Difference between revisions of "User:Schot/GL CA Chart"
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|style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div> | |style="border-bottom: 3px #996600 ridge;padding: 2px 2px 4px 2px;"|<div style="border-style: solid;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Not Recommended:</u> <br />Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.</div> | ||
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<div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Conditional</u> <br />Boxs with a dashed border mean that Strength will only affect ranged dmg if an equipped item has 'Dmg type 1, 2 or 3' mod and Str is the 'B' modifier and only if attrib points are assigned to Str and not from equip Str mods. For melee dmg Str will affect base phys dmg correctly.</div> | <div style="border-style: dashed;border-color:black;border-width: 3px;background-color:#d4c5a4;padding:4px;"> <u>Conditional</u> <br />Boxs with a dashed border mean that Strength will only affect ranged dmg if an equipped item has 'Dmg type 1, 2 or 3' mod and Str is the 'B' modifier and only if attrib points are assigned to Str and not from equip Str mods. For melee dmg Str will affect base phys dmg correctly.</div> | ||
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Revision as of 19:25, 18 April 2008
Contents
Regeneration
= Affects CA/Spell | Regeneration | Increases Level | |||
Attributes | Skills | Item Mods | |||
CA/Spell | Phys Regen |
Concen- tration |
RSM | + To All CA's | + To All Spells |
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Damage
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Item Dmg Mods
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