Difference between revisions of "Sacred:Battle Mage Combat Arts"

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[[/Damage and Regeneration Charts|Damage and Regeneration Charts]]
 
 
 
== [[Sacred:Fireball|Fireball]] ==
 
== [[Sacred:Fireball|Fireball]] ==
  

Revision as of 22:53, 29 March 2008

Fireball

Fireball
fireball.png
Type Combat Art
Character Class Battle Mage

The Fireball is a Combat Art available for the Battle Mage.

Official Description

"A fireball consumes opponents with flames and causes fire damage."
- Sacred Gold Manual

Stats Chart

</onlyinclude>

Fireball
Damage Fire and Magic

</onlyinclude>

Community Strategy

Description

This spell conjures the classical fireball, which bursts from the hands of the Battle Mage and causes fire damage to the opponent.

Usage

Best used at a distance so as to allow you the chance to fireball your enemy several times before the enemy gets close enough to hit you. This is a fire and magic damage spell so you'll want to focus on increasing fire and magic damage. The Fireball's effectiveness is greatly enhanced by the Byleth's Fervent Furor set. Although not all of the set pieces will boost Fireball the set combined will give the final set bonus of Burning Bone which works excellently with the Fireball spell.

Pros

  • At level 20+ the travel speed is quite fast
  • Can hit multiple targets via "splash damage" if the targets are very close together
  • Can manifest multiple fireballs on the screen at once if the spell's regeneration is fast enough.
  • Excellent range. Can be used to "sharpshoot" enemies from a distance.

Cons

  • While this Combat Art does have some "splash" damage it is quite minimal and therefore not a good mob control spell. Fire Spiral is better.

Gallery

Fball.jpg

See also

Flameskin

This spell sets the Battlemage ablaze. Whoever approaches him will suffer fire damage. This also increases the Battlemage's protection against arrows. These will catch fire when they get close to the Battlemage and will deal less damage on impact.
Flameskin lvl 1 10 25 50 100 150 200
Chance to block 14% 41% 61% 75% 85% 90% 92%
Duration 45s 54s 69s 94s 120s 120s 120s
Fire Resistance +65 +425 +1025 +2025 +4025 +6025 +8065
Damage Fire


Purgatory

The Battle Mage conjures a blazing conflagration, which will singe all opponents touching it. This spell is very effective against a large group of slow opponents because the flame will always pursue the opponent closest to it. If there are no opponents, the flame will follow the Battle Mage without causing him any harm.
Purgatory lvl 1 10 25 50 100 150 200
Duration 25s 25s 25s 25s 25s 25s 25s
Damage Fire and Magic 2:1 ratio


Fire Spiral

A circle of fire will spread and contract in a pulsating movement. Opponents touching these flames will suffer Fire and Magic damage.
Fire Spiral lvl 1 10 25 50 100 150 200
Duration 25s 25s 25s 25s 25s 25s 25s
Damage Fire and Magic 2:1 ratio


Stoneskin

The skin of the Battlemage will turn hard as rock. This increases the physical resistance and the defense of the Battlemage or the targeted ally.
Stoneskin lvl 1 10 25 50 100 150 200
Duration 45s 54s 69s 94s 120s 120s 120s
Defense 20% 65% 140% 265% 515% 765% 1015%
Physical Resistance +65 +425 +1025 +2025 +4025 +6025 +8065
Poison Resistance +25 +160 +385 +760 +1510 +2260 +3010
Fire Resistance +0 +0 +0 +0 +0 +0 +0


Petrification

This spell turns opponents into stone for a while. When the stone is shattered, the opponent will turn into dust.
Petrification lvl 1 10 25 50 100 150 200
Duration 15s 24s 30s 30s 30s 30s 30s


