Difference between revisions of "Sacred 2:Mentalism"
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(copied table in from 'Dragon Mage CA' page) |
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− | {| | + | {| |
− | + | ==='''[[Sacred 2:Mind Strike|Mind Strike]]'''=== | |
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | {| |
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/mind_strike.gif | ||
+ | |A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Energy Blaze|Energy Blaze]]'''=== | |
− | ''' | + | {| |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/energy_blaze.gif | |
− | {| | + | |Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
− | | | + | |} |
− | | | ||
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | ==='''[[Sacred 2:Maelstrom|Maelstrom]]'''=== |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/maelstrom.gif | ||
+ | |Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Combat Trance|Combat Trance]]'''=== | |
+ | {| | ||
+ | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/combat_trance.gif | ||
+ | |Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. | ||
+ | |} | ||
− | + | ==='''[[Sacred 2:Runes of Protection|Runes of Protection]]''' (Buff)=== | |
− | + | {| | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif | |
− | + | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> | |
− | http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/ | + | A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |
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− | http://www.sacredwiki.org/images/Sacred_2/ | ||
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Revision as of 11:03, 12 January 2010
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targetted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |