Difference between revisions of "Sacred:Gladiator Combat Arts/Charts"

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<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
 
<div style="border-style: solid;border-color:blue;border-width:3px;background-color:#d4c5a4;padding:5px;"> <u>Strength</u> <br />For melee damage Strength will affect base physical damage.
 
strength '''will''' affect ranged dmg if:
 
* attribute points are assigned to Strength
 
* an equipped item has 'Dmg type 1, 2 or 3' mod with Strength as the 'B' modifier
 
  
 
strength '''will not''' affect ranged dmg if:
 
strength '''will not''' affect ranged dmg if:
 
* Strength is increased from equipment
 
* Strength is increased from equipment
 +
 +
strength '''will''' affect ranged dmg if both of the below are true:
 +
* attribute points are assigned to Strength
 +
* an equipped item has a 'Damage type 1, 2 or 3' modifier with Strength as the 'B' modifier
 +
See Damage Type chart below
 
</div>
 
</div>
 
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Revision as of 01:19, 9 May 2008


Regeneration

Check.png = Affects CA/Spell Regeneration Increases Level
Attributes Skills Item Mods
CA/Spell Phys
Regen
Concen-
tration
RSM + To All CA's + To All
Spells
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .
Check.png Check.png Check.png Check.png .

Damage

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Spell Attributes Skills
Str Endur Char Dex Ment Weapon
Lore
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Check.png . . . . Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
. . . . . .
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Base
Physical.gifFire.gif
Base
Poison.gif
Base
Poison.gif
Ranged
& Base
Fire.gif
Base
Magic.gif
Check.png
Check.png . . . . Check.png
NA1.png .......not applicable or No effect
Check.png..........Affects CA/Spell
Text.....Conditional information
Primary damage modifiers.
Damage depends:
On type of weapon (melee/ranged), elemental damage and attribute and skill base/bonus.
Not Recommended:
Boxs with a solid border: Investing points in skills or attributes will have little effect on damage. They are only shown to illustrate that they do have an effect.
Strength
For melee damage Strength will affect base physical damage.

strength will not affect ranged dmg if:

  • Strength is increased from equipment

strength will affect ranged dmg if both of the below are true:

  • attribute points are assigned to Strength
  • an equipped item has a 'Damage type 1, 2 or 3' modifier with Strength as the 'B' modifier

See Damage Type chart below

Item Dmg Mods

Physical.gif = Physical Damge Fire.gif = Fire Damge Magic.gif = Magic Damge Poison.gif = Poison Damge

CA/Spell Dmg Type 1 Dmg Type 2 Dmg Type 3 Dmg Type 4 Dmg Type 5 Dmg Type 6 Dmg Type 7
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Physical.gifFire.gifMagic.gif Poison.gif Check.png Check.png . .
. . . . . . .
Definition of damage types
'A' = Elemental Damage
(Fire, Physical, Poison or Magic)
'B' = Attributes
(Str, End, Char, Dex, Phys Regen or Ment Regen)
'C' = Monster Type
(Goblins, Dragons, Hirelings etc)
xx = variable number
Item Modifiers
Dmg Type 1
= Weap Dmg A +xx% (B)
Dmg Type 2
= vs. C Weap Dmg A + xx% (B)
Dmg Type 3
= A Dmg + xx%
Dmg type 4
= Dwarf Forging ( Increase all dmg types )
Dmg type 5
= Blacksmith ( Increase all dmg types )
Dmg type 6
= Blacksmith ( Increase all Spell dmg )
Dmg type 7
= A Spell Dmg +xx%