Difference between revisions of "Sacred 2:Ravaged Impact"
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==Innate Abilities (Lvl 1)== | ==Innate Abilities (Lvl 1)== | ||
− | * 100% Physical Damage modified by weapon elemental damage types. | + | * 100% [[Sacred 2:Physical|Physical]] Damage modified by weapon elemental damage types. |
* Damage: 21-21 | * Damage: 21-21 | ||
* Projectiles: 1 | * Projectiles: 1 | ||
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|width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | |width="90px"|<span style="color:#803C0D;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_12.gif '''Bronze'''</span> | ||
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− | * '''Perforate''' - Chance to | + | * '''Perforate''' - [[Sacred 2:Chance to inflict Open Wounds|Chance to inflict Open Wounds]] ([[Sacred 2: Damage over Time|damage over time]]). (24.7% + 0.3% per Combat Art level chance) |
− | * '''Envenom''' - Some of the damage will be converted into | + | * '''Envenom''' - Some of the damage will be converted into [[Sacred 2:Poison|Poison]] damage. (50% + 2% per Combat Art level physical to poison damage conversion) |
|} | |} | ||
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|width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | |width="90px"|<span style="color:#717171;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_10.gif '''Silver'''</span> | ||
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− | * '''Breach''' - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per | + | * '''Breach''' - Chance that enemy armor value will be ignored, and that full damage will be inflicted. (20% + 0.5% per Combat Art level chance) |
* '''Trail''' - Projectiles will home in on the target. | * '''Trail''' - Projectiles will home in on the target. | ||
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|width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | |width="90px"|<span style="color:#CD950C;font-size:1.5em;">http://www.sacredwiki.org/images/Sacred_2/Icon/MODicons_08.gif '''Gold'''</span> | ||
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− | * '''Blast''' - Chance that an explosion will occur when hitting the target. (50% + 0.5% per | + | * '''Blast''' - Chance that an explosion will occur when hitting the target. (50% + 0.5% per Combat Artlevel chance) |
− | * '''Double Shot''' - Two shots in quick succession. (+1 projectile, actually fires 3 projectiles with bow/ | + | * '''Double Shot''' - Two shots in quick succession. (+1 projectile, actually fires 3 projectiles with bow/[[Sacred 2: Blowguns|blowpipe]]) |
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The following skills and attributes will affect this combat art: | The following skills and attributes will affect this combat art: | ||
* [[Sacred 2:Tactics Lore|Tactics Lore]] will increase its [[Sacred 2:Damage|Damage]] by increasing the damage the weapon deals. | * [[Sacred 2:Tactics Lore|Tactics Lore]] will increase its [[Sacred 2:Damage|Damage]] by increasing the damage the weapon deals. | ||
− | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the | + | * [[Sacred 2:Combat Discipline|Combat Discipline]] will increase its [[Sacred 2:Damage |Damage]] and reduce its regeneration time if this Combat Art is placed within a combo. This increase in [[Sacred 2:Damage |Damage]] is direct; it increases the +xx% that the Combat Art adds to base damage. |
* [[Sacred 2:Concentration|Concentration]] will reduce the Regeneration Time. | * [[Sacred 2:Concentration|Concentration]] will reduce the Regeneration Time. | ||
− | * [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing | + | * [[Sacred 2:Speed Lore|Speed Lore]] will increase its Chance to Hit indirectly by increasing a player's attack rating. |
* Specific Weapon Lores will also add to chance to hit indirectly. | * Specific Weapon Lores will also add to chance to hit indirectly. | ||
* [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] will directly decrease regeneration times, as well as increase the maximum level of the CA that you can use. | * [[Sacred 2:Capricious Hunter Focus|Capricious Hunter Focus]] will directly decrease regeneration times, as well as increase the maximum level of the CA that you can use. | ||
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*If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or bosses. | *If using ranged weapons, keep regen low ( 0.5 - 1 s ) and take Double Shot upgrade, then spam it on harder mobs, or bosses. | ||
− | *'''BUG''': On the console version, Ravaged Impact does not take into account the | + | *'''BUG''': On the console version, Ravaged Impact does not take into account the [[Sacred 2:Intelligence|Intelligence]] boost from [[Sacred 2:Acute Mind|Acute Mind]] if wielding a staff. The display will say that this is the case, but tested in game numbers prove it other wise. |
*The gold Blast mod is very effective when using melee weapons and surrounded by enemies packed in tight. | *The gold Blast mod is very effective when using melee weapons and surrounded by enemies packed in tight. | ||
Revision as of 00:15, 16 October 2011
Modifications
Skills and AttributesThe following skills and attributes will affect this combat art:
Usage Strategies
Pros and ConsPros
Cons
Stats Chart
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