Circle of Fear

Circle of Fear lvl 1 10 25 50 100 150 200
Duration 25s 43s 73s 90s 90s 90s 90s


Meteor Storm

This spell teleports meteorites from orbit and lets them rain on the area where the Battlemage stands. Opponents who are struck by the glowing pieces of rock suffer damage.
Meteor Storm lvl 1 10 25 50 100 150 200
Quantity 3 7 10 11 12 13 13
Damage Physical and Fire


Whirlwind

The spell creates a roaring whirlwind around the Battlemage that blocks arrows very effectively. This spell has a chance to disarm opponents, that chance increases with the level of the spell, and unlike the Disarming skill, it can also disarm helmets and armors.
Whirlwind lvl 1 10 25 50 100 150 200
Chance to Block 14% 41% 61% 75% 85% 90% 92%
Duration 45s 54s 69s 94s 120s 120s 120s
Damage Physical


Gust of Wind

The Battlemage throws a gust of wind against his opponents. They are knocked back and they suffer damage. Projectiles will not be deflected.
Gust of Wind lvl 1 10 25 50 100 150 200
Size 7 16 20 20 20 20 20
Foe Pushed back 70 160 200 200 200 200 200
Damage Poison


Phase Shift

This spells enables the Battlemage to teleport to any destination within his line of sight. This might be useful to escape from a fight. The Battlemage will be briefly invulnerable once he has cast the spell.
Phase Shift lvl 1 10 25 50 100 150 200
Range 90 180 200 200 200 200 200


Lightning Strike

  1. REDIRECT Sacred:Chain Lightning

Cataract of Agility

Cataract of Agility lvl 1 10 25 50 100 150 200
Duration 20 29 41 60 60 60 60
Speed 15% 33% 63% 113% 213% 313% 413%


Ice Shards

This spell hurls numerous small ice shards towards the opponent in order to damage him. The area effect of this spell gets wider as it travels further from the Battlemage.
Ice Shards lvl 1 10 25 50 100 150 200
Size 4 9 13 16 18 19 19
Damage Physical and Magic


Ring of Ice

This spell conjures a spiked ring made of ice. The sharp-edged ice crystals will slow down opponents and inflict damage
Ring of Ice lvl 1 10 25 50 100 150 200
Duration 25s 25s 25s 25s 25s 25s 25s
Damage Physical and Magic


Water Form

This spell turns the Battlemage into pure water for a while. This renders him transparent and he is able to pass opponents in order to leave a dangerous area. The opponents will lose sight of the Battlemage and will no longer be able to target him.
Water Form lvl 1 10 25 50 100 150 200
Duration 10s 19s 30s 30s 30s 30s 30s


Spiritual Healing

This spell regenerates the life energy of the Battlemage or the targeted ally. It will also cure poison effects.
Spiritual Healing lvl 1 10 25 50 100 150 200
Health +60 +510 +1260 +2510 +5010 +7510 +10010


Shield Wall

The Battlemage conjures a wall of shields protecting him from magical and ranged attacks. This spell does not provide any protection during close combat.
Shield Wall lvl 1 10 25 50 100 150 200
Chance to Block 14% 41% 61% 75% 85% 90% 92%
Duration 45s 54s 69s 94s 120s 120s 120s
Magic Resistance +65 +425 +1025 +2025 +4025 +6025 +8025
Poison Resistance +10 +64 +154 +304 +604 +904 +1204
Fire Resistance +10 +64 +154 +304 +604 +904 +1204


Ghost Meadow

The spell increases the regeneration rate of spells.
Ghost Meadow lvl 1 10 25 50 100 150 200
Duration 72s 90s 120s 170s 180s 180s 180s
Mental Regeneration 100% 145% 220% 345% 595% 845% 1095%


Reiki

This ability speeds up the regeneration of life energy for either the Battlemage or the targeted ally.
Reiki lvl 1 10 25 50 100 150 200
Duration 72s 90s 120s 170s 180s 180s 180s
Physical Regeneration 150% 285% 510% 885% 1633% 2385% 3135%