Difference between revisions of "Sacred 2:Archimedes Beam"

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(Added "See Also" and video)
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*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Skills|Skills]]
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
 
*[[Sacred 2:Combat Art Modifications|Combat Art Modifications]]
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==Gallery==
  
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]
 
[[Category:Sacred 2 Combat Arts]][[Category:Temple Guardian Combat Arts]]

Revision as of 06:38, 26 July 2011

09.gif The Temple Guardian’s left arm unfolds a large parabolic mirror and fires a powerful beam of concentrated energy. Does DOT (Damage over time) and will damage anything in the beam (during the damage pulse). Skillful sighting upon an enemy can result in numerous monsters being damaged over time unless they move away from the beam. It can also be modded to reduce the elemental damage taken by the character.

Aspect

TG_Asp_02.png - Lost Fusion

Modifications

See also: Sacred 2:Combat Art Modifications
MODicons_12.gif Bronze
  • Paralyze - Decreases target movement speed. (30% + 0.1% per CA level decrease)
  • Bundle - Increases beam damage. (50% increased magic damage, 25% increased overall damage)

MODicons_10.gif Silver
  • Weaken - Significant chance to decrease target's attributes. (30% + 0.3% per CA level chance)
  • Intent - Increases chance to critical. (20% + 0.2% per CA level chance)

MODicons_08.gif Gold
  • Shelter - Reduces incoming damage while active. (15% + 0.1% per CA level damping)
  • Annul - Significant chance to dispel beneficial spells (buffs) from target. (50% + 0.5% per CA level chance)

Skills

The following skills will affect this combat art:

Usage Strategies

...


Pros and Cons

Pros

  • ...
  • ...

Cons

  • ...
  • ...


Stats Chart

Archimedes Beam without Modifications


See Also

Gallery