Difference between revisions of "Sacred 2:Tornado"
Jump to navigation
Jump to search
m (→Pros and Cons) |
(added damage lore, formatting, note) |
||
Line 4: | Line 4: | ||
{| | {| | ||
|http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/tornado.gif | |http://www.sacredwiki.org/images/Sacred_2/CombatArts/DM/tornado.gif | ||
− | |Unleashes a small tornado that moves towards the enemies. | + | |Unleashes a small tornado that moves towards the enemies. |
+ | This Combat Art is called '''Whirlwind''' in the [[Sacred 2:Runes|Rune]] exchange screen. | ||
|} | |} | ||
Line 54: | Line 55: | ||
__NOTOC__ | __NOTOC__ | ||
<BR CLEAR=right> | <BR CLEAR=right> | ||
− | |||
− | |||
|} | |} | ||
− | |||
==Skills and Attributes== | ==Skills and Attributes== | ||
The following [[Sacred 2:Skills|skills]] will affect this combat art: | The following [[Sacred 2:Skills|skills]] will affect this combat art: | ||
Line 70: | Line 68: | ||
* [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | * [[Sacred 2:Combat Discipline|Combat Discipline]] - will increase the damage of this combat art and lower its regeneration time if it is placed in a [[Sacred 2:Combo|combo]]. | ||
+ | |||
+ | * [[Sacred 2:Damage Lore|Damage Lore]] - will improve the chance, duration, and strength of the [[Sacred 2:Secondary Damage Effects|secondary damage effects]] triggered by Tornado: [[Sacred 2:Chance to inflict Open Wounds|Open Wounds]] and [[Sacred 2:Chance for Freeze|Freeze]] (if the CM Patch is installed). | ||
The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | The following [[Sacred 2:Attributes|attributes]] will affect this combat art: | ||
Line 86: | Line 86: | ||
== Combo Recommendations == | == Combo Recommendations == | ||
*Not the best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown. | *Not the best choice for use in a [[Sacred 2:Combo|combo]] given its initially long cooldown. | ||
+ | |||
*One option is making a combo with '''[[Sacred 2:Maelstrom|Maelstrom]]''' - '''Tornado'''. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds. | *One option is making a combo with '''[[Sacred 2:Maelstrom|Maelstrom]]''' - '''Tornado'''. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds. | ||
== Pros and Cons == | == Pros and Cons == | ||
− | Pros | + | '''Pros''' |
* Seeks targets | * Seeks targets | ||
* Wide area of effect | * Wide area of effect | ||
Line 95: | Line 96: | ||
* Ice damage with [[Sacred 2:Community Patch|CM Patch]] adds versatility and [[Sacred 2:Chance for Freeze|chance to freeze]] | * Ice damage with [[Sacred 2:Community Patch|CM Patch]] adds versatility and [[Sacred 2:Chance for Freeze|chance to freeze]] | ||
− | Cons | + | '''Cons''' |
* Irregular movements, slow | * Irregular movements, slow | ||
* Long cooldown | * Long cooldown |
Revision as of 22:32, 8 January 2014
This is a Spell Damage Based Combat Art
Modifications
|
|
Skills and Attributes
The following skills will affect this combat art:
- Elemental Magic Lore - improves combat art damage, critical chance and casting speed, allows for modification points.
- Elemental Magic Focus - reduces regeneration time and allows for higher level combat art without penalty, allows for modification points.
- Concentration - directly improves regeneration time.
- Ancient Magic - directly improves combat art damage and lowers opponents' resistance to its damage.
- Combat Discipline - will increase the damage of this combat art and lower its regeneration time if it is placed in a combo.
- Damage Lore - will improve the chance, duration, and strength of the secondary damage effects triggered by Tornado: Open Wounds and Freeze (if the CM Patch is installed).
The following attributes will affect this combat art:
- Intelligence will increase its damage and spell intensity.
- Stamina will lower regeneration time.
Usage Strategies
- The tornado generally follows enemies, but slowly. It is best to move the character around it as needed, keeping enemies in its area-of-effect while using other attacks.
- Alternatively, just cast it and forget it, letting it cause mayhem while the Dragon Mage uses other spells.
- The mods Storm Zone, Tempest, and Critical will allow multiple tornados to wreak havoc on large areas.
Combo Recommendations
- Not the best choice for use in a combo given its initially long cooldown.
- One option is making a combo with Maelstrom - Tornado. The Maelstrom will slow enemies down and get them stuck in the Tornado's winds.
Pros and Cons
Pros
- Seeks targets
- Wide area of effect
- Long duration
- Ice damage with CM Patch adds versatility and chance to freeze
Cons
- Irregular movements, slow
- Long cooldown