Difference between revisions of "Sacred 2:Cut Off"

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* '''Location(s):''' [[Sacred 2:High Elf Outpost 5|Small fort]] near the lake northeast of [[Sacred 2:Derelict Manor|Derelict Manor]]
 
* '''Location(s):''' [[Sacred 2:High Elf Outpost 5|Small fort]] near the lake northeast of [[Sacred 2:Derelict Manor|Derelict Manor]]
 
* '''Prerequisite Quest:''' None
 
* '''Prerequisite Quest:''' None
* '''Next Quest:''' Start of this quest allows you to accept [[Sacred 2:Talisman|Talisman]] or [[Sacred 2:One Last Plea|One Last Plea]]
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* '''Next Quest:''' Successful start of this quest allows you to accept [[Sacred 2:From Cold Dead Hands|From Cold Dead Hands]] or [[Sacred 2:One Last Plea|One Last Plea]]
 
* '''Reward:''' [[Sacred 2:Experience|Experience]]
 
* '''Reward:''' [[Sacred 2:Experience|Experience]]
 
|WIDTH="50%" VALIGN="TOP"| {{S2frame|[[Image:Guardsman cut off worldmap.jpg|250px]][[Image:Guardsman cut off map.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
 
|WIDTH="50%" VALIGN="TOP"| {{S2frame|[[Image:Guardsman cut off worldmap.jpg|250px]][[Image:Guardsman cut off map.jpg|250px]]|right|'''[[Sacred 2:Map of Ancaria|View the Ancaria Interactive Map]]'''}}
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<br clear="both" />
 
<br clear="both" />
 
These Kobolds won't run anymore in this life. Such a small group of pointy-eared beasts could stop the elven soldiers, but not you. The Guardsman who hired you for this task looks quite impressed and wants to talk.<br>
 
These Kobolds won't run anymore in this life. Such a small group of pointy-eared beasts could stop the elven soldiers, but not you. The Guardsman who hired you for this task looks quite impressed and wants to talk.<br>
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''- If you play a Light Path character, a [[Sacred 2:Dying Soldier|Quest Giver]] for the [[Sacred 2:One Last Plea|One Last Plea]] quest would appear after you talk to the Guardsman.''<br>
 
[[Image:Cut off dialog2.jpg]]<br>
 
[[Image:Cut off dialog2.jpg]]<br>
 
The first part of your anti-Kobold mission is complete. The next one awaits.<br>
 
The first part of your anti-Kobold mission is complete. The next one awaits.<br>
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'''Part 2: Hero for the rescue'''<br>
 
'''Part 2: Hero for the rescue'''<br>
 
The Guardsman told you to move further up the hill and you'd better do so. Even though one part of your quest is complete, the next one has already started. And therefore run, warrior, run! Run for your life!.. wait, nothing there can threat ''your'' life. However, there are some soldiers in danger, so you should run for their lives (and your quest).<br>
 
The Guardsman told you to move further up the hill and you'd better do so. Even though one part of your quest is complete, the next one has already started. And therefore run, warrior, run! Run for your life!.. wait, nothing there can threat ''your'' life. However, there are some soldiers in danger, so you should run for their lives (and your quest).<br>
''- This is a good opportunity to fail this quest. If you play with the camera moved close to your character, you may not even notice the battle between Guardsmen and Kobolds from the place where you're standing. And even if you notice, you may not guess that they're a part of the quest. However, these elves are a part of your current task, they are mortal, and they would fearlessly try to attack everything in sight. Those idiots! This quest is quite long and may grant you a lot of experience total so be sure to watch these Guardsmen and not let them die.''
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''- This is a great opportunity to fail this quest. If you play with the camera moved close to your character, you may not even notice the battle between Guardsmen and Kobolds from the place where you're standing. And even if you notice, you may not guess that they're a part of the quest. However, these elves are a part of your current task, they are mortal, and they would fearlessly try to attack everything in sight. Those idiots! This quest is quite long and may grant you a lot of experience total so be sure to watch these Guardsmen and not let them die. If you play a Shadow Path character, you should pay special attention to these soldiers, since the access to [[Sacred 2:From Cold Dead Hands|From Cold Dead Hands]] quest depends on their lives.''
 
{{S2frame|[[Image:Cut off worldmap2.jpg|250px]][[Image:Cut off map2.jpg|250px]]|left}}
 
{{S2frame|[[Image:Cut off worldmap2.jpg|250px]][[Image:Cut off map2.jpg|250px]]|left}}
 
<br clear="both" />
 
<br clear="both" />
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When you're ready, you can find out what this task is.<br>
 
When you're ready, you can find out what this task is.<br>
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''- If you play a Shadow Path character, a [[Sacred 2:Injured Soldier|Quest Giver]] for the [[Sacred 2:From Cold Dead Hands|From Cold Dead Hands]] quest would appear after you talk to the Commander.''<br>
 
[[Image:Cut off dialog5.jpg]]<br>
 
[[Image:Cut off dialog5.jpg]]<br>
 
Only 10 Kobolds? It sounds like incredibly easy task. After all the enemies you've faced, it's hard to take this task seriously. You'd easely clear them off the mine. With thoughts like these you start walking away from the fort.<br>
 
Only 10 Kobolds? It sounds like incredibly easy task. After all the enemies you've faced, it's hard to take this task seriously. You'd easely clear them off the mine. With thoughts like these you start walking away from the fort.<br>
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== Notes ==
 
== Notes ==
 
</div>
 
</div>
[[Category:Sacred 2 Quest|{{SUBPAGENAME}}]][[Category:Sacred 2 CM Patch Quest|{{SUBPAGENAME}}]][[Category:Sacred 2 Side Quest|{{PAGENAME}}]]
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[[Category:Sacred 2 Quest|{{SUBPAGENAME}}]]
 +
[[Category:Sacred 2 CM Patch Quest|{{SUBPAGENAME}}]]
 +
[[Category:Sacred 2 Side Quest|{{PAGENAME}}]]
 
[[Category:Sacred 2 Single Player Quest|{{SUBPAGENAME}}]]
 
[[Category:Sacred 2 Single Player Quest|{{SUBPAGENAME}}]]
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[[Category:Sacred 2 Tyr Lysia Quest|{{PAGENAME}}]]

Latest revision as of 00:28, 20 December 2011