Difference between revisions of "Sacred 2:Putrescine's hybrid hunter Dryad."
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− | + | 1: Atributes and Skills. | |
Let's begin with the atributes shall we? | Let's begin with the atributes shall we? | ||
The number's i'm listing up is what i've decided would be the best way to go | The number's i'm listing up is what i've decided would be the best way to go | ||
− | + | * [[Sacred 2:Strength|Strength]]: 0 | |
− | + | * [[Sacred 2:Stamina|Stamina]]: 0 | |
− | + | * [[Sacred 2:Vitality|Vitality]]: 50 | |
− | + | * [[Sacred 2:Dexterity|Dexterity]]: 300 | |
− | + | * [[Sacred 2:Intelligence|Intelligence]]: 0 | |
− | + | * [[Sacred 2:Willpower|Willpower]]: 0 | |
This leaves us with some Atribute points left. You can decide for yourself where you want to distribute them. | This leaves us with some Atribute points left. You can decide for yourself where you want to distribute them. | ||
Line 60: | Line 60: | ||
Now... Time for the Skills. | Now... Time for the Skills. | ||
− | + | * [[Sacred 2:Tactics Lore|Tactics Lore]] 100 | |
− | + | * [[Sacred 2:Concentration|Concentration]] 1 | |
− | + | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] 110 | |
− | + | * [[Sacred 2:Nature Weaver Focus|Nature Weaver Focus]] 110 | |
− | + | * [[Sacred 2:Combat Reflexes|Combat Reflexes]] 5 | |
− | + | * [[Sacred 2:Ranged Weapons|Ranged Weapons]] 1 | |
− | + | * [[Sacred 2:Armor Lore|Armor Lore]] 75 | |
− | + | * [[Sacred 2:Constitution|Constitution]] 75 | |
− | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] 75 | |
− | + | * [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] 75 | |
− | Now. The | + | Now. The amount of points I listed there, is far from the actual amount of skill points you get throughout the game, |
− | + | I know. But it's what I feel is a minimum each skill needs. | |
I want people to learn a thing or two from this build guide aswell. and not just copy paste everything that's been done. | I want people to learn a thing or two from this build guide aswell. and not just copy paste everything that's been done. | ||
− | + | 2: Combat Arts and Modifications. | |
This is propably the hardest part when it comes to building your character. because you never know what will actually | This is propably the hardest part when it comes to building your character. because you never know what will actually | ||
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The Capricious Hunter tree: | The Capricious Hunter tree: | ||
− | - Darting Assault. "This is the CA we'll be using the most. this is our pride and joy." Read only 1 rune | + | - [[Sacred 2:Darting Assault|Darting Assault]]. "This is the CA we'll be using the most. this is our pride and joy." Read only 1 rune |
*Bronze: Reload | *Bronze: Reload | ||
*Silver: Throwback | *Silver: Throwback | ||
Line 101: | Line 101: | ||
− | - Ravaged Impact. "This is our boss killer, and shall be modded for that purpose alone" Read only 1 rune | + | - [[Sacred 2:Ravaged Impact|Ravaged Impact]]. "This is our boss killer, and shall be modded for that purpose alone" Read only 1 rune |
*Bronze: Perforate | *Bronze: Perforate | ||
*Silver: Breach | *Silver: Breach | ||
Line 107: | Line 107: | ||
− | - Forest Flight. "This is our shortcut friend. Roots nearby enemies" here you can read all you want later on | + | - [[Sacred 2:Forest Flight|Forest Flight]]. "This is our shortcut friend. Roots nearby enemies" here you can read all you want later on |
*Bronze: Roots | *Bronze: Roots | ||
*Silver: Expert | *Silver: Expert | ||
Line 113: | Line 113: | ||
− | - Dust Devil "This is what we'll use in area's with alot of mages, or against spellcasting bosses" Read all you want later on | + | - [[Sacred 2:Dust Devil|Dust Devil]] "This is what we'll use in area's with alot of mages, or against spellcasting bosses" Read all you want later on |
*Bronze: Recondition | *Bronze: Recondition | ||
*Silver: Spell Shield | *Silver: Spell Shield | ||
