Difference between revisions of "Sacred 2:Chance for Poison"
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*'''[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%''' - Reduces the duration and damage of Poison. | *'''[[Sacred 2:Detrimental magic effects|Detrimental Magic Effects]] -X%''' - Reduces the duration and damage of Poison. | ||
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+ | A [[Sacred 2:Recovery Elixir|Recovery Elixir]] will also neutralize the damage from Poison. | ||
Revision as of 18:11, 22 October 2013
Chance for Poison is a secondary damage effect, as well as one of the Detrimental magic effects. It can be triggered by doing Poison damage, either by
- A Combat Art that does poison damage
- A weapon with native poison damage on it
- Having a Poison Fang forged within a weapon which will convert a portion of that weapon's physical damage into poison damage.
The chance to inflict Chance to Poison upon an enemy will increase the higher the relative % poison damage, or with this secondary effect forged into armor via jewelry. The effect of Chance for Poison is a Damage over Time, duration is 3 seconds.
In order to resist being Poisoned by opponents, the player should equip items with these modifiers:
- Opponent's Chance to Poison - X% - Reduces the chance that opponents will Poison the player.
- Damage over time: Poison - X% - Reduces the damage of Poison (and other sources of Poison Damage over Time).
- Detrimental Magic Effects -X% - Reduces the duration and damage of Poison.
A Recovery Elixir will also neutralize the damage from Poison.