Difference between revisions of "Sacred 2:Shadow Step"

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==See Also==
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*[[Sacred 2:High Elf|High Elf]]
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*[[Sacred 2:High Elf Combat Arts|High Elf Combat Arts]]
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*[[Sacred 2:Skills|Skills]]
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*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
  
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:High Elf Combat Arts]]

Revision as of 16:53, 4 March 2011

HE_14.gif The High Elf steps into the shadows and teleports to a different location. There is a chance that nearby opponents remain stunned when the High Elf teleports away.


Aspect

HE_Asp_02.png - Delphic Arcania

Innate Abilities (Lvl 1)

  • Cooldown 15 seconds
  • Teleport Duration 1.8 seconds


Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Phase Shift - Decreases the cool-down time, not regeneration time, of Shadow Step. (50% + 0.5% per CA level decreased)
  • Escape - Chance to break all rooting effects while teleporting. (100% chance)

MODicons_10.gif Silver
  • Vanish - The caster remains invisible for a brief period after the teleport. (9.9 sec + 0.1 sec per CA level)
  • Sanctuary - The caster is briefly invulnerable after the teleport. (100% dampening of physical damage for 4(?) seconds )

MODicons_08.gif Gold
  • Explosion - Inflicts damage while teleporting. (To get an idea it does as much as the unmodded fire damage part of Fireball, damage type is magic)
  • Mend - Heals the caster during teleport. (20% + 0.2% per CA level healing)


Skills And Attributes


Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Level Cooldown Regeneration Total Time Teleport Duration
1 15.0s 1.3s 16.3s 1.9s
2 15.0s 1.7s 16.7s 1.8s

ShadowStep320l.jpg


See Also