Difference between revisions of "Sacred 2:Items/Usable Item Levels"
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Characters can not use items that have too high a level. The usable item level depends on the level of the character. A level 40 character, for example, can not equip items that have level 53 or more. | Characters can not use items that have too high a level. The usable item level depends on the level of the character. A level 40 character, for example, can not equip items that have level 53 or more. | ||
− | + | A character equipping a piece of armor who's level is higher than the character's own will result in a movement speed penalty. This penalty is reduced through use of [[Sacred 2:Armour Lore|Armour Lore]], essentially increasing the character's level for the purpose of equipping gear with no penalty. | |
Equipping a weapon or shield that has a level higher than your own will result in an attack speed penalty. This penalty is reduced through one of the six specific Weapon Lores: | Equipping a weapon or shield that has a level higher than your own will result in an attack speed penalty. This penalty is reduced through one of the six specific Weapon Lores: |
Revision as of 16:57, 31 January 2009
Usable Item Level
Characters can not use items that have too high a level. The usable item level depends on the level of the character. A level 40 character, for example, can not equip items that have level 53 or more.
A character equipping a piece of armor who's level is higher than the character's own will result in a movement speed penalty. This penalty is reduced through use of Armour Lore, essentially increasing the character's level for the purpose of equipping gear with no penalty.
Equipping a weapon or shield that has a level higher than your own will result in an attack speed penalty. This penalty is reduced through one of the six specific Weapon Lores:
Equipping Jewelry comes with no overt penalty, however, if you socket higher level jewelry into an item with a lower item level the equipment level will increase to match that of the highest level ring/amulet/rune within it. Socketing jewelry in this way, for example, by using a piece of jewelry from a much higher level, may increase the level of the item to make it unusable for the character.
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