Difference between revisions of "Sacred 2:Inquisitor"
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'''Combat Art Skills''' | '''Combat Art Skills''' | ||
− | Gruesome | + | Gruesome Inquisition Focus - Improves regeneration and raises max Combat Art level for this aspect |
− | Astute Supremacy Focus - | + | Astute Supremacy Focus - Improves regeneration and raises max Combat Art level for this aspect |
− | Nefarious Netherworld Focus - | + | Nefarious Netherworld Focus - Improves regeneration and raises max Combat Art level for this aspect |
− | Combat Discipline - | + | Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo |
− | Concentration - | + | Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts |
− | Astute Supremacy Lore - | + | Astute Supremacy Lore - Increases damage, critical chance and cast speed for this aspect |
− | Nefarious Netherworld Lore - | + | Nefarious Netherworld Lore - Increases damage, critical chance and cast speed for this aspect |
'''Offensive Skills''' | '''Offensive Skills''' | ||
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Hafted Weapons | Hafted Weapons | ||
− | Magic Staffs | + | Magic Staffs -Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | Ranged Weapons | + | Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | Sword Weapons/Pole Arms - | + | Sword Weapons/Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons |
− | Tactics Lore - | + | Tactics Lore - Increases damage with all weapons |
− | Dual wield - | + | Dual wield - Allows you to wield two single-handed weapons |
− | Speed Lore - | + | Speed Lore - Increases attack and defense and run speed |
− | Damage Lore - | + | Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters |
'''Defensive Skills''' | '''Defensive Skills''' | ||
− | Armour Lore - | + | Armour Lore - Improves your resists and increases maximum item level without penalties |
− | Toughness - | + | Toughness - Improves your resists and provides minimal % damage mitigation |
− | Combat Reflexes - | + | Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster |
− | Constitution - | + | Constitution - Increases health and health regeneration |
− | Spell Resistance - | + | Spell Resistance - Increases your resistance to spells |
− | Pacifism - | + | Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown) |
'''General Skills''' | '''General Skills''' | ||
− | Riding - | + | Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player. |
− | Bargaining - like | + | Bargaining - Much like Trading in original Sacred, improves what merchants have to offer. |
− | Divine Devotion - | + | Divine Devotion - Improves regeneration of god-spell |
− | Blacksmith - | + | Blacksmith - Allows the player to socket items without having to use a Blacksmith |
− | Alchemy - | + | Alchemy - Allows player to use certain consumables |
− | |||
− | |||
[[Sacred 2:Aspects|'''Aspects''']] | [[Sacred 2:Aspects|'''Aspects''']] |
Revision as of 10:17, 1 October 2008
He is a very dark figure, always clothed in robes. The soul of the Inquisitor is as dark as the magic he uses, and his methods in hand-to-hand combat are just as twisted. He represents the Seraphim's polar opposite and is rooted firmly on the path of Shadow.
The Inquisitors are High Priests. Originally, these were the connection between the rulers and the Great Machine. Over time, they started to abuse their powers and they attempted to become involved with politics. Now, the High Priests are secretly breeding demons and other disgusting creatures in order to seize power over Ancaria. Their armor is similar to the Seraphim’s armor. However, they conceal their armor wearing black robes adorned with runes.
The Inquisitor is a fighter for the shadows. He has powerful and manipulative spells at his command, which render him a deadly weapon. He is even able to manipulate the minds of his enemies. Thus are his powers that he can wield them against entire groups of opponents. He has access to devastating spells of destruction and influence based on dark magic. The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
The Inquisitor is an offensive character. He is extremely self-opinionated and goes to extremes in his fights. He prefers brutal weapons and he is the only character who does not have the skill to wield swords. He favors close combat but he is also able to use ranged weapons. The Inquisitor wanders Ancaria pursuing purely selfish goals. Therefore, he may only follow the path of shadow.
See the world-exclusive trailer [url="http://download.ascaron.com/sacred2/videos/Sacred2-FalleAngel-Inquisitor_Shortclip.zip"]here[/url].
The Inquisitors are fanatic fighters and they possess weapons that are able to store and discharge T-Energy, which they will transform into any shape they require.
