Difference between revisions of "Sacred 2:Warding Energy"
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== Usage Strategies == | == Usage Strategies == | ||
− | Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields]]. | + | Much general information for energy shield usage is given in the article [[Sacred 2:Energy Shields]Energy Shields]. |
== [[Sacred 2:Item Modifiers|Item Modifiers]] that Affect [[Sacred 2:Combat Arts|Combat Art]] Shields == | == [[Sacred 2:Item Modifiers|Item Modifiers]] that Affect [[Sacred 2:Combat Arts|Combat Art]] Shields == |
Revision as of 02:17, 7 January 2009
Aspect- Revered Technology Modifications
SkillsThe following skills will affect this combat art:
Usage StrategiesMuch general information for energy shield usage is given in the article [[Sacred 2:Energy Shields]Energy Shields]. Item Modifiers that Affect Combat Art Shields
This bonus directly improves how much damage the shield will mitigate. The mechanics of exactly how this is calculated are not exposed to the user, but it is likely a useful bonus.
This bonus increases the proportion of penetrating damage that will be diverted to the shield. This can be very valuable in a case where the character has a smaller number of health points than shield hit points. Note that since Divine Protection starts with a value of at least 100% and can become quite large in the later game, it may not be useful to increase this bonus for use with Divine Protection.
Expands the total number of shield hit points. This is very useful and valuable for all shield types, but particularly the Seraphim's Divine Protection.
Increases the rate at which shield hit points are recovered. Note that Seraphim shields of either type, ( Divine Protection and Warding Energy ), do not recover shield hit points while in combat. Temple Guardian's T-Energy Shroud can be modified to regenerate while in combat, but by default it will not. Stats Chart |
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