Sacred 2:Firestorm

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icon13.gif NOTE: The contents of this page are exclusive content found only by installing the player-made mega-mod Diablo 2 Fallen.

Firestorm.png Wielding this ability, the Druid projects waves of molten earth that spread outward and burn a wide swath of destruction through his foes.

This is a Spell Damage Based Combat Art.


Primal_magic_aspect.png - Primal Magic

Innate Abilities (Lvl 1) btdmg.jpg

  • Does 100% Fire Damage (12-12).
  • Fire Damage Over Time: 7.0/s over 5.0 seconds
  • Regeneration Time: 13.6 seconds
  • Right clicking near Druid creates a wider wave of fire
  • Right clicking far from the Druid creates a narrow wave of fire


See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Scorch - Increases the base fire damage inflicted by 32 + 16 per level.
  • Ignite - Increases the spread speed of the Firestorm by 25% + 0.1% per level.

MODicons_10.gif Silver
  • Spell Flow - Decreases the regeneration time of Firestorm by 33.3%.
  • Conflagration - Increases fire damage over time by 2.5/s + 1.25/s per level.

MODicons_08.gif Gold

Skills and Attributes

The following skills will affect this combat art:

  • Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.

The following attributes will affect this combat art:

  • Stamina will lower regeneration time

Usage Strategies

  • This aspect's most effective spell against mobs. Herd together as large group in as open an area as possible and cast.
  • Right-clicking close to the character will result in a wider angle of the firestorm (~90°) but lower damage on initial hit. Right-clicking farther away from the character will result in a firestorm of a smaller angle that will do more damage on initial hit.
  • As the damage over time is larger than the initial damage, a way to quickly kill mobs can be to cast and move on, letting the DOT finish them off. This can be a very fast way to gain experience. The disadvantage of this method is that you leave behind treasure when the mobs die.
  • Can be used in association with items with Combat Art Range +X% modifiers (such as Nlovae's mystery and Glacial Defender) to increase combat art range significantly.

Pros and Cons


  • The wave hits all enemies in its scope, passing through opponents, instead of being blocked by them.
  • Enemies catch Fire 100% of the time, players will thus always deal Damage Over Time.
  • Damage over time hits from this Combat Art can incur Chance for critical hits.
  • Ambition mod increases Chance for critical hits on both initial hit and Damage over Time (DoT) hits.
  • The flat fire damage portion of Firestorm can trigger the Burning secondary effect, which will cause extra fire DoT on top of the built-in DoT.


  • Comparatively long regeneration time unless Spell Flow mod is taken.
  • Obstacles (signs, trees, rocks, etc.) cannot be passed through. The blocked segment of the wave will be extinguished.
  • Cannot pass over water (i.e. ponds, ocean, swamp, etc.).