Contents
InquisitorSkills
Combat Art Skills
Gruesome Inquisition Focus - Improves regeneration and raises max Combat Art level for this aspect
Astute Supremacy Focus - Improves regeneration and raises max Combat Art level for this aspect
Nefarious Netherworld Focus - Improves regeneration and raises max Combat Art level for this aspect
Combat Discipline - Increases damage and improves regeneration for Combos. Also increases the number of Combat Arts you can have in a combo
Concentration - Gives an additional buff slot & improves regeneration for all Combat Arts
Astute Supremacy Lore - Increases damage, critical chance and cast speed for this aspect
Nefarious Netherworld Lore - Increases damage, critical chance and cast speed for this aspect
Offensive Skills
Hafted Weapons
Magic Staffs -Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Ranged Weapons - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Sword Weapons/Pole Arms - Increases attack speed, chance to hit and max item level usable without penalties with these weapons
Tactics Lore - Increases damage with all weapons
Dual wield - Allows you to wield two single-handed weapons
Speed Lore - Increases attack and defense and run speed
Damage Lore - Provides a better chance for applying "status effects" (eg, burning with fire damage) on monsters
Defensive Skills
Armour Lore - Improves your resists and increases maximum item level without penalties
Toughness - Improves your resists and provides minimal % damage mitigation
Combat Reflexes - Improves player's Evasion statistic (chance to dodge attacks) & reduces the chance that the character will get hit with a critical hit from a monster
Constitution - Increases health and health regeneration
Spell Resistance - Increases your resistance to spells
Pacifism - Reduces damage taken in PvP (all possible ramifications still unknown)
General Skills
Riding - Improves player's mount's Combat Arts as well as the level of Mount allowed to be used by the player.
Bargaining - Much like Trading in original Sacred, improves what merchants have to offer.
Divine Devotion - Improves regeneration of god-spell
Blacksmith - Allows the player to socket items without having to use a Blacksmith
Alchemy - Allows player to use certain consumables
- Gruesome Inquisition
- Astute Supremacy
- Nefarious Underworld
Aspect: Gruesome Inquisition
The Inquisitor uses his privileges and an extremely high degree of sadism as only these former clergymen do. He disposes of his opponents by various cruel means such as shackling them to a pillory or even executing them.
Powerful blow or stab that will inflict heavy damage on an opponent.
A strike that will damage and slow down all opponents within a half-circle in front of the Inquisitor.
The target opponent is condemned as outlaw, granting former allies a chance to turn against the target. Additionally, portions of weapon damage will be converted into poison damage.
- Purifying Chastisement (Buff)
Channels physical pain into offensive damage. The more the Inquisitor is wounded by opponents, the greater the damage he wields, up to a maximum threshold.
Aspect: Astute Supremacy
The Inquisitor becomes almost invincible. He can take on hordes of enemies, hurling powerful streaks of lightning towards them, or he can steal their souls and use them to his advantage. No one is able to withstand them!
Several streaks of lightning will shoot forward, inflicting damage on all opponents within a cone-shaped area in front of the Inquisitor.
An opponent within medium range is knocked back. Each additional opponent that the first opponent careens into will sustain damage.
Everything within range of the maelstrom will be drawn in to collide heavily at its core. Opponents will sustain damage from the collision.
Summons a doppelganger of the Inquisitor, which will provide support in battle. If the Inquisitor dies while the doppelganger is active, the doppelganger will become the new Inquisitor.
- Reverse Polarity (Buff)
While active, this aura grants a chance to reflect ranged damage back to its source.
Aspect: Nefarious Underworld
The darkest among the Inquisitors excel in the dark arts. They feed on souls and they desecrate corpses in order to enhance their own powers. They can even frighten their opponents literally to death.
A single touch causing ice damage while it tears the soul from the opponent. The opponent's attributes will diminish significantly for a brief period until the soul finds its way back into the body.
A channeled beam hits and petrifies the opponent. Additionally, the beam inflicts magic damage. If the opponent dies while Subjugation is active, the unfortunate soul will transform into a spectral companion of the Inquisitor.
Causes corpses to explode, inflicting damage to nearby opponents.
Slows down all attacks by opponents in the vicinity of the Inquisitor.
The essences of fallen corpses will rise and surround the Inquisitor. Whenever a fresh soul is raised, the duration of their stay is reset. Each additional soul grants a bonus.