Difference between revisions of "Sacred 2:Mentalism"
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|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/runes_of_protection.gif | ||
− | |http://www.sacredwiki.org/images/Sacred_2/Icon/ | + | |http://www.sacredwiki.org/images/Sacred_2/Icon/buffDMr.gif '''This [[Sacred 2:Combat Arts|Combat Art]] is a [[Sacred 2:Buff|(Buff)]]'''<br /> |
A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). | ||
|} | |} |
Revision as of 07:26, 27 August 2013
Contents
Introduction
This aspect most resembles the classical arts of a mage. His powerful area spells burn or bewilder the enemy.
Mind Strike
A mental blow that deals more damage to armored targets and slows the regeneration for their combat arts. |
Energy Blaze
Magic energy damages and burns enemies in the area of effect. (Starting Combat Art) |
Maelstrom
Enemies are slowed and weakened in the area of effect, missiles are slowed (casts a massive dome over the targeted area). |
Combat Trance
Combat Trance reduces the caster's combat art cooldown and protects him from effect damage and stuns. |
Runes of Protection (Buff)
This Combat Art is a (Buff) A magic armour that offers protection from melee attacks and spells (+physical armour, Block Chance: Combat Arts & chance to stun the target). |