Difference between revisions of "Sacred 2:Mentalism"

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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif  
 
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif  
|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMf.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
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|http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br />
 
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
 
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).
 
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Revision as of 07:26, 27 August 2013

Introduction

This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy.

Dm mentalism.jpg

Mind Strike

mind_strike.gif A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts.

Energy Blaze

energy_blaze.gif Magic energy damages and burns enemies in the area of effect. (Starting Combat Art)

Maelstrom

maelstrom.gif Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area).

Combat Trance

combat_trance.gif Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns.

Runes of Protection (Buff)

runes_of_protection.gif buffDMr.gif This Combat Art is a (Buff)

A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target).

See Also