Difference between revisions of "Sacred 2:Incendiary Shower"
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* An effective use of Incendiary Shower would be to use it in conjunction with a stunning or slowing Combat Art like [[Sacred 2:Shadow Step|Shadow Step]] or [[Sacred 2:Frost Flare|Frost Flare]]. This can potentially allow the elf to forgo the stunning mod and choose more fire damage. | * An effective use of Incendiary Shower would be to use it in conjunction with a stunning or slowing Combat Art like [[Sacred 2:Shadow Step|Shadow Step]] or [[Sacred 2:Frost Flare|Frost Flare]]. This can potentially allow the elf to forgo the stunning mod and choose more fire damage. | ||
* Choosing both damage mods gives the additional benefit that each meteor will do more damage. As not all the meteors will hit small size (normal) mobs, the more damage each meteor does the better if you plan to use it to kill normal mobs in addition to bosses. | * Choosing both damage mods gives the additional benefit that each meteor will do more damage. As not all the meteors will hit small size (normal) mobs, the more damage each meteor does the better if you plan to use it to kill normal mobs in addition to bosses. | ||
+ | * For hitting non-boss monsters more easily, the faster falling mod is very good. | ||
* In order to improve the chance to hit target (non-boss) enemy the High Elf should target the ground in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of meteors as they land. | * In order to improve the chance to hit target (non-boss) enemy the High Elf should target the ground in front of the approaching enemy. Timing is key and if timed well the enemy will run into the stream of meteors as they land. | ||
* Slow-moving enemies, such as zombies, can be targeted directly. The circle will show centered on where you first click, but the meteors will fall on where the enemy currently stands when they begin to first fall. | * Slow-moving enemies, such as zombies, can be targeted directly. The circle will show centered on where you first click, but the meteors will fall on where the enemy currently stands when they begin to first fall. | ||
+ | * For boss killing: could be pushed to a very high CA level and used in conjunction with regen per hit jewelwry. | ||
== Pros and Cons == | == Pros and Cons == |
Revision as of 13:47, 19 October 2009
Modifications
SkillsThe following skills will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart |
Contents
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