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− | - Sinister Predator "This is Alpha" PUMP IT HARD (keep runes read at 5 more than on Ancient Bark, at all times) | + | - [[Sacred 2:Sinister Predator|Sinister Predator]] "This is Alpha" PUMP IT HARD (keep runes read at 5 more than on Ancient Bark, at all times) |
*Bronze: Eagle Eye | *Bronze: Eagle Eye | ||
*Silver: Marked Shot | *Silver: Marked Shot | ||
Line 128: | Line 128: | ||
The Nature Weaver tree: | The Nature Weaver tree: | ||
− | - Tangled | + | - [[Sacred 2:Tangled Vine|Tangled Vine]] "We use this on bosses." Keep recharge at 1sec below duration |
*Bronze: Sprawl | *Bronze: Sprawl | ||
*Silver: Impair | *Silver: Impair | ||
Line 134: | Line 134: | ||
− | - Goldenglade Touch "We use this whenever we are, or think we are in danger" Keep regen at 2 secs below duration | + | - [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] "We use this whenever we are, or think we are in danger" Keep regen at 2 secs below duration |
*Bronze: Flow | *Bronze: Flow | ||
*Silver: Persevere | *Silver: Persevere | ||
Line 140: | Line 140: | ||
− | - Ancient Bark "This is Omega" PUMP IT HARD | + | - [[Sacred 2:Ancient Bark|Ancient Bark]] "This is Omega" PUMP IT HARD |
*Bronze: Rugged | *Bronze: Rugged | ||
*Silver: Divert | *Silver: Divert | ||
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− | + | 3: Weapons and Armor. | |
Yeah... This is a highly discussed subject about what is good. and what is better. | Yeah... This is a highly discussed subject about what is good. and what is better. | ||
Line 170: | Line 170: | ||
− | For armor we'll be using Chestplate of Time. The rest will be Detheya's. | + | For armor we'll be using [[Sacred 2:Chestplate of Time|Chestplate of Time]]. The rest will be Detheya's. |
What you socket in your gear is up to you. | What you socket in your gear is up to you. | ||
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− | + | 4 Playstyle. | |
− | No tricky stuff here. just select Darting Assault, equip your blowpipe... Find yourself a pack of mobs and press both | + | No tricky stuff here. just select [[Sacred 2:Darting Assault|Darting Assault]], equip your blowpipe... Find yourself a pack of mobs and press both |
− | mouse buttons | + | mouse buttons |
For bosses we cast vines so they can't do anything but cast spells... | For bosses we cast vines so they can't do anything but cast spells... | ||
− | they usually have spells so that's why we have Vines AND Goldenglade Touch in a Combo. As described below | + | they usually have spells so that's why we have Vines AND [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] in a Combo. As described below |
Usefull Combo's | Usefull Combo's | ||
− | Boss neutralizing: Vines + Goldenglade Touch | + | Boss neutralizing: Vines + [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] |
− | Boss Escape: Forest Flight + Goldenglade Touch | + | Boss Escape: Forest Flight + [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] |
− | Spellcasters/Spellcasting Boss: Dust Devil+(Vines, if boss)+Goldenglade Touch | + | Spellcasters/Spellcasting Boss: Dust Devil+(Vines, if boss)+[[Sacred 2:Goldenglade Touch|Goldenglade Touch]] |
− | Since we're using Combat Discipline | + | Since we're using [[Sacred 2:Combat Discipline|Combat Discipline]], put [[Sacred 2:Darting Assault|Darting Assault]] and [[Sacred 2:Ravaged Impact|Ravaged Impact]] in single CA combo's. So we can benefit from that -10% regen time (-20% with 75 hard points) |
− | + | 5 FAQ. | |
Now for a little FAQ before we finish. | Now for a little FAQ before we finish. | ||
− | Q: WHY DON'T YOU TAKE DAMAGE LORE!?!?!?! | + | Q: WHY DON'T YOU TAKE [[Sacred 2:Damage Lore|DAMAGE LORE]]!?!?!?! |
A: It's because we hit so often that it would not benefit us at all. Unless we were using magic damage. | A: It's because we hit so often that it would not benefit us at all. Unless we were using magic damage. | ||
But that's not enough to be worth it. | But that's not enough to be worth it. | ||
