Difference between revisions of "Sacred 2:Twisted Torment"
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Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters. Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of removing hit points from combat targets. | Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters. Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of removing hit points from combat targets. | ||
− | The main purpose people use this combat art is to seek out certain shrunken heads. People generally favour the rare (yellow, 2 star) heads found only on main quest bosses and the greater dragons. The technique is to cast multiple Twisted Torments, each cast has it's own duration, and the chance for a shrunken head drop stacks. Modded for higher chance of a shrunken head drop, and longer duration maximizes the chance for a head. Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows for little risk. Head level dropped is based on the level of the opponent. See [Sacred_2:Shrunken_Head|the wiki page on shrunken heads] for more details. | + | The main purpose people use this combat art is to seek out certain shrunken heads. People generally favour the rare (yellow, 2 star) heads found only on main quest bosses and the greater dragons. The technique is to cast multiple Twisted Torments, each cast has it's own duration, and the chance for a shrunken head drop stacks. Modded for higher chance of a shrunken head drop, and longer duration maximizes the chance for a head. Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows for little risk. Head level dropped is based on the level of the opponent. See [[Sacred_2:Shrunken_Head|the wiki page on shrunken heads]] for more details. |
== Pros and Cons == | == Pros and Cons == |
Revision as of 14:30, 24 June 2010
Modifications
Skills and AttributesThe following skills and attributes will affect this combat art:
Usage Strategies
By its placement, this spell appears to be intended as a "hard hit" single-target damage-over-time spell. Unfortunately, this spell does fairly low damage in comparison to many other combat arts. Even when supported by a maximized Cabalistic Voodoo Lore and a high combat art level, and with modifications selected to maximize damage, unless it is supported by a large amount of bonus damage from equipment and/or a lot of points in Ancient Magic, the player will have to cast it multiple times to kill even a normal non-champion monster. Since the spell has no useful debuff option aside from run speed, there are few applications where it is efficient compared to most other means of damaging monsters. Particularly on monsters with large amounts of hitpoints, and as game difficulty advances into Platinum, this spell becomes less and less useful as a method of removing hit points from combat targets. The main purpose people use this combat art is to seek out certain shrunken heads. People generally favour the rare (yellow, 2 star) heads found only on main quest bosses and the greater dragons. The technique is to cast multiple Twisted Torments, each cast has it's own duration, and the chance for a shrunken head drop stacks. Modded for higher chance of a shrunken head drop, and longer duration maximizes the chance for a head. Using a character near maximum character level in a difficulty level (e.g. 50+ for bronze, 90+ for silver) allows for little risk. Head level dropped is based on the level of the opponent. See the wiki page on shrunken heads for more details. Pros and ConsPros
Cons
Stats Chart
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Contents
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