Difference between revisions of "Sacred:Conversion"

From SacredWiki
Jump to navigation Jump to search
Line 10: Line 10:
  
 
'''Pros'''
 
'''Pros'''
* Does not require lot of runes to use it
+
* Does not require many runes to use efficiently.
  
* Useful against ranged foes and mages
+
* Useful against ranged foes and mages.
  
 
'''Cons'''
 
'''Cons'''
Line 18: Line 18:
 
* Does not work against champions or chiefs.  
 
* Does not work against champions or chiefs.  
  
* Long regeneration time on lower levels and short duration time
+
* Long regeneration time on lower levels and short duration time.
  
 
* Duration grows only 1 second per level of run read or socketed.
 
* Duration grows only 1 second per level of run read or socketed.

Revision as of 10:52, 28 March 2008

sco.png The Seraphim's conversion spell makes an opponent change sides. The converted opponent attacks their own allies, but the Seraphim and her allies cannot attack the converted creature. Combat Art level must be atleast 1/6 of the foes level to work. This CA will only work against normal foes.

Usage Strategies

  • Useful for mob control. Convert one and when it attacks on other foe, it starts to kill your converted foe friend and runs after it.
  • A fast way to disable archers firing at you or mages that uses different ways to tie you down (like plant cage).

Pros and Cons

Pros

  • Does not require many runes to use efficiently.
  • Useful against ranged foes and mages.

Cons

  • Does not work against champions or chiefs.
  • Long regeneration time on lower levels and short duration time.
  • Duration grows only 1 second per level of run read or socketed.
  • Converted mages and shamans can still cast/create foes. The new creations are not affected by conversion even though the creator is under your spell.
  • Converted foes fight like NPC's or just stand still and run away even before they are in danger.