [[Sacred 2:Regeneration Time:|regeneration time]] and raises [[Sacred_2:Highest Combat Art Level Without Penalty|highest co * Regeneration Time: Poison and Bone -X% (refer to table below)
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  • ...n out-of-combat situations. Note that for Temple guardian, the flat shield regeneration bonus recieved by [[Sacred 2:T-Energy Shroud|T-Energy Shroud]]'s '''Recharg *100% increased shield regeneration halves the total shield regeneration time from the base 20 seconds to 10. 200% increase would make it 6.66 seconds.
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to Halve Regeneration Time]] (Helm) * [[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] (Helm)
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 7.2 seconds * '''Expert''' - Reduces the regeneration time of Black Curse. (25% decrease)
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  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (7) for the DE.
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • ...ing weapons that give +% to magical damage. Ebolts damage is calculated at time of casting, changing weapon slots after the Combat Art has been activated w ...e difficult to control the regeneration of this spell so that your casting time will always be less than duration.
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 5.0s + 11.0s = 16.0s ...|Amazon Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • ...f effect]] which root, damage, and leech life from enemies for a period of time.<br /> * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 400 seconds (~6.6 minutes)
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] *[[Sacred 2:Regeneration Time:|Regeneration Time]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]]: [[Sacred 2:Exalted Warrior|Exalted Warrior]] -X%
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 60.0s + 0.9s = 60.9 seconds * '''Surge''' - The [[Sacred 2:Regeneration Time:|regeneration time]] of all combat arts is decreased while Rousing Command is active. (5% + 0.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    867 bytes (122 words) - 17:04, 10 January 2017
  • ...while using stomping jump, is faster than walking/running if regeneration time is slow. ...your Stomping Jump can stun other party member(s) near the target for some time.
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Chance to halve regeneration time/es|Posibilidad de mitad de tiempo de regeneración]] *[[Sacred 2:Hitpoint Regeneration/es|Regeneración de puntos de golpe]]
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time:]] [[Sacred 2:Nefarious Netherworld|Nefarious Netherworld]]
    493 bytes (55 words) - 09:29, 13 January 2017
  • * [[Sacred 2:Regeneration Time:|Regeneration Time]] of all Combat Arts: +34.6% * '''Familiar''' - Reduces the regeneration penalty of Heart of Wolverine by 25%.
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  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (18) for the DE.
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  • *[[Sacred:Physical Regeneration|Physical Regeneration]] *[[Sacred:Mental Regeneration|Mental Regeneration]]
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  • *[[Sacred 2:Regeneration Penalty from Buffs|Regeneration Penalty from Buffs]] -X% *[[Sacred 2:Damage over time: Magic|Damage over time: Magic]] -X%
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
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  • *[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]]
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  • * Aspect Regeneration: -23.2% +0.5%* per CA level (All [[Sacred 2:Aspects|Aspects]]) * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 60.0s + 0.9s = 60.9 seconds
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  • ...ae_(+_Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_1)|Regeneration Formulae]]. ...Base_Value),_by_Telenochek_and_Covenant_and_edited_by_Myles_(Part_2)|level time]] (18) for the DE.
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] +X% (Arms) * [[Sacred 2:Damage over time: Physical|Damage over time: Physical]] -X% (Armor)
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  • *[[Sacred 2:Regeneration Time:|Regeneration time]] -X%
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time:]] 59.4s + 15.9s = 75.4 seconds ...Focus|Curses Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%
    915 bytes (132 words) - 17:09, 10 January 2017
  • * [[Sacred 2:Damage over time: Ice|Cold Damage Over Time]]: 5.0/s + 2.0/s per level * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 10.0 seconds
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  • * [[Sacred 2:Cooldown|Cooldown]] + [[Sacred 2:Regeneration Time:|Regeneration Time]]: 15.0s + 1.4s = 16.4 seconds (Cooldown decreases -0.1% per CA level) ...emental Magic Focus]] - reduces [[Sacred 2:Regeneration Time:|regeneration time]] and allows for [[Sacred 2:Highest Combat Art Level Without Penalty|higher
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time]]: 12.0 seconds ...' - Inflicts additional [[Sacred 2:Damage over time: Fire|fire damage over time]] (4.0/s + 2.0/s per level).
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  • *[[Sacred 2:Damage over time: Fire|Damage over time: Fire]] -X% *[[Sacred 2:Hitpoint Regeneration|Hitpoint Regeneration]] +X%
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  • * [[Sacred 2:Regeneration Time:|Regeneration Time:]] 9.9 seconds * '''Evangelist''' - Decreases the regeneration time of Conversion by 50%.
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  • *[[Sacred 2:Regeneration Time:|Regeneration Time]] -X%
    1 KB (201 words) - 08:33, 14 February 2016
  • ...'[[Sacred 2:Chance to halve regeneration time|Chance to halve regeneration time]] +X%''' (Light Ring) * '''[[Sacred 2:Regeneration Time:|Regeneration Time:]] -X%''' (Dark Ring)
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