Difference between revisions of "Sacred:Stomping Jump"
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'''Pros''' | '''Pros''' | ||
− | * Will produce a very useful stunning effect upon targeted monster , which will often | + | * Will produce a very useful stunning effect upon targeted monster , which will often keep them completely immobile, while attempting to kill that foe. |
* Works against almost all types of monsters. | * Works against almost all types of monsters. |
Revision as of 05:39, 17 May 2008
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A powerful jump. The ground shakes upon impact, nearby opponents take damage and are briefly stunned.
Usage Strategies
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Pros and Cons
Pros
- Will produce a very useful stunning effect upon targeted monster , which will often keep them completely immobile, while attempting to kill that foe.
- Works against almost all types of monsters.
- Traveling, while using stomping jump, is faster than walking/running if regeneration time is slow.
- Useful way to get over small rivers and other obstacles.
Cons
- All pros are added on Underworld, and therefore do not apply on original Sacred or Sacred Plus.
- In party, (from time to time) your Stomping Jump can stun other party member(s) near the target for some time.
- Some players have reported Stomping Jump as causing drops to turn worse. This is just a rumor which may or may not be true.
- When two players are present on the casters screen, Stomping Jump will quite often stun the caster after casting.
Stats Chart
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