− | Q: Tell me... Why take Combat Reflexes and not Spell Resistance? Dryads have such low willpower that not taking it | + | Q: Tell me... Why take [[Sacred 2:Combat Reflexes|Combat Reflexes]] and not [[Sacred 2:Spell Resistance|Spell Resistance]]? Dryads have such low [[Sacred 2:Willpower|willpower]] that not taking it |
is suicide! | is suicide! | ||
− | A: No, It is not. We choose Combat Reflexes because Melee hit's harder in general. and we want to eliminate the | + | A: No, It is not. We choose [[Sacred 2:Combat Reflexes|Combat Reflexes]] because Melee hit's harder in general. and we want to eliminate the |
− | possibilities of recieving a critical hit. If there are mages nearby. We simply just keep Goldenglade Touch up | + | possibilities of recieving a critical hit. If there are mages nearby. We simply just keep [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] up |
− | running, not only for the godly HP regen. But also since we have modded it for Willpower | + | running, not only for the godly HP regen. But also since we have modded it for [[Sacred 2:Willpower|Willpower]] |
Q: How long have you been working on this build? | Q: How long have you been working on this build? | ||
Line 223: | Line 223: | ||
A: Because she has no useless CA's in neither of the aspects i'm using. + she looks cool, has an awesome killing speed | A: Because she has no useless CA's in neither of the aspects i'm using. + she looks cool, has an awesome killing speed | ||
− | Q: Why take Nature Weaver Lore in a Hunter/self healing build? | + | Q: Why take [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] in a Hunter/self healing build? |
− | A: Because the +damage you get from Nature Weaver Lore actually acts as if it were a bonus, rather than damage. | + | A: Because the +damage you get from [[Sacred 2:Nature Weaver Lore|Nature Weaver Lore]] actually acts as if it were a bonus, rather than damage. |
− | giving you plus to the armor and healing on Ancient Bark and a bonus to the healing on Goldenglade Touch | + | giving you plus to the armor and healing on [[Sacred 2:Ancient Bark|Ancient Bark]] and a bonus to the healing on [[Sacred 2:Goldenglade Touch|Goldenglade Touch]] |
Revision as of 17:38, 9 July 2010
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Putrescine's hybrid hunter Dryad
By Putrescine
"When the shadows fall upon the lands of Ancaria. and the T-Energy floats freely around mutating everything in sight, There's few who can resist it's tempting power. But there are those who can, and she is one of them. Living as one with the nature. She is no more only a skilled ranged fighter, but she has also learned to communicate with the forest spirits. Leaving their protective powers at her command."
Alrighty folks! Let's begin.
First of all i want to say that this is the first guide that i've written 100% by myself. So it might not be of top
quality, but i'm going to try and keep it as clean and easily understandable as possible.
This is a guide and build to the ultimate killing speed, killing power and survivability of the dryad.
1: Atributes and Skills.
2: Combat Arts and Modifications
3: Weapons and Armor
4: Playstyle
5: FAQ
Note: This build is: Built, tested and meant for HC
1: Atributes and Skills.
Let's begin with the atributes shall we? The number's i'm listing up is what i've decided would be the best way to go
- Strength: 0
- Stamina: 0
- Vitality: 50
- Dexterity: 300
- Intelligence: 0
- Willpower: 0
This leaves us with some Atribute points left. You can decide for yourself where you want to distribute them.
Now... Time for the Skills.
- Tactics Lore 100
- Armor Lore 75
- Constitution 75
Now. The amount of points I listed there, is far from the actual amount of skill points you get throughout the game,
I know. But it's what I feel is a minimum each skill needs.
I want people to learn a thing or two from this build guide aswell. and not just copy paste everything that's been done.
2: Combat Arts and Modifications.
This is propably the hardest part when it comes to building your character. because you never know what will actually benefit you the most. So... For this build. There will be no room for error whatsoever in the modifications we choose.
The Capricious Hunter tree:
- Darting Assault. "This is the CA we'll be using the most. this is our pride and joy." Read only 1 rune
- Bronze: Reload
- Silver: Throwback
- Gold: Rotate
- Ravaged Impact. "This is our boss killer, and shall be modded for that purpose alone" Read only 1 rune
- Bronze: Perforate
- Silver: Breach
- Gold: Double Shot
- Forest Flight. "This is our shortcut friend. Roots nearby enemies" here you can read all you want later on
- Bronze: Roots
- Silver: Expert
- Gold: Escape
- Dust Devil "This is what we'll use in area's with alot of mages, or against spellcasting bosses" Read all you want later on
- Bronze: Recondition
- Silver: Spell Shield
- Gold: Spread
- Sinister Predator "This is Alpha" PUMP IT HARD (keep runes read at 5 more than on Ancient Bark, at all times)
- Bronze: Eagle Eye
- Silver: Marked Shot
- Gold: Hunting Focus
The Nature Weaver tree:
- Tangled Vine "We use this on bosses." Keep recharge at 1sec below duration
- Bronze: Sprawl
- Silver: Impair
Gold: Encroach
- Goldenglade Touch "We use this whenever we are, or think we are in danger" Keep regen at 2 secs below duration
- Bronze: Flow
- Silver: Persevere
- Gold: Diligence
- Ancient Bark "This is Omega" PUMP IT HARD
- Bronze: Rugged
- Silver: Divert
- Gold: Invigorate
3: Weapons and Armor.
Yeah... This is a highly discussed subject about what is good. and what is better. But the truth is... They all have their Advantages and Disadvantages. And we're going to use 3 types of weapons.
Blowpipe as main weapon. Due to it's instant hit, it makes an excellent weapon for both Darting Assault and Ravaged Impact. Altho it's damage is slightly lower than on bows. It's speed makes up for it.
Bows will be our "kill buggy mobs" weapon. Seeing as per this patch. 2.40, We can still not hit mounted enemies nor traps with blowpipes. and therefore. bows are our second best alternantive. and is what we will use as backup.
Throwing Stars will be our emergency boss killer weapon. I know this sounds extremely funny and weird since their damage is lower than that of the bow, and it's range is shorter. But they do come with 2 advantages. which is 2 fairly common mods aswell.
-% Opponent's chance to reflect ranged. and % based Lifeleech.
This is a prefered weapon on Snappers (with ranged reflect) and Bosses with either high hp(in the later levels), Ranged reflect or both.
For armor we'll be using Chestplate of Time. The rest will be Detheya's.
What you socket in your gear is up to you.
But. If you want my opinion i'd say: atleast 1 +all skills ammy in your gear. 2 on you. and have atleast 4 damage rings socketed.
4 Playstyle.
No tricky stuff here. just select Darting Assault, equip your blowpipe... Find yourself a pack of mobs and press both mouse buttons For bosses we cast vines so they can't do anything but cast spells... they usually have spells so that's why we have Vines AND Goldenglade Touch in a Combo. As described below
Usefull Combo's
Boss neutralizing: Vines + Goldenglade Touch
Boss Escape: Forest Flight + Goldenglade Touch
Spellcasters/Spellcasting Boss: Dust Devil+(Vines, if boss)+Goldenglade Touch
Since we're using Combat Discipline, put Darting Assault and Ravaged Impact in single CA combo's. So we can benefit from that -10% regen time (-20% with 75 hard points)
5 FAQ.
Now for a little FAQ before we finish.
Q: WHY DON'T YOU TAKE DAMAGE LORE!?!?!?!
A: It's because we hit so often that it would not benefit us at all. Unless we were using magic damage. But that's not enough to be worth it.
Q: Tell me... Why take Combat Reflexes and not Spell Resistance? Dryads have such low willpower that not taking it is suicide!
A: No, It is not. We choose Combat Reflexes because Melee hit's harder in general. and we want to eliminate the possibilities of recieving a critical hit. If there are mages nearby. We simply just keep Goldenglade Touch up running, not only for the godly HP regen. But also since we have modded it for Willpower
Q: How long have you been working on this build?
A: Since October 08
Q: Why do you like the Dryad so much?
A: Because she has no useless CA's in neither of the aspects i'm using. + she looks cool, has an awesome killing speed
Q: Why take Nature Weaver Lore in a Hunter/self healing build?
A: Because the +damage you get from Nature Weaver Lore actually acts as if it were a bonus, rather than damage. giving you plus to the armor and healing on Ancient Bark and a bonus to the healing on Goldenglade Touch
Originally published at DarkMattersfor review and discussion.