Difference between revisions of "Sacred 2:Regeneration per hit"
Jump to navigation
Jump to search
Gogoblender (talk | contribs) |
Gogoblender (talk | contribs) |
||
Line 1: | Line 1: | ||
− | This [[Sacred 2:Item Modifiers|item modifier]]may be found upon found or bought jewelry, weapons or armor. When in use, every hit reduces the regeneration time of any [[Sacred 2:Combat Arts|Combat Arts]] that are still on cool down by this amount of time. Non-weapon-based combat arts cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and weapon-based combat arts) can trigger this effect. | + | This [[Sacred 2:Item Modifiers|item modifier]] may be found upon found or bought jewelry, weapons or armor. When in use, every hit reduces the regeneration time of any [[Sacred 2:Combat Arts|Combat Arts]] that are still on cool down by this amount of time. Non-weapon-based combat arts cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and weapon-based combat arts) can trigger this effect. |
== Availability of ''Regeneration per hit +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == | == Availability of ''Regeneration per hit +X%'' as [[Sacred 2:Item Modifiers|Item Modifier]] == |
Revision as of 20:28, 24 October 2009
This item modifier may be found upon found or bought jewelry, weapons or armor. When in use, every hit reduces the regeneration time of any Combat Arts that are still on cool down by this amount of time. Non-weapon-based combat arts cannot trigger this effect, but will have their regeneration time reduced, only weapon-based attacks (both "normal" hits and weapon-based combat arts) can trigger this effect.
Availability of Regeneration per hit +X% as Item Modifier
This modifier is available on the following unique weapons as a blue